Files
wnmj/Classes/Games/DaZha/DZ_HandCardLayer.h

90 lines
2.4 KiB
C
Raw Normal View History

2026-02-13 14:34:15 +08:00
#ifndef __DZ_HandCardLayer__
#define __DZ_HandCardLayer__
#include "DZ_CMD.h"
#include "CardDefine.h"
#include "DZ_BaseCardSprite.h"
class DZHandCardLayer : public LayerColor
{
public:
DZHandCardLayer();
virtual ~DZHandCardLayer();
static DZHandCardLayer* create(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback, uint8 cbCardType = DZ_CARD_SPRITE_BIG);
virtual bool init(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback, uint8 cbCardType = DZ_CARD_SPRITE_BIG);
virtual void onEnter();
virtual void onExit();
virtual bool onTouchBegan(Touch *pTouch, Event *pEvent);
virtual void onTouchEnded(Touch *pTouch, Event *pEvent);
virtual void onTouchMoved(Touch *pTouch, Event *pEvent);
void setChooseCardCallback(const std::function<void(uint8*, uint8)>& fnCallback) { _fnDoUserChooseCard = fnCallback; }
public:
//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>;
void initUIData();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
void downAllCard();
//<2F><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>;
void shootCardData(uint8 cbCardData[DZ_MAX_COUNT], uint8 cbCardCount);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
void getShootCardData(uint8 cbCardData[DZ_MAX_COUNT], uint8 &cbCardCount);
//<2F><><EFBFBD>ö<EFBFBD>ѡ;
void setMultiSelect(bool bFlag) { _bMultiSelect = bFlag; }
//<2F><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>;
void setMultiRow(bool bFlag) { _bMultiRows = bFlag; }
//<2F><><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>;
void setLordMode(bool bLordMode) { _bLordMode = bLordMode; }
//<2F><><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD>;
void addSendCard2Panel();
//<2F><>ʾ<EFBFBD><CABE>;
void redrawHandCard(uint8 cbCardData[DZ_MAX_COUNT], uint8 cbCardCount);
////<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD>;
//void insertOneCard(uint8 cbCardData);
//ֻ<>ɵ<EFBFBD>ѡijЩ<C4B3><D0A9>;
void setSelectCard(uint8 cbCardData);
//<2F><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
void canSelectAllCard();
//<2F><><EFBFBD>ñ<EFBFBD>ѡ<EFBFBD><D1A1>;
void setMustShootCard(uint8 cbCardData);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD>;
uint16 getHandCardSpace(uint8 cbCardCount);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD>ƿ<EFBFBD><C6BF><EFBFBD>;
uint16 getHandCardWidth(uint8 cbCardCount);
uint8 isInCardSpriteRect(Vec2 ptTouch);
void onSelectCardAction(int iEndSelectIndex);
bool isInSelectCardIndex(int iIndex, int iEndSelectIndex);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
int getHandCardCount(){ return _vecHandCardArray.size(); }
private:
uint8 _cbCardType;
int _iSentCardCount;
int _iBeginSelectIndex;
bool _bLordMode;
uint16 _iCardWidth;
uint16 _iCardHeight;
bool _bMultiSelect;
bool _bMultiRows;
Size _csParentSize;
std::function<void(uint8*, uint8)> _fnDoUserChooseCard;
std::vector<DZBaseCardSprite *> _vecHandCardArray; //<2F><><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD>
};
#endif /* defined(__HandCardLayer__) */