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wnmj/Classes/Games/WNMJ/WN_WeaveCard.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "WN_CMD_Sparrow.h"
#include "WN_GameLogic.h"
#include "WeaveCardBase.h"
USING_NS_CC;
using namespace ui;
using namespace std;
namespace WNMJ_SPACE{
#define NCMJ_WEAVE_OPP 125
#define NCMJ_WEAVE_RIGHT 115
#define NCMJ_WEAVE_SELF 130
#define NCMJ_WEAVE_LEFT 115
class WN_WeaveCard : public CWeaveCardBase
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
WN_WeaveCard();
~WN_WeaveCard();
CREATE_FUNC(WN_WeaveCard);
//<2F><><EFBFBD>ܺ<EFBFBD><DCBA><EFBFBD>
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
bool SetCardData(const uint8 cbCardData, DWORD dwOperateCode);
//<2F><><EFBFBD><EFBFBD>
void SetBuGang(const uint8 cbCardData);
// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
bool ShowCardData(const WORD wChairID, const uint8 cbCenterCard, DWORD dwOperateCode, WORD wProvideUser);
};
}