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2026-02-13 14:34:15 +08:00
#include "StdAfx.h"
#include "GameLogic.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><>̬<EFBFBD><CCAC><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
const BYTE cbIndexCount=5;
//16<31><36><EFBFBD><EFBFBD><E6B7A8>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>3<EFBFBD><33>2<EFBFBD><32>1<EFBFBD><31>A
const BYTE CGameLogic::m_cbCardData16[FULL_COUNT] =
{
0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, //<2F><><EFBFBD><EFBFBD> A - K
0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D, //÷<><C3B7> A - K
0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D, //<2F><><EFBFBD><EFBFBD> A - K
0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D, //<2F><><EFBFBD><EFBFBD> A - K
0x01,0x11,0x21,0x22
};
//15<31><35><EFBFBD><EFBFBD><E6B7A8>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>3<EFBFBD><33>2<EFBFBD><32>3<EFBFBD><33>A<EFBFBD><41>1<EFBFBD><31>K
const BYTE CGameLogic::m_cbCardData15[FULL_COUNT_15] =
{
0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, //<2F><><EFBFBD><EFBFBD> A - K
0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, //÷<><C3B7> A - K
0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, //<2F><><EFBFBD><EFBFBD> A - K
0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, //<2F><><EFBFBD><EFBFBD> A - K
0x21, 0x22
};
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CGameLogic::CGameLogic()
{
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGameLogic::~CGameLogic()
{
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
BYTE CGameLogic::GetCardType(const BYTE cbCardData[], BYTE cbCardCount, bool isLastCard)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
switch (cbCardCount)
{
case 0: //<2F><><EFBFBD><EFBFBD>
{
return CT_ERROR;
}
case 1: //<2F><><EFBFBD><EFBFBD>
{
return CT_SINGLE;
}
case 2: //<2F><><EFBFBD><EFBFBD>
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (GetCardLogicValue(cbCardData[0]) == GetCardLogicValue(cbCardData[1])) return CT_DOUBLE;
return CT_ERROR;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult AnalyseResult;
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (AnalyseResult.cbBlockCount[3] == 1)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if ((AnalyseResult.cbBlockCount[3] == 1) && (cbCardCount == 4)) return CT_BOMB_CARD;
// <20>Ĵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if ((AnalyseResult.cbBlockCount[3] == 1) && (cbCardCount == 5)) return CT_THREE_TAKE_TWO;
// <20><><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD>;
if (IsHasGameRule(ePDKRuleEnum_FOUR_TAKE_THREE))
{
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD>ը<EFBFBD><D5A8><EFBFBD>Դ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (isLastCard)
{
if ((AnalyseResult.cbBlockCount[3] == 1) && (cbCardCount <= 7) && (cbCardCount > 5)) return CT_FOUR_TAKE_THREE;
}
else
{
if ((AnalyseResult.cbBlockCount[3] == 1) && (cbCardCount == 7)) return CT_FOUR_TAKE_THREE;
}
}
//return CT_ERROR;
}
// 3Aը<41><D5A8>;
if ((3 == cbCardCount) && IsHasGameRule(ePDKRuleEnum_3ABomb) && (1 == AnalyseResult.cbBlockCount[2]))
{
BYTE cbCardData = AnalyseResult.cbCardData[2][0];
BYTE cbCardValue = GetCardValue(cbCardData);
if (0x01 == cbCardValue) // <20><>A;
{
return CT_3A_BOMB_CARD;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D6BB>һ<EFBFBD><D2BB>3<EFBFBD><33>);
if (1 == AnalyseResult.cbBlockCount[2])
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (isLastCard)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (5 >= cbCardCount) return CT_THREE_TAKE_TWO;
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (5 == cbCardCount) return CT_THREE_TAKE_TWO;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>Ƕ<EFBFBD><C7B6><EFBFBD>);
if ((AnalyseResult.cbBlockCount[1] >= 2) && (AnalyseResult.cbBlockCount[1] * 2 == cbCardCount))
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbCardData = AnalyseResult.cbCardData[1][0];
BYTE cbFirstLogicValue = GetCardLogicValue(cbCardData);
// <20><><EFBFBD>Ʋ<EFBFBD><C6B2>ܴ<EFBFBD>2;
if (cbFirstLogicValue >= GetCardLogicValue(0x02)) return CT_ERROR;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
for (BYTE i = 1; i < AnalyseResult.cbBlockCount[1]; i++)
{
BYTE cbCardData = AnalyseResult.cbCardData[1][i * 2];
if (cbFirstLogicValue != (GetCardLogicValue(cbCardData) + i)) return CT_ERROR;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if ((AnalyseResult.cbBlockCount[1] * 2) == cbCardCount) return CT_DOUBLE_LINE;
return CT_ERROR;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><>ǵ<EFBFBD><C7B5><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3>);
if ((AnalyseResult.cbBlockCount[0] >= 5) && (AnalyseResult.cbBlockCount[0] == cbCardCount))
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbCardData = AnalyseResult.cbCardData[0][0];
BYTE cbFirstLogicValue = GetCardLogicValue(cbCardData);
// <20><><EFBFBD>Ʋ<EFBFBD><C6B2>ܴ<EFBFBD>2;
if (cbFirstLogicValue >= GetCardLogicValue(0x02)) return CT_ERROR;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
for (BYTE i = 1; i < AnalyseResult.cbBlockCount[0]; i++)
{
BYTE cbCardData = AnalyseResult.cbCardData[0][i];
if (cbFirstLogicValue != (GetCardLogicValue(cbCardData) + i)) return CT_ERROR;
}
return CT_SINGLE_LINE;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
if (AnalyseResult.cbBlockCount[2] + AnalyseResult.cbBlockCount[3] > 1)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>;
if (!isLastCard && (cbCardCount % 5 != 0)) return CT_ERROR;
BYTE cbCardType = CT_ERROR;
BYTE cbLineCardData[MAX_COUNT] = { 0 };
BYTE cbLineLength = 0;
// Ŀǰֻ<C7B0><D6BB><33><C8A1>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>(<28><>3<EFBFBD><33>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>Ʒŵ<C6B7>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
for (BYTE i = 2; i <= 3; i++)
{
for (BYTE j = 0; j < AnalyseResult.cbBlockCount[i]; j++)
{
BYTE cbTmpCardDate = AnalyseResult.cbCardData[i][j*(i + 1)];
// <20><><EFBFBD>Ʋ<EFBFBD><C6B2><EFBFBD>2;
if (GetCardLogicValue(cbTmpCardDate) >= GetCardLogicValue(0x02)) continue;
cbLineCardData[cbLineLength] = cbTmpCardDate;
cbLineLength++;
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
SortCardList(cbLineCardData, cbLineLength, ST_ORDER);
BYTE cbLastValue = GetCardLogicValue(cbLineCardData[0]);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(3~A)
if (cbLastValue > GetCardLogicValue(0x01)) return CT_ERROR;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbMaxThreeLength = 1;
BYTE cbThreeLength = 1;
BYTE cbMaxThreeCardData = cbLineCardData[0];
for (BYTE i = 1; i < cbLineLength; i++)
{
BYTE cbTmpValue = GetCardLogicValue(cbLineCardData[i]);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (cbLastValue != (cbTmpValue + 1))
{
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[i - cbMaxThreeLength];
}
cbThreeLength = 1;
}
else
{
cbThreeLength++;
}
cbLastValue = cbTmpValue;
}
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[cbLineLength - cbMaxThreeLength];
}
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
if (isLastCard && (cbMaxThreeLength * 5 >= cbCardCount))
{
cbCardType = CT_THREE_LINE;
}
else if (!isLastCard)
{
// <20><><EFBFBD><EFBFBD><E3BCB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbTmpBlockCount = cbCardCount / 5;
if (cbMaxThreeLength == cbTmpBlockCount)
{
cbCardType = CT_THREE_LINE;
}
}
return cbCardType;
}
return CT_ERROR;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
VOID CGameLogic::SortCardList(BYTE cbCardData[], BYTE cbCardCount, BYTE cbSortType)
{
//<2F><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
if (cbCardCount==0) return;
if (cbSortType==ST_CUSTOM) return;
//ת<><D7AA><EFBFBD><EFBFBD>ֵ
BYTE cbSortValue[MAX_COUNT];
for (BYTE i=0;i<cbCardCount;i++) cbSortValue[i]=GetCardLogicValue(cbCardData[i]);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool bSorted=true;
BYTE cbSwitchData=0,cbLast=cbCardCount-1;
do
{
bSorted=true;
for (BYTE i=0;i<cbLast;i++)
{
if ((cbSortValue[i]<cbSortValue[i+1])||
((cbSortValue[i]==cbSortValue[i+1])&&(cbCardData[i]<cbCardData[i+1])))
{
//<2F><><EFBFBD>ñ<EFBFBD>־
bSorted=false;
//<2F>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD>
cbSwitchData=cbCardData[i];
cbCardData[i]=cbCardData[i+1];
cbCardData[i+1]=cbSwitchData;
//<2F><><EFBFBD><EFBFBD>Ȩλ
cbSwitchData=cbSortValue[i];
cbSortValue[i]=cbSortValue[i+1];
cbSortValue[i+1]=cbSwitchData;
}
}
cbLast--;
} while(bSorted==false);
//<2F><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>
if (cbSortType==ST_COUNT)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbCardIndex=0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult AnalyseResult;
AnalysebCardData(&cbCardData[cbCardIndex],cbCardCount-cbCardIndex,AnalyseResult);
//<2F><>ȡ<EFBFBD>˿<EFBFBD>
for (BYTE i=0;i<CountArray(AnalyseResult.cbBlockCount);i++)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbIndex=CountArray(AnalyseResult.cbBlockCount)-i-1;
CopyMemory(&cbCardData[cbCardIndex],AnalyseResult.cbCardData[cbIndex],AnalyseResult.cbBlockCount[cbIndex]*(cbIndex+1)*sizeof(BYTE));
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cbCardIndex+=AnalyseResult.cbBlockCount[cbIndex]*(cbIndex+1)*sizeof(BYTE);
}
}
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
VOID CGameLogic::RandCard16List(BYTE cbCardBuffer[], BYTE cbBufferCount)
{
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>
BYTE cbCardData[CountArray(m_cbCardData16)];
CopyMemory(cbCardData, m_cbCardData16, sizeof(m_cbCardData16));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbRandCount=0,cbPosition=0;
do
{
cbPosition=rand()%(cbBufferCount-cbRandCount);
cbCardBuffer[cbRandCount++]=cbCardData[cbPosition];
cbCardData[cbPosition]=cbCardData[cbBufferCount-cbRandCount];
} while (cbRandCount<cbBufferCount);
return;
}
VOID CGameLogic::RandCard15List(BYTE cbCardBuffer[], BYTE cbBufferCount)
{
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>
BYTE cbCardData[CountArray(m_cbCardData15)];
CopyMemory(cbCardData, m_cbCardData15, sizeof(m_cbCardData15));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbRandCount = 0, cbPosition = 0;
do
{
cbPosition = rand() % (cbBufferCount - cbRandCount);
cbCardBuffer[cbRandCount++] = cbCardData[cbPosition];
cbCardData[cbPosition] = cbCardData[cbBufferCount - cbRandCount];
} while (cbRandCount < cbBufferCount);
return;
}
//ɾ<><C9BE><EFBFBD>˿<EFBFBD>
bool CGameLogic::RemoveCardList(const BYTE cbRemoveCard[], BYTE cbRemoveCount, BYTE cbCardData[], BYTE cbCardCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(cbRemoveCount<=cbCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbDeleteCount=0,cbTempCardData[MAX_COUNT];
if (cbCardCount>CountArray(cbTempCardData)) return false;
CopyMemory(cbTempCardData,cbCardData,cbCardCount*sizeof(cbCardData[0]));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
for (BYTE i=0;i<cbRemoveCount;i++)
{
for (BYTE j=0;j<cbCardCount;j++)
{
if (cbRemoveCard[i]==cbTempCardData[j])
{
cbDeleteCount++;
cbTempCardData[j]=0;
break;
}
}
}
if (cbDeleteCount!=cbRemoveCount) return false;
ZeroMemory(cbCardData,cbCardCount*sizeof(cbCardData[0]));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCardPos=0;
for (BYTE i=0;i<cbCardCount;i++)
{
if (cbTempCardData[i]!=0) cbCardData[cbCardPos++]=cbTempCardData[i];
}
return true;
}
//ɾ<><C9BE><EFBFBD>˿<EFBFBD>
bool CGameLogic::RemoveCard(const BYTE cbRemoveCard[], BYTE cbRemoveCount, BYTE cbCardData[], BYTE cbCardCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(cbRemoveCount<=cbCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbDeleteCount=0,cbTempCardData[MAX_COUNT];
if (cbCardCount>CountArray(cbTempCardData)) return false;
CopyMemory(cbTempCardData,cbCardData,cbCardCount*sizeof(cbCardData[0]));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
for (BYTE i=0;i<cbRemoveCount;i++)
{
for (BYTE j=0;j<cbCardCount;j++)
{
if (cbRemoveCard[i]==cbTempCardData[j])
{
cbDeleteCount++;
cbTempCardData[j]=0;
break;
}
}
}
if (cbDeleteCount!=cbRemoveCount) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCardPos=0;
for (BYTE i=0;i<cbCardCount;i++)
{
if (cbTempCardData[i]!=0) cbCardData[cbCardPos++]=cbTempCardData[i];
}
return true;
}
//ɾ<><C9BE><EFBFBD>˿<EFBFBD>
bool CGameLogic::RemoveCardEx(const BYTE cbRemoveCard[], BYTE cbRemoveCount, BYTE cbCardData[], BYTE cbCardCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(cbRemoveCount <= cbCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbDeleteCount = 0;
BYTE cbTempCardData[FULL_COUNT] = {0};
if (cbCardCount > CountArray(cbTempCardData)) return false;
CopyMemory(cbTempCardData, cbCardData, cbCardCount*sizeof(cbCardData[0]));
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
for (BYTE i = 0; i < cbRemoveCount; i++)
{
for (BYTE j = 0; j < cbCardCount; j++)
{
if (cbRemoveCard[i] == cbTempCardData[j])
{
cbDeleteCount++;
cbTempCardData[j] = 0;
break;
}
}
}
if (cbDeleteCount != cbRemoveCount) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCardPos = 0;
for (BYTE i = 0; i < cbCardCount; i++)
{
if (cbTempCardData[i] != 0)
{
cbCardData[cbCardPos++] = cbTempCardData[i];
}
}
return true;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
VOID CGameLogic::SortOutCardList(BYTE cbCardData[], BYTE cbCardCount, bool isLastCard)
{
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
BYTE cbCardType = GetCardType(cbCardData, cbCardCount, isLastCard);
// AAA+BB <20>ṹ;
if (cbCardType == CT_THREE_TAKE_TWO)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbTmpCardCount = 3;
//CopyMemory(cbCardData, AnalyseResult.cbCardData[2], sizeof(BYTE)*cbTmpCardCount);
if (AnalyseResult.cbBlockCount[2] == 1)
{
for (BYTE i = 0; i < cbTmpCardCount; i++)
{
cbCardData[i] = AnalyseResult.cbCardData[2][i];
AnalyseResult.cbCardData[2][i] = 0x0;
}
}
else if (AnalyseResult.cbBlockCount[3] == 1)
{
BYTE i = 0;
for (i = 0; i < cbTmpCardCount; i++)
{
cbCardData[i] = AnalyseResult.cbCardData[3][i];
AnalyseResult.cbCardData[3][i] = 0x0;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
cbCardData[i] = AnalyseResult.cbCardData[3][i];
AnalyseResult.cbCardData[3][i] = 0x0;
cbTmpCardCount++;
}
for( int i = CountArray(AnalyseResult.cbBlockCount)-1; i >= 0; i-- )
{
if( i >= 2 ) continue;
if( AnalyseResult.cbBlockCount[i] > 0 )
{
CopyMemory(&cbCardData[cbTmpCardCount], AnalyseResult.cbCardData[i], sizeof(BYTE)*(i + 1)*AnalyseResult.cbBlockCount[i]);
cbTmpCardCount += (i + 1)*AnalyseResult.cbBlockCount[i];
}
}
}
else if (cbCardType == CT_FOUR_TAKE_THREE)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData( cbCardData,cbCardCount,AnalyseResult );
BYTE cbTmpCardCount = 4;
CopyMemory(cbCardData, AnalyseResult.cbCardData[3], sizeof(BYTE)*cbTmpCardCount);
for( int i = CountArray(AnalyseResult.cbBlockCount)-1; i >= 0; i-- )
{
if( i == 3 ) continue;
if( AnalyseResult.cbBlockCount[i] > 0 )
{
CopyMemory(&cbCardData[cbCardCount], AnalyseResult.cbCardData[i], sizeof(BYTE)*(i + 1)*AnalyseResult.cbBlockCount[i]);
cbTmpCardCount += (i + 1)*AnalyseResult.cbBlockCount[i];
}
}
}
else if (cbCardType == CT_THREE_LINE)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
if (AnalyseResult.cbBlockCount[2] + AnalyseResult.cbBlockCount[3] > 1)
{
BYTE cbLineCardData[MAX_COUNT] = { 0 };
BYTE cbLineLength = 0;
// Ŀǰֻ<C7B0><D6BB><33><C8A1>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>(<28><>3<EFBFBD><33>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>Ʒŵ<C6B7>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
for (BYTE i = 2; i <= 3; i++)
{
if (AnalyseResult.cbBlockCount[i] > 0)
{
for (BYTE j = 0; j < AnalyseResult.cbBlockCount[i]; j++)
{
BYTE cbTmpCardDate = AnalyseResult.cbCardData[i][j*(i + 1)];
// <20><><EFBFBD>Ʋ<EFBFBD><C6B2><EFBFBD>2;
if (GetCardLogicValue(cbTmpCardDate) >= GetCardLogicValue(0x02)) continue;
cbLineCardData[cbLineLength] = cbTmpCardDate;
cbLineLength++;
}
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
SortCardList(cbLineCardData, cbLineLength, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagDistributing Distributing = {};
AnalysebDistributing(cbCardData, cbCardCount, Distributing);
BYTE cbLastValue = GetCardLogicValue(cbLineCardData[0]);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbMaxThreeLength = 1;
BYTE cbThreeLength = 1;
BYTE cbMaxThreeCardData = cbLineCardData[0];
for (BYTE i = 1; i < cbLineLength; i++)
{
BYTE cbTmpValue = GetCardLogicValue(cbLineCardData[i]);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (cbLastValue != (cbTmpValue + 1))
{
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[i - cbMaxThreeLength];
}
cbThreeLength = 1;
}
else
{
cbThreeLength++;
}
cbLastValue = cbTmpValue;
}
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[cbLineLength - cbMaxThreeLength];
}
// <20><><EFBFBD><EFBFBD><E3BCB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbTmpBlockCount = cbCardCount / 5;
if (cbMaxThreeLength == cbTmpBlockCount)
{
//cbCardData[0] = cbMaxThreeCardData;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>Ϳ<CDBF><E9B3A4><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD>;
BYTE cbTmpCard[MAX_COUNT] = { 0 };
BYTE cbMaxIndex = GetCardLogicValue(cbMaxThreeCardData);
BYTE cbCount = 0;
for (BYTE cbIndex = cbMaxIndex; cbIndex > (cbMaxIndex - cbTmpBlockCount); cbIndex--)
{
BYTE cbTmpCount = 0;
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[cbIndex][3 - cbColorIndex]; cbColorCount++)
{
cbTmpCard[cbCount++] = MakeCardData(cbIndex, 3 - cbColorIndex);
Distributing.cbDistributing[cbIndex][3 - cbColorIndex]--;
if (++cbTmpCount == 3) break;
}
if (cbTmpCount == 3) break;
}
}
// <20><><EFBFBD><EFBFBD>;
for (BYTE i = 0; i <= GetCardLogicValue(0x02); i++)
{
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[i][3 - cbColorIndex]; cbColorCount++)
{
cbTmpCard[cbCount++] = MakeCardData(i, 3 - cbColorIndex);
Distributing.cbDistributing[i][3 - cbColorIndex]--;
}
}
}
if (cbCardCount == cbCount)
{
CopyMemory(cbCardData, cbTmpCard, cbCount);
}
}
}
}
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE CGameLogic::SortOutCardList(BYTE cbCardData[], BYTE cbCardCount, BYTE cbCardType, BYTE cbBlockCount)
{
BYTE cbMaxCardData = 0x0;
// AAA+BB <20>ṹ;
if (cbCardType == CT_THREE_TAKE_TWO)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
if (AnalyseResult.cbBlockCount[2] == 1)
{
cbMaxCardData = AnalyseResult.cbCardData[2][0];
}
else if (AnalyseResult.cbBlockCount[3] == 1)
{
cbMaxCardData = AnalyseResult.cbCardData[3][0];
}
}
else if (cbCardType == CT_FOUR_TAKE_THREE)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
if (AnalyseResult.cbBlockCount[3] == 1)
{
cbMaxCardData = AnalyseResult.cbCardData[3][0];
}
}
else if (cbCardType == CT_THREE_LINE)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
if (AnalyseResult.cbBlockCount[2] + AnalyseResult.cbBlockCount[3] > 1)
{
BYTE cbLineCardData[MAX_COUNT] = { 0 };
BYTE cbLineLength = 0;
// Ŀǰֻ<C7B0><D6BB><33><C8A1>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>(<28><>3<EFBFBD><33>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>Ʒŵ<C6B7>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
for (BYTE i = 2; i <= 3; i++)
{
if (AnalyseResult.cbBlockCount[i] > 0)
{
for (BYTE j = 0; j < AnalyseResult.cbBlockCount[i]; j++)
{
BYTE cbTmpCardDate = AnalyseResult.cbCardData[i][j*(i + 1)];
// <20><><EFBFBD>Ʋ<EFBFBD><C6B2><EFBFBD>2;
if (GetCardLogicValue(cbTmpCardDate) >= GetCardLogicValue(0x02)) continue;
cbLineCardData[cbLineLength] = cbTmpCardDate;
cbLineLength++;
}
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
SortCardList(cbLineCardData, cbLineLength, ST_ORDER);
BYTE cbLastValue = GetCardLogicValue(cbLineCardData[0]);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbMaxThreeLength = 1;
BYTE cbThreeLength = 1;
BYTE cbMaxThreeCardData = cbLineCardData[0];
for (BYTE i = 1; i < cbLineLength; i++)
{
BYTE cbTmpValue = GetCardLogicValue(cbLineCardData[i]);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (cbLastValue != (cbTmpValue + 1))
{
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[i - cbMaxThreeLength];
}
cbThreeLength = 1;
}
else
{
cbThreeLength++;
}
cbLastValue = cbTmpValue;
}
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
if (cbMaxThreeLength < cbThreeLength)
{
cbMaxThreeLength = cbThreeLength;
cbMaxThreeCardData = cbLineCardData[cbLineLength - cbMaxThreeLength];
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1>;
if (cbMaxThreeLength >= cbBlockCount)
{
cbMaxCardData = cbMaxThreeCardData;
}
}
}
return cbMaxCardData;
}
//<2F><>Ч<EFBFBD>ж<EFBFBD>
bool CGameLogic::IsValidCard(BYTE cbCardData)
{
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
BYTE cbCardColor = GetCardColor(cbCardData);
BYTE cbCardValue = GetCardValue(cbCardData);
//<2F><>Ч<EFBFBD>ж<EFBFBD>
//if ((cbCardData == 0x4E) || (cbCardData == 0x4F)) return true;
if ((cbCardColor <= 0x30) && (cbCardValue >= 0x01) && (cbCardValue <= 0x0D)) return true;
return false;
}
//<2F>߼<EFBFBD><DFBC><EFBFBD>ֵ
BYTE CGameLogic::GetCardLogicValue(BYTE cbCardData)
{
if (!IsValidCard(cbCardData)) return 0;
//<2F>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD>
BYTE cbCardColor=GetCardColor(cbCardData);
BYTE cbCardValue=GetCardValue(cbCardData);
if (cbCardValue <= 0 || cbCardValue > 0x0D) return 0;
ASSERT(cbCardValue>0 && cbCardValue <= 0x0D);
//ת<><D7AA><EFBFBD><EFBFBD>ֵ
//if (cbCardColor==0x40) return cbCardValue+2;
return (cbCardValue <= 2) ? (cbCardValue + 13) : cbCardValue;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE CGameLogic::GetMaxLogicValue(const BYTE cbHandCardData[], BYTE cbHandCardCount)
{
if (cbHandCardCount <= 0) return 0;
BYTE cbCardData[MAX_COUNT] = {0};
CopyMemory(cbCardData, cbHandCardData, cbHandCardCount);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
SortCardList(cbCardData, cbHandCardCount, ST_ORDER);
return GetCardLogicValue(cbCardData[0]);
}
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
bool CGameLogic::CompareCard(const BYTE cbFirstCard[], const BYTE cbNextCard[], BYTE cbFirstCount, BYTE cbNextCount, bool isLastCard)
{
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
BYTE cbNextType=GetCardType(cbNextCard,cbNextCount, isLastCard);
BYTE cbFirstType=GetCardType(cbFirstCard,cbFirstCount, false);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (cbNextType==CT_ERROR) return false;
if (cbNextType==CT_3A_BOMB_CARD) return true;
//ը<><D5A8><EFBFBD>ж<EFBFBD>
if ((cbFirstType!=CT_BOMB_CARD)&&(cbNextType==CT_BOMB_CARD)) return true;
if ((cbFirstType==CT_BOMB_CARD)&&(cbNextType!=CT_BOMB_CARD)) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (cbFirstType!=cbNextType) return false;
//<2F><>ʼ<EFBFBD>Ա<EFBFBD>
switch (cbNextType)
{
case CT_SINGLE:
case CT_DOUBLE:
case CT_SINGLE_LINE:
case CT_DOUBLE_LINE:
case CT_BOMB_CARD:
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ;
if (cbFirstCount != cbNextCount) return false;
//<2F><>ȡ<EFBFBD><C8A1>ֵ
BYTE cbNextLogicValue=GetCardLogicValue(cbNextCard[0]);
BYTE cbFirstLogicValue=GetCardLogicValue(cbFirstCard[0]);
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
return cbNextLogicValue>cbFirstLogicValue;
}
case CT_THREE_TAKE_TWO:
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
if (cbFirstCount < 3 || cbFirstCount > 5) return false;
if (cbNextCount < 3 || cbNextCount > 5) return false;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD><35>;
if (cbFirstCount != 5) return false;
if (!isLastCard && cbNextCount != 5) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult NextResult;
tagAnalyseResult FirstResult;
AnalysebCardData(cbNextCard,cbNextCount,NextResult);
AnalysebCardData(cbFirstCard,cbFirstCount,FirstResult);
//<2F><>ȡ<EFBFBD><C8A1>ֵ
BYTE cbFirstLogicValue = 0x0;
BYTE cbNextLogicValue = 0x0;
// <20>Ĵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (1 == FirstResult.cbBlockCount[2])
{
cbFirstLogicValue = GetCardLogicValue(FirstResult.cbCardData[2][0]);
}
else if (1 == FirstResult.cbBlockCount[3])
{
cbFirstLogicValue = GetCardLogicValue(FirstResult.cbCardData[3][0]);
}
if (1 == NextResult.cbBlockCount[2])
{
cbNextLogicValue = GetCardLogicValue(NextResult.cbCardData[2][0]);
}
else if (1 == NextResult.cbBlockCount[3])
{
cbNextLogicValue = GetCardLogicValue(NextResult.cbCardData[3][0]);
}
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
return cbNextLogicValue>cbFirstLogicValue;
}
case CT_FOUR_TAKE_THREE:
{
// <20>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
if (cbFirstCount < 5 || cbFirstCount > 7) return false;
if (cbNextCount < 5 || cbNextCount > 7) return false;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD>7<EFBFBD><37>;
if (cbFirstCount != 7) return false;
if (!isLastCard && cbNextCount != 7) return false;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult NextResult;
tagAnalyseResult FirstResult;
AnalysebCardData(cbNextCard,cbNextCount,NextResult);
AnalysebCardData(cbFirstCard,cbFirstCount,FirstResult);
//<2F><>ȡ<EFBFBD><C8A1>ֵ
BYTE cbNextLogicValue=GetCardLogicValue(NextResult.cbCardData[3][0]);
BYTE cbFirstLogicValue=GetCardLogicValue(FirstResult.cbCardData[3][0]);
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
return cbNextLogicValue>cbFirstLogicValue;
}
case CT_THREE_LINE:
{
// <20>ɻ<EFBFBD><C9BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>3*2;
if (cbFirstCount < 6 || cbNextCount < 6) return false;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>;
if ((cbFirstCount % 5) != 0) return false;
if (!isLastCard && (cbNextCount % 5) != 0) return false;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ;
if (!isLastCard && (cbNextCount != cbFirstCount)) return false;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>֣<EFBFBD><D6A3><EFBFBD><EFBFBD><EFBFBD><EBB2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼҳ<CFBC><D2B3><EFBFBD><EFBFBD><EFBFBD>;
if (isLastCard && (cbNextCount > cbFirstCount)) return false;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbFirstBlockCount = cbFirstCount / 5;
BYTE cbFirstTurnCard[MAX_COUNT] = {0};
BYTE cbNextTurnCard[MAX_COUNT] = {0};
CopyMemory(cbFirstTurnCard, cbFirstCard, sizeof(BYTE)*cbFirstCount);
CopyMemory(cbNextTurnCard, cbNextCard, sizeof(BYTE)*cbNextCount);
BYTE cbFirstCardData = SortOutCardList(cbFirstTurnCard, cbFirstCount, CT_THREE_LINE, cbFirstBlockCount);
BYTE cbNextCardData = SortOutCardList(cbNextTurnCard, cbNextCount, CT_THREE_LINE, cbFirstBlockCount);
//<2F><>ȡ<EFBFBD><C8A1>ֵ
BYTE cbNextLogicValue = GetCardLogicValue(cbNextCardData);
BYTE cbFirstLogicValue = GetCardLogicValue(cbFirstCardData);
//<2F>Ա<EFBFBD><D4B1>˿<EFBFBD>
return cbNextLogicValue > cbFirstLogicValue;
}
}
return false;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE CGameLogic::MakeCardData(BYTE cbLogicValue, BYTE cbColorIndex)
{
//return (cbColorIndex<<4)|(cbValueIndex+1);
BYTE cbCardColor = (cbColorIndex << 4);
//ת<><D7AA><EFBFBD><EFBFBD>ֵ
if (cbLogicValue > 0x0D)
{
cbLogicValue -= 0x0D;
}
return (cbCardColor | cbLogicValue);
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
VOID CGameLogic::AnalysebCardData(const BYTE cbCardData[], BYTE cbCardCount, tagAnalyseResult & AnalyseResult)
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
ZeroMemory(&AnalyseResult,sizeof(AnalyseResult));
//<2F>˿˷<CBBF><CBB7><EFBFBD>
for (BYTE i=0;i<cbCardCount;i++)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbSameCount=1,cbCardValueTemp=0;
BYTE cbLogicValue=GetCardLogicValue(cbCardData[i]);
//<2F><><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>
for (BYTE j=i+1;j<cbCardCount;j++)
{
//<2F><>ȡ<EFBFBD>˿<EFBFBD>
if (GetCardLogicValue(cbCardData[j])!=cbLogicValue) break;
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
cbSameCount++;
}
if(cbSameCount > 4)
{
ASSERT(FALSE);
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
ZeroMemory(&AnalyseResult, sizeof(AnalyseResult));
return;
}
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
BYTE cbIndex=AnalyseResult.cbBlockCount[cbSameCount-1]++;
for (BYTE j=0;j<cbSameCount;j++) AnalyseResult.cbCardData[cbSameCount-1][cbIndex*cbSameCount+j]=cbCardData[i+j];
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
i+=cbSameCount-1;
}
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD>
VOID CGameLogic::AnalysebDistributing(const BYTE cbCardData[], BYTE cbCardCount, tagDistributing & Distributing)
{
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
ZeroMemory(&Distributing,sizeof(Distributing));
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
for (BYTE i=0;i<cbCardCount;i++)
{
//if (cbCardData[i]==0) continue;
////<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
//BYTE cbCardColor=GetCardColor(cbCardData[i]);
//BYTE cbCardValue=GetCardValue(cbCardData[i]);
////<2F>ֲ<EFBFBD><D6B2><EFBFBD>Ϣ
//Distributing.cbCardCount++;
//Distributing.cbDistributing[cbCardValue-1][cbIndexCount]++;
//Distributing.cbDistributing[cbCardValue-1][cbCardColor>>4]++;
if (cbCardData[i] == 0) continue;
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
BYTE cbCardColor = GetCardColor(cbCardData[i]);
BYTE cbCardValue = GetCardLogicValue(cbCardData[i]);
//<2F>ֲ<EFBFBD><D6B2><EFBFBD>Ϣ
Distributing.cbCardCount++;
Distributing.cbDistributing[cbCardValue][cbIndexCount]++;
Distributing.cbDistributing[cbCardValue][cbCardColor >> 4]++;
}
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE CGameLogic::SearchOutCard( const BYTE cbHandCardData[], BYTE cbHandCardCount, const BYTE cbTurnCardData[], BYTE cbTurnCardCount,
tagSearchCardResult *pSearchCardResult )
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
ASSERT( pSearchCardResult != NULL );
if( pSearchCardResult == NULL ) return 0;
ZeroMemory(pSearchCardResult,sizeof(tagSearchCardResult));
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
tagSearchCardResult tmpSearchCardResult = {};
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCardData[MAX_COUNT];
BYTE cbCardCount=cbHandCardCount;
CopyMemory(cbCardData,cbHandCardData,sizeof(BYTE)*cbHandCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbCardData,cbCardCount,ST_ORDER);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>(<28><>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>);
BYTE cbTurnOutType = GetCardType(cbTurnCardData, cbTurnCardCount, false);
if (CT_ERROR == cbTurnOutType) return 0;
// <20>ȵ<EFBFBD><C8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ƴ<EFBFBD><C6B4><EFBFBD>;
if (CompareCard(cbTurnCardData, cbCardData, cbTurnCardCount, cbCardCount, true) == true)
{
pSearchCardResult->cbCardCount[cbResultCount] = cbCardCount;
memcpy(pSearchCardResult->cbResultCard[cbResultCount], cbCardData, sizeof(BYTE)*cbCardCount);
cbResultCount++;
}
else
{
//<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
switch (cbTurnOutType)
{
case CT_SINGLE: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
case CT_DOUBLE: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbReferCard = cbTurnCardData[0];
BYTE cbSameCount = 1;
if (cbTurnOutType == CT_DOUBLE) cbSameCount = 2;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>
cbResultCount = SearchSameCard(cbCardData, cbCardCount, cbReferCard, cbSameCount, pSearchCardResult);
break;
}
case CT_SINGLE_LINE: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbReferCard = cbTurnCardData[cbTurnCardCount - 1];
cbResultCount = SearchSingleLine(cbCardData, cbCardCount, cbReferCard, cbTurnCardCount, pSearchCardResult);
break;
}
case CT_DOUBLE_LINE: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbReferCard = cbTurnCardData[cbTurnCardCount - 1];
BYTE cbLineCount = cbTurnCardCount / 2;
cbResultCount = SearchDoubleLine(cbCardData, cbCardCount, cbReferCard, cbLineCount, pSearchCardResult);
break;
}
case CT_THREE_LINE: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
//Ч<><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (cbCardCount < cbTurnCardCount) break;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼұ<CFBC>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
BYTE cbBlockCount = cbTurnCardCount / 5;
//BYTE cbTmpTurnCard[MAX_COUNT] = {};
//CopyMemory(cbTmpTurnCard, cbTurnCardData, sizeof(BYTE)*cbTurnCardCount);
//SortOutCardList(cbTmpTurnCard, cbTurnCardCount, false);
BYTE cbTmpTurnCard = SortOutCardList((BYTE*)cbTurnCardData, cbTurnCardCount, CT_THREE_LINE, cbBlockCount);
//<2F><><EFBFBD><EFBFBD><><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1>);
//BYTE cbMinLogicValue = (GetCardLogicValue(cbTmpTurnCard[0]) - cbBlockCount + 1);
BYTE cbMinLogicValue = (GetCardLogicValue(cbTmpTurnCard) - cbBlockCount + 1);
cbResultCount = SearchThreeLineTakeTwo(cbCardData, cbCardCount, cbMinLogicValue, cbBlockCount, pSearchCardResult);
break;
}
case CT_THREE_TAKE_TWO: //<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
{
//Ч<><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (cbCardCount < cbTurnCardCount) break;
//BYTE cbTmpTurnCard[MAX_COUNT] = {};
//CopyMemory(cbTmpTurnCard, cbTurnCardData, sizeof(BYTE)*cbTurnCardCount);
//SortOutCardList(cbTmpTurnCard, cbTurnCardCount, false);
BYTE cbTmpTurnCard = SortOutCardList((BYTE*)cbTurnCardData, cbTurnCardCount, CT_THREE_TAKE_TWO, 1);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cbResultCount = SearchThreeTakeTwo(cbCardData, cbCardCount, cbTmpTurnCard, pSearchCardResult);
break;
}
case CT_FOUR_TAKE_THREE: //<2F>Ĵ<EFBFBD><C4B4><EFBFBD>
{
//Ч<><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (!IsHasGameRule(ePDKRuleEnum_FOUR_TAKE_THREE)) break;
if (cbCardCount < cbTurnCardCount) break;
//BYTE cbTmpTurnCard[MAX_COUNT] = {};
//CopyMemory(cbTmpTurnCard, cbTurnCardData, sizeof(BYTE)*cbTurnCardCount);
//SortOutCardList(cbTmpTurnCard, cbTurnCardCount, false);
BYTE cbTmpTurnCard = SortOutCardList((BYTE*)cbTurnCardData, cbTurnCardCount, CT_FOUR_TAKE_THREE, 1);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cbResultCount = SearchFourTakeThree(cbCardData, cbCardCount, cbTmpTurnCard, pSearchCardResult);
break;
}
}
//<2F><><EFBFBD><EFBFBD>ը<EFBFBD><D5A8>
if ((cbCardCount >= 4) && (cbTurnOutType != CT_3A_BOMB_CARD))
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbReferCard = 0;
if (cbTurnOutType == CT_BOMB_CARD) cbReferCard = cbTurnCardData[0];
//<2F><><EFBFBD><EFBFBD>ը<EFBFBD><D5A8>
BYTE cbTmpResultCount = SearchSameCard(cbCardData, cbCardCount, cbReferCard, 4, &tmpSearchCardResult);
for (BYTE i = 0; i < cbTmpResultCount; i++)
{
pSearchCardResult->cbCardCount[cbResultCount] = tmpSearchCardResult.cbCardCount[i];
CopyMemory(pSearchCardResult->cbResultCard[cbResultCount], tmpSearchCardResult.cbResultCard[i],
sizeof(BYTE)*tmpSearchCardResult.cbCardCount[i]);
cbResultCount++;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0x01,0x11,0x21)
if (cbTurnOutType != CT_3A_BOMB_CARD && (cbCardCount >= 3) && (IsHasGameRule(ePDKRuleEnum_3ABomb)))
{
BYTE cbACard[3] = { 0 };
BYTE cbACardCount = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A;
for (BYTE i = 0; i < cbCardCount; i++)
{
if (GetCardValue(cbCardData[i]) == 0x01)
{
cbACard[cbACardCount] = cbCardData[i];
cbACardCount++;
}
}
// 3Aը<41><D5A8>
if (3 == cbACardCount)
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
pSearchCardResult->cbCardCount[cbResultCount] = 3;
pSearchCardResult->cbResultCard[cbResultCount][0] = cbACard[0];
pSearchCardResult->cbResultCard[cbResultCount][1] = cbACard[1];
pSearchCardResult->cbResultCard[cbResultCount][2] = cbACard[2];
cbResultCount++;
}
}
}
pSearchCardResult->cbSearchCount = cbResultCount;
return cbResultCount;
}
//ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE CGameLogic::SearchSameCard( const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, BYTE cbSameCardCount,
tagSearchCardResult *pSearchCardResult )
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
if( pSearchCardResult )
ZeroMemory(pSearchCardResult,sizeof(tagSearchCardResult));
BYTE cbResultCount = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCardData[MAX_COUNT];
BYTE cbCardCount=cbHandCardCount;
CopyMemory(cbCardData,cbHandCardData,sizeof(BYTE)*cbHandCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbCardData,cbCardCount,ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData( cbCardData,cbCardCount,AnalyseResult );
BYTE cbReferLogicValue = cbReferCard==0?0:GetCardLogicValue(cbReferCard);
BYTE cbBlockIndex = cbSameCardCount-1;
do
{
for( BYTE i = 0; i < AnalyseResult.cbBlockCount[cbBlockIndex]; i++ )
{
BYTE cbIndex = (AnalyseResult.cbBlockCount[cbBlockIndex]-i-1)*(cbBlockIndex+1);
if( GetCardLogicValue(AnalyseResult.cbCardData[cbBlockIndex][cbIndex]) > cbReferLogicValue )
{
if( pSearchCardResult == NULL ) return 1;
ASSERT( cbResultCount < CountArray(pSearchCardResult->cbCardCount) );
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
CopyMemory( pSearchCardResult->cbResultCard[cbResultCount],&AnalyseResult.cbCardData[cbBlockIndex][cbIndex],
cbSameCardCount*sizeof(BYTE) );
pSearchCardResult->cbCardCount[cbResultCount] = cbSameCardCount;
cbResultCount++;
}
}
cbBlockIndex++;
}while( cbBlockIndex < CountArray(AnalyseResult.cbBlockCount) );
if( pSearchCardResult )
pSearchCardResult->cbSearchCount = cbResultCount;
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ȳ<EFBFBD><C8B3><EFBFBD>;
bool CGameLogic::SearchMustOutCard(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbMustOutCard)
{
if (!IsValidCard(cbMustOutCard)) return false;
for (BYTE i = 0; i < cbHandCardCount; i++)
{
if (cbHandCardData[i] == cbMustOutCard)
{
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳;
BYTE CGameLogic::SearchSingleLine(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, BYTE cbLineCount, tagSearchCardResult *pSearchCardResult)
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
if (pSearchCardResult == nullptr) return 0;
if (!IsValidCard(cbReferCard)) return 0;
if (cbLineCount < 5) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
BYTE cbReferIndex = GetCardLogicValue(cbReferCard) + 1; // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
ZeroMemory(pSearchCardResult, sizeof(tagSearchCardResult));
//<2F><><EFBFBD><EFBFBD>A
if (cbReferIndex + cbLineCount > GetCardLogicValue(0x01)+1)
{
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (cbHandCardCount < cbLineCount)
{
return cbResultCount;
}
// <20><><EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD>;
BYTE cbNormalCard[MAX_COUNT] = { 0 };
BYTE cbNormalCardCount = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>
for (BYTE i = 0; i < cbHandCardCount; i++)
{
cbNormalCard[cbNormalCardCount++] = cbHandCardData[i];
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbNormalCard, cbNormalCardCount, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagDistributing Distributing = {};
AnalysebDistributing(cbNormalCard, cbNormalCardCount, Distributing);
//<2F><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3>
BYTE cbMaxIndex = GetCardLogicValue(0x01) - cbLineCount + 1;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE i = cbReferIndex; i <= cbMaxIndex; i++)
{
if ((Distributing.cbDistributing[i][cbIndexCount] < 1) && (i != cbMaxIndex)) continue;
BYTE cbTmpLinkCount = 0; // <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE j = i; j <= GetCardLogicValue(0x01); j++)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (Distributing.cbDistributing[j][cbIndexCount] < 1)
{
break;
}
else
{
cbTmpLinkCount++;
}
// <20>ҵ<EFBFBD><D2B5><EFBFBD><E3B9BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (cbTmpLinkCount >= cbLineCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCount = 0;
for (BYTE cbIndex = i; cbIndex <= j; cbIndex++)
{
BYTE cbTmpCount = 0;
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[cbIndex][3 - cbColorIndex]; cbColorCount++)
{
pSearchCardResult->cbResultCard[cbResultCount][cbCount++] = MakeCardData(cbIndex, 3 - cbColorIndex);
if (++cbTmpCount == 1) break;
}
if (cbTmpCount == 1) break;
}
}
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
pSearchCardResult->cbCardCount[cbResultCount] = cbCount;
cbResultCount++;
break;
}
}
}
if (pSearchCardResult)
{
pSearchCardResult->cbSearchCount = cbResultCount;
}
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD>˫˳;
BYTE CGameLogic::SearchDoubleLine(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, BYTE cbLineCount, tagSearchCardResult *pSearchCardResult)
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
if (pSearchCardResult == nullptr) return 0;
if (!IsValidCard(cbReferCard)) return 0;
if (cbLineCount < 2) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
BYTE cbReferIndex = GetCardLogicValue(cbReferCard) + 1; // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
ZeroMemory(pSearchCardResult, sizeof(tagSearchCardResult));
//<2F><><EFBFBD><EFBFBD>A
if (cbReferIndex + cbLineCount > GetCardLogicValue(0x01) + 1)
{
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
if (cbHandCardCount < cbLineCount * 2)
{
return cbResultCount;
}
// <20><><EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD>;
BYTE cbNormalCard[MAX_COUNT] = { 0 };
BYTE cbNormalCardCount = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>
for (BYTE i = 0; i < cbHandCardCount; i++)
{
cbNormalCard[cbNormalCardCount++] = cbHandCardData[i];
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbNormalCard, cbNormalCardCount, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagDistributing Distributing = {};
AnalysebDistributing(cbNormalCard, cbNormalCardCount, Distributing);
//<2F><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3>
BYTE cbMaxIndex = GetCardLogicValue(0x01) - cbLineCount + 1;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE i = cbReferIndex; i <= cbMaxIndex; i++)
{
if ((Distributing.cbDistributing[i][cbIndexCount] < 1) && (i != cbMaxIndex)) continue;
BYTE cbTmpLinkCount = 0; // <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbUseMagicCount = 0; // <20>Ѿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE j = i; j <= GetCardLogicValue(0x01); j++)
{
// <20><>2<EFBFBD><32><EFBFBD><EFBFBD>;
if (Distributing.cbDistributing[j][cbIndexCount] >= 2)
{
cbTmpLinkCount++;
}
else
{
break;
}
// <20>ҵ<EFBFBD><D2B5><EFBFBD><E3B9BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (cbTmpLinkCount >= cbLineCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCount = 0;
for (BYTE cbIndex = i; cbIndex <= j; cbIndex++)
{
BYTE cbTmpCount = 0;
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[cbIndex][3 - cbColorIndex]; cbColorCount++)
{
pSearchCardResult->cbResultCard[cbResultCount][cbCount++] = MakeCardData(cbIndex, 3 - cbColorIndex);
if (++cbTmpCount == 2) break;
}
if (cbTmpCount == 2) break;
}
}
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
pSearchCardResult->cbCardCount[cbResultCount] = cbCount;
cbResultCount++;
break;
}
}
}
if (pSearchCardResult)
{
pSearchCardResult->cbSearchCount = cbResultCount;
}
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE CGameLogic::SearchThreeTakeTwo(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, tagSearchCardResult *pSearchCardResult)
{
if (cbHandCardCount < 5) return 0;
if (pSearchCardResult == nullptr) return 0;
if (!IsValidCard(cbReferCard)) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
BYTE cbReferIndex = GetCardLogicValue(cbReferCard) + 1; // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
ZeroMemory(pSearchCardResult, sizeof(tagSearchCardResult));
// ֻ<><D6BB>һ<EFBFBD><D2BB>2;
if (cbReferIndex > GetCardLogicValue(0x01)) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbNormalCard[MAX_COUNT] = { 0 };
BYTE cbNormalCardCount = cbHandCardCount;
memcpy(cbNormalCard, cbHandCardData, sizeof(BYTE)*cbHandCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbNormalCard, cbNormalCardCount, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagDistributing Distributing = {};
AnalysebDistributing(cbNormalCard, cbNormalCardCount, Distributing);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbNormalCard, cbNormalCardCount, AnalyseResult);
//BYTE cbMinIndex = GetCardLogicValue(0x03);
BYTE cbMaxIndex = GetCardLogicValue(0x01); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE i = cbReferIndex; i < cbMaxIndex; i++)
{
// û<>в<EFBFBD><D0B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (Distributing.cbDistributing[i][cbIndexCount] == 0) continue;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (Distributing.cbDistributing[i][cbIndexCount] == 3)
{
// <20><><EFBFBD>Ҵ<EFBFBD><D2B4>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbTmpCount = 0;
BYTE cbTakeCard[5] = { 0 };
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[i][cbColorIndex]; cbColorCount++)
{
cbTakeCard[cbTmpCount++] = MakeCardData(i, cbColorIndex);
if (cbTmpCount == 3) break;
}
if (cbTmpCount == 3) break;
}
for (BYTE j = 0; j < CountArray(AnalyseResult.cbBlockCount); j++)
{
for (BYTE k = 0; k < AnalyseResult.cbBlockCount[j]; k++)
{
// <20><><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD>ʼλ<CABC><CEBB>;
BYTE cbIndex = (AnalyseResult.cbBlockCount[j] - k - 1)*(j + 1);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>;
if (i == GetCardLogicValue(AnalyseResult.cbCardData[j][cbIndex]))
{
continue;
}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>;
for (BYTE n = 0; n < j + 1; n++)
{
cbTakeCard[cbTmpCount++] = AnalyseResult.cbCardData[j][cbIndex + n];
if (cbTmpCount == 5) break;
}
if (cbTmpCount == 5) break;
}
if (cbTmpCount == 5) break;
}
if (cbTmpCount == 5)
{
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
CopyMemory(pSearchCardResult->cbResultCard[cbResultCount], cbTakeCard, sizeof(BYTE)*cbTmpCount);
pSearchCardResult->cbCardCount[cbResultCount] = cbTmpCount;
cbResultCount++;
}
}
}
if (pSearchCardResult)
{
pSearchCardResult->cbSearchCount = cbResultCount;
}
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD>;
BYTE CGameLogic::SearchFourTakeThree(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, tagSearchCardResult *pSearchCardResult)
{
if (cbHandCardCount < 7) return 0;
if (pSearchCardResult == nullptr) return 0;
if (!IsValidCard(cbReferCard)) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
BYTE cbReferIndex = GetCardLogicValue(cbReferCard) + 1; // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
ZeroMemory(pSearchCardResult, sizeof(tagSearchCardResult));
// ֻ<><D6BB>һ<EFBFBD><D2BB>2;
if (cbReferIndex > GetCardLogicValue(0x01)) return 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbNormalCard[MAX_COUNT] = { 0 };
BYTE cbNormalCardCount = cbHandCardCount;
memcpy(cbNormalCard, cbHandCardData, sizeof(BYTE)*cbHandCardCount);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbNormalCard, cbNormalCardCount, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagDistributing Distributing = {};
AnalysebDistributing(cbNormalCard, cbNormalCardCount, Distributing);
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbNormalCard, cbNormalCardCount, AnalyseResult);
BYTE cbMaxIndex = GetCardLogicValue(0x01); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE i = cbReferIndex; i < cbMaxIndex; i++)
{
// û<>в<EFBFBD><D0B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (Distributing.cbDistributing[i][cbIndexCount] == 0) continue;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (Distributing.cbDistributing[i][cbIndexCount] == 4)
{
// <20><><EFBFBD>Ҵ<EFBFBD><D2B4>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbTmpCount = 0;
BYTE cbTakeCard[7] = { 0 };
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[i][cbColorIndex]; cbColorCount++)
{
cbTakeCard[cbTmpCount++] = MakeCardData(i, cbColorIndex);
if (cbTmpCount == 4) break;
}
if (cbTmpCount == 4) break;
}
for (BYTE j = 0; j < CountArray(AnalyseResult.cbBlockCount); j++)
{
for (BYTE k = 0; k < AnalyseResult.cbBlockCount[j]; k++)
{
// <20><><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD>ʼλ<CABC><CEBB>;
BYTE cbIndex = (AnalyseResult.cbBlockCount[j] - k - 1)*(j + 1);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>;
if (i == GetCardLogicValue(AnalyseResult.cbCardData[j][cbIndex]))
{
continue;
}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>;
for (BYTE n = 0; n < j + 1; n++)
{
cbTakeCard[cbTmpCount++] = AnalyseResult.cbCardData[j][cbIndex + n];
if (cbTmpCount == 7) break;
}
if (cbTmpCount == 7) break;
}
if (cbTmpCount == 7) break;
}
if (cbTmpCount == 7)
{
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
CopyMemory(pSearchCardResult->cbResultCard[cbResultCount], cbTakeCard, sizeof(BYTE)*cbTmpCount);
pSearchCardResult->cbCardCount[cbResultCount] = cbTmpCount;
cbResultCount++;
}
}
}
if (pSearchCardResult)
{
pSearchCardResult->cbSearchCount = cbResultCount;
}
return cbResultCount;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ɻ<EFBFBD>;
BYTE CGameLogic::SearchThreeLineTakeTwo(const BYTE cbHandCardData[], BYTE cbHandCardCount, BYTE cbReferCard, BYTE cbBlockCount, tagSearchCardResult *pSearchCardResult)
{
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>
if (pSearchCardResult == nullptr) return 0;
if (!IsValidCard(cbReferCard)) return 0;
if (cbHandCardCount < cbBlockCount * 5) return 0;
BYTE cbReferIndex = GetCardLogicValue(cbReferCard) + 1; // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>;
//<2F><><EFBFBD><EFBFBD>A
if ((cbReferIndex + cbBlockCount) > GetCardLogicValue(0x01)) return 0;
ZeroMemory(pSearchCardResult, sizeof(tagSearchCardResult));
// <20><><EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD>;
BYTE cbNormalCard[MAX_COUNT] = { 0 };
BYTE cbNormalCardCount = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>
for (BYTE i = 0; i < cbHandCardCount; i++)
{
cbNormalCard[cbNormalCardCount++] = cbHandCardData[i];
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
SortCardList(cbNormalCard, cbNormalCardCount, ST_ORDER);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BYTE cbResultCount = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>(<28>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߼<EFBFBD>ֵ);
tagDistributing Distributing = {};
AnalysebDistributing(cbNormalCard, cbNormalCardCount, Distributing);
//<2F><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3>
BYTE cbMaxIndex = GetCardLogicValue(0x01) - cbBlockCount + 1;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
for (BYTE i = cbReferIndex; i <= cbMaxIndex; i++)
{
if ((Distributing.cbDistributing[i][cbIndexCount] < 1) && (i != cbMaxIndex)) continue;
BYTE cbTmpLinkCount = 0; // <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbUseMagicCount = 0; // <20>Ѿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
BYTE cbTmpCard[MAX_COUNT] = { 0 };
for (BYTE j = i; j <= GetCardLogicValue(0x01); j++)
{
// <20><>2<EFBFBD><32><EFBFBD><EFBFBD>;
if (Distributing.cbDistributing[j][cbIndexCount] >= 3)
{
cbTmpLinkCount++;
}
else
{
break;
}
// <20>ҵ<EFBFBD><D2B5><EFBFBD><E3B9BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (cbTmpLinkCount >= cbBlockCount)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
BYTE cbCount = 0;
for (BYTE cbIndex = i; cbIndex <= j; cbIndex++)
{
BYTE cbTmpCount = 0;
for (BYTE cbColorIndex = 0; cbColorIndex < 4; cbColorIndex++)
{
for (BYTE cbColorCount = 0; cbColorCount < Distributing.cbDistributing[cbIndex][3 - cbColorIndex]; cbColorCount++)
{
cbTmpCard[cbCount++] = MakeCardData(cbIndex, 3 - cbColorIndex);
if (++cbTmpCount == 3) break;
}
if (cbTmpCount == 3) break;
}
}
// <20><><EFBFBD><EFBFBD>β<EFBFBD><CEB2>;
BYTE cbTakeCard[MAX_COUNT] = { 0 };
BYTE cbTakeCardCount = cbNormalCardCount;
CopyMemory(cbTakeCard, cbNormalCard, sizeof(BYTE)*cbNormalCardCount);
// <20><><EFBFBD>Ѿ<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE>;
if (RemoveCard(cbTmpCard, cbCount, cbTakeCard, cbNormalCardCount))
{
cbTakeCardCount -= cbCount;
}
// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD><EFBFBD>;
tagAnalyseResult AnalyseResult = {};
AnalysebCardData(cbTakeCard, cbTakeCardCount, AnalyseResult);
for (BYTE j = 0; j < CountArray(AnalyseResult.cbBlockCount); j++)
{
for (BYTE k = 0; k < AnalyseResult.cbBlockCount[j]; k++)
{
// <20><><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD>ʼλ<CABC><CEBB>;
BYTE cbIndex = (AnalyseResult.cbBlockCount[j] - k - 1)*(j + 1);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>;
for (BYTE n = 0; n < j + 1; n++)
{
cbTmpCard[cbCount++] = AnalyseResult.cbCardData[j][cbIndex + n];
if (cbCount == cbBlockCount * 5) break;
}
if (cbCount == cbBlockCount * 5) break;
}
if (cbCount == cbBlockCount * 5) break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
if (cbCount != cbBlockCount * 5) break;
int iCardType = GetCardType(cbTmpCard, cbCount, false);
if (iCardType != CT_THREE_LINE) break;
// <20>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD>;
if (cbCount == cbBlockCount * 5)
{
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
CopyMemory(pSearchCardResult->cbResultCard[cbResultCount], cbTmpCard, sizeof(BYTE)*cbCount);
pSearchCardResult->cbCardCount[cbResultCount] = cbCount;
cbResultCount++;
}
break;
}
}
}
if (pSearchCardResult)
{
pSearchCardResult->cbSearchCount = cbResultCount;
}
return cbResultCount;
}
////<2F>õ<EFBFBD><C3B5>ɻ<EFBFBD><C9BB>Ŀ<EFBFBD><C4BF><EFBFBD>С;
//BYTE CGameLogic::GetThreeLineBlockCount(const BYTE cbCardData[], BYTE cbCardCount, bool isLastCard)
//{
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>5<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>;
// if (!isLastCard) return cbCardCount / 5;
//
// // 5<>ı<EFBFBD><C4B1><EFBFBD>;
// if ((cbCardCount % 5) == 0) return cbCardCount / 5;
//
// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// tagAnalyseResult AnalyseResult = {};
// AnalysebCardData(cbCardData, cbCardCount, AnalyseResult);
//
// //<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>;
// if (AnalyseResult.cbBlockCount[2] + AnalyseResult.cbBlockCount[3] > 1)
// {
// BYTE cbLineCardData[MAX_COUNT] = { 0 };
// BYTE cbLineLength = 0;
//
// // Ŀǰֻ<C7B0><D6BB><33><C8A1>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC>(<28><>3<EFBFBD><33>4<EFBFBD><34><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>Ʒŵ<C6B7>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>);
// for (BYTE i = 2; i <= 3; i++)
// {
// if (AnalyseResult.cbBlockCount[i] > 0)
// {
// for (BYTE j = 0; j < AnalyseResult.cbBlockCount[i]; j++)
// {
// BYTE cbTmpCardDate = AnalyseResult.cbCardData[i][j*(i + 1)];
//
// // <20><><EFBFBD>Ʋ<EFBFBD><C6B2><EFBFBD>2;
// if (GetCardLogicValue(cbTmpCardDate) >= GetCardLogicValue(0x02)) continue;
//
// cbLineCardData[cbLineLength] = cbTmpCardDate;
// cbLineLength++;
// }
// }
// }
//
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
// SortCardList(cbLineCardData, cbLineLength, ST_ORDER);
//
// //<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>
// tagDistributing Distributing = {};
// AnalysebDistributing(cbCardData, cbCardCount, Distributing);
//
// BYTE cbLastValue = GetCardLogicValue(cbLineCardData[0]);
//
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
// BYTE cbMaxThreeLength = 1;
// BYTE cbThreeLength = 1;
// BYTE cbMaxThreeCardData = cbLineCardData[0];
//
// for (BYTE i = 1; i < cbLineLength; i++)
// {
// BYTE cbTmpValue = GetCardLogicValue(cbLineCardData[i]);
//
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// if (cbLastValue != (cbTmpValue + 1))
// {
// if (cbMaxThreeLength < cbThreeLength)
// {
// cbMaxThreeLength = cbThreeLength;
// cbMaxThreeCardData = cbLineCardData[i - cbMaxThreeLength];
// }
//
// cbThreeLength = 1;
// }
// else
// {
// cbThreeLength++;
// }
//
// cbLastValue = cbTmpValue;
// }
//
// // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
// if (cbMaxThreeLength < cbThreeLength)
// {
// cbMaxThreeLength = cbThreeLength;
// cbMaxThreeCardData = cbLineCardData[cbLineLength - cbMaxThreeLength];
// }
//
// return cbMaxThreeLength;
// }
//
// return 0;
//}