Files
wnmj/Classes/Games/WNMJ/WN_GamePlayer.h

101 lines
2.4 KiB
C
Raw Normal View History

2026-02-13 14:34:15 +08:00
#pragma once
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "GamePlayer.h"
USING_NS_CC;
using namespace cocostudio;
using namespace std;
using namespace ui;
namespace WNMJ_SPACE{
class WNGamePlayer : public GamePlayer
{
public:
WNGamePlayer(WORD wViewID, Node* pRootLayout, Sprite* pReady);
~WNGamePlayer();
//<2F><>ʼ<EFBFBD><CABC>;
virtual bool init();
virtual void setVisible(bool bShow);
public:
//<2F><><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD>;
void upPlayerState();
//<2F><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD>;
virtual void PlayerEnter();
//<2F><><EFBFBD><EFBFBD><EFBFBD>뿪;
virtual void PlayerLeave();
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
virtual void showChatInfo(const std::string strChatString);
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
virtual void showVoiceBubble();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
virtual void hideVoiceBubble();
//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
virtual void showUserInfo();
public:
//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>;
void resetUI(bool bAll = false);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD>;
void setInfoVisible(bool bVisible);
//<2F><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD>״̬;
void setRoomCreate(bool bVisible);
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>״̬;
void setZhuangVisible(bool bVisible);
//<2F><><EFBFBD><EFBFBD>׼<EFBFBD><D7BC>״̬;
void setReadyVisible(bool bVisible);
//<2F><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>״̬;
void setOfflineVisible(bool bVisible);
//<2F><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>־״̬;
void setOwnerVisible(bool bVisible);
//<2F><><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD>״̬;
void setTrustVisible(bool bVisible);
//<2F><><EFBFBD>»<EFBFBD><C2BB><EFBFBD>;
void updateScore();
//<2F><><EFBFBD>û<EFBFBD><C3BB>ֻ<EFBFBD><D6BB><EFBFBD>
void setUnionScore(SCORE lscore);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>;
void addChild(Node* pNode);
//ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ;
Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
//<2F><>ȡ׼<C8A1><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Vec2 getReadyWorldPos();
//<2F><>ȡͷ<C8A1><CDB7>λ<EFBFBD><CEBB>;
Vec2 getHeadPos();
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Texture2D* GetTextureHead();
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>;
Node* getRootNode() { return m_pRootLayout; }
private:
uint8 m_cbViewID; //<2F><>ͼID;
Node* m_pRootLayout; //<2F><><EFBFBD>ڵ<EFBFBD>;
ImageView* m_pImgChatView; //<2F><><EFBFBD><EFBFBD><EFBFBD>򱳾<EFBFBD>;
Text* m_pTxtChatInfo; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Node* m_pVoiceBubble; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Sprite* m_pSprVoiceAni; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Text* m_pTxtNickName; //<2F>dz<EFBFBD>;
Text* m_pTxtScore; //<2F><><EFBFBD><EFBFBD>;
Text* m_pTxtUnionName; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Text* m_pTxtExp; //<2F><><EFBFBD><EFBFBD>;
Sprite* m_pSprHead; //ͷ<><CDB7>;
Sprite* m_pSprOper; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ;
Sprite* m_pSprOffline; //<2F><><EFBFBD>߱<EFBFBD>־;
Sprite* m_pSprOwner; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־;
Sprite* m_pSpZhuang; //ׯ<>ұ<EFBFBD>ʶ;
bool m_bReady; //<2F>Ƿ<EFBFBD>׼<EFBFBD><D7BC>;
SCORE m_UnionScore; //<2F><><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>;
bool m_IsUnionGoldOpen; //<2F>Ƿ<EFBFBD><C7B7>ǻ<EFBFBD><C7BB>ֳ<EFBFBD>;
};
}