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2026-02-13 14:34:15 +08:00
#ifndef TableFrameSink_h__
#define TableFrameSink_h__
#pragma once
#include "Stdafx.h"
#include "GameLogic.h"
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
class CTableFrameSink : public ITableFrameSink, public ITableUserAction
{
protected:
WORD m_wBankerUser; //ׯ<><D7AF><EFBFBD>û<EFBFBD>;
LONG m_lTableScore[GAME_PLAYER]; //<2F><>ע<EFBFBD><D7A2>Ŀ;
bool m_bActiveUser[GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE m_cbUserResponse[GAME_PLAYER]; //<2F>ظ<EFBFBD>״̬;
BYTE m_cbHandCardCount[GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE m_cbHandCardData[GAME_PLAYER][MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE m_cbRobBankerCount; //<2F><>ׯ<EFBFBD><D7AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
WORD m_wRobBankerUser[GAME_PLAYER]; //<2F><>ׯ<EFBFBD><D7AF><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
tagOpenCardRlt m_stOpenCardRlt[GAME_PLAYER]; //<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>;
protected:
DWORD m_dwOwnerID; //<2F><><EFBFBD><EFBFBD>ID;
tagOpenRuleCfg *m_pOpenRuleCfg; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
CMD_S_Private_End_Info m_PrivateEndInfo; //˽<>г<EFBFBD><D0B3><EFBFBD>Ϣ;
protected:
CGameLogic m_GameLogic; //<2F><>Ϸ<EFBFBD>߼<EFBFBD>;
ITableFrame *m_pITableFrame; //<2F><><EFBFBD>ܽӿ<DCBD>;
const tagGameServiceOption *m_pGameServiceOption; //<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>;
protected:
static const WORD m_wPlayerCount; //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
static tagGameRuleCfg m_stGameRuleCfg; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>;
CTableFrameSink();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
virtual ~CTableFrameSink();
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
static bool ReadServerConfig(const tagGameServiceOption *pGameServiceOption);
public:
//<2F>ͷŶ<CDB7><C5B6><EFBFBD>;
virtual VOID Release() { if (IsValid()) delete this; }
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD>Ч;
virtual bool IsValid() { return AfxIsValidAddress(this, sizeof(CTableFrameSink)) ? true : false; }
//<2F>ӿڲ<D3BF>ѯ;
virtual void * QueryInterface(const IID & Guid, DWORD dwQueryVer);
public:
//<2F><>ʼ<EFBFBD><CABC>;
virtual bool Initialization(IUnknownEx * pIUnknownEx);
//<2F><>λ<EFBFBD><CEBB><EFBFBD><EFBFBD>;
virtual void RepositionSink();
public:
//<2F><>Ϸ״̬;
virtual bool IsUserPlaying(WORD wChairID);
public:
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
virtual bool OnActionUserOffLine(WORD wChairID, IServerUserItem * pIServerUserItem) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
virtual bool OnActionUserConnect(WORD wChairID, IServerUserItem * pIServerUserItem) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
virtual bool OnActionUserSitDown(WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
virtual bool OnActionUserStandUp(WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser);
//<2F>û<EFBFBD>ͬ<EFBFBD><CDAC>;
virtual bool OnActionUserOnReady(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD>ʼ<EFBFBD><CABC>Ϸ
virtual bool OnActionUserOnStart(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F>û<EFBFBD><C3BB><EFBFBD>ʼ<EFBFBD><CABC>Ϸ
virtual bool OnActionUserStartGame(WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) { return true; }
//<2F><>Ϸ<EFBFBD>¼<EFBFBD>;
public:
//<2F><>Ϸ<EFBFBD><CFB7>ʼ;
virtual bool OnEventGameStart();
//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
virtual bool OnEventGameConclude(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason);
//<2F><><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD>;
virtual bool OnEventSendGameScene(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbGameStatus, bool bSendSecret);
//<2F>¼<EFBFBD><C2BC>ӿ<EFBFBD>;
public:
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD>¼<EFBFBD>;
virtual bool OnTimerMessage(DWORD wTimerID, WPARAM wBindParam);
//<2F><>Ϸ<EFBFBD><CFB7>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
virtual bool OnGameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
virtual bool OnFrameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem);
//<2F><>ѯ<EFBFBD>ӿ<EFBFBD>;
public:
//<2F><>ѯ<EFBFBD>޶<EFBFBD>;
virtual SCORE QueryConsumeQuota(IServerUserItem * pIServerUserItem){ return 0; }
//<2F><><EFBFBD>ٻ<EFBFBD><D9BB><EFBFBD>;
virtual SCORE QueryLessEnterScore(WORD wChairID, IServerUserItem * pIServerUserItem){ return 0; }
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>;
virtual bool OnDataBaseMessage(WORD wRequestID, VOID * pData, WORD wDataSize){ return false; }
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>;
virtual bool OnUserScroeNotify(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason){ return false; }
//<2F><>ѯ<EFBFBD>Ƿ<EFBFBD><C7B7>۷<EFBFBD><DBB7><EFBFBD><EFBFBD><EFBFBD>;
virtual bool QueryBuckleServiceCharge(WORD wChairID){ return true; }
private:
//<2F><>ȡ<EFBFBD><C8A1>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>;
//tagOpenRuleCfg * GetValidConfig()const { return (nullptr!=m_pOpenRuleCfg) ? m_pOpenRuleCfg : &m_stGameRuleCfg; }
//<2F><>ȡ<EFBFBD><C8A1>С<EFBFBD><D0A1><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD>ע;
LONG GetMinFreeChip()const {
return 0; //GetValidConfig()->cbMinFreeChip;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD>ע;
LONG GetMaxFreeChip()const {
return 0;//GetValidConfig()->cbMaxFreeChip;
}
//<2F>Ƿ<EFBFBD><C7B7>л<EFBFBD>ţģʽ;
//bool IsHaveHuaNiuMode()const { return (0!=(GetValidConfig()->wGameRule&RULE_HUA_NIU)) ? true : false; }
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ;
//bool IsThreeCardMode()const { return (0!=(GetValidConfig()->wGameRule&RULE_SAN_ZHANG)) ? true : false; }
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ţ<EFBFBD><C5A3>ģʽ;
//bool IsHaveNiuFanMode()const { return (0!=(GetValidConfig()->wGameRule&RULE_NIU_FAN)) ? true : false; }
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ׯģʽ;
bool IsRobBankerMode()
{
//return BANKER_ROB==GetValidConfig()->wBankerRule || BANKER_ROB4==GetValidConfig()->wBankerRule;
return IsHasGameRule(eNNRuleEnum_BANKER_ROB);
}
//<2F>Ƿ<EFBFBD><C7B7>ǹ̶<C7B9>ׯ<EFBFBD><D7AF>ģʽ;
bool IsFixBankerMode() {
//return BANKER_OWNER==GetValidConfig()->wBankerRule || BANKER_TURNS==GetValidConfig()->wBankerRule;
return (IsHasGameRule(eNNRuleEnum_BANKER_OWNER) || IsHasGameRule(eNNRuleEnum_BANKER_TURNS));
}
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ƴ<EFBFBD>̵<EFBFBD>ģʽ;
bool IsBayonetMode()
{
return IsHasGameRule(eNNRuleEnum_BAYONET);
}
// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ţ;
bool IsHasSpecialNiu(eNNRuleEnum eType)
{
return !IsHasGameRule(eType);
}
private:
//<2F>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>м<EFBFBD>ʱ<EFBFBD><CAB1>;
void KillAllTimer();
//<2F><><EFBFBD>Ϳ<EFBFBD>ʼ<EFBFBD><CABC>ע;
void SendStartChip();
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>;
bool IsUserNoOperate(bool bIgnoreBanker);
protected:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
bool OnUserSendCard(WORD wChairID);
//<2F><>ׯ<EFBFBD>¼<EFBFBD>;
bool OnUserRobBanker(WORD wChairID, bool bRob);
//<2F><>ע<EFBFBD>¼<EFBFBD>;
bool OnUserChipScore(WORD wChairID, LONG lScore);
//̯<><CCAF><EFBFBD>¼<EFBFBD>;
bool OnUserOpenCard(WORD wChairID);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>;
public:
//<2F><><EFBFBD>û<EFBFBD><C3BB><EFBFBD>;
virtual void SetGameBaseScore(LONG lBaseScore){};
//<2F><><EFBFBD><EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3><EFBFBD>Ϣ;
virtual void SetPrivateInfo(BYTE bGameTypeIdex, DWORD bGameRuleIdex);
//<2F><><EFBFBD><EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
virtual void ResetPrivateEndInfo();
//<2F><><EFBFBD><EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>;
virtual void GetPrivateEndInfo(DataStream &kDataStream, bool bSend);
//<2F>ж<EFBFBD>˽<EFBFBD>˳<EFBFBD><CBB3>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>;
virtual bool IsPrivateEnd();
//<2F><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual WORD GetRealChairCount() { return GAME_PLAYER; }
virtual bool OnActionUserFangKaCheck(WORD wChairID, IServerUserItem * pIServerUserItem, SCORE lUserInsure){ return true; }
//˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
public:
//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>;
bool IsHasGameRule(eNNRuleEnum eType);
};
#endif // TableFrameSink_h__