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wnmj/Servers/服务器组件/游戏服务器/GameServerDlg.h

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2026-02-13 14:34:15 +08:00
#ifndef GAME_SERVER_SERVER_DLG_HEAD_FILE
#define GAME_SERVER_SERVER_DLG_HEAD_FILE
#pragma once
#include "Stdafx.h"
#include "ServiceUnits.h"
//////////////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD>Ի<EFBFBD><D4BB><EFBFBD>
class CGameServerDlg : public CDialog, public IServiceUnitsSink
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
CServiceUnits m_ServiceUnits; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ
CTraceServiceControl m_TraceServiceControl; //׷<>ٴ<EFBFBD><D9B4><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
CModuleDBParameter m_ModuleDBParameter; //ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
protected:
bool m_bAutoControl; //<2F>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
bool m_bOptionSuccess; //<2F><><EFBFBD>ñ<EFBFBD>־
tagModuleInitParameter m_ModuleInitParameter; //<2F><><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CGameServerDlg();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ~CGameServerDlg();
//<2F><><EFBFBD>غ<EFBFBD><D8BA><EFBFBD>
protected:
//<2F>ؼ<EFBFBD><D8BC><EFBFBD><EFBFBD><EFBFBD>
virtual VOID DoDataExchange(CDataExchange * pDX);
//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual BOOL OnInitDialog();
//ȷ<><C8B7><EFBFBD><EFBFBD>Ϣ
virtual VOID OnOK();
//ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual VOID OnCancel();
//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
virtual BOOL PreTranslateMessage(MSG * pMsg);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD>״̬
virtual VOID OnServiceUnitsStatus(enServiceStatus ServiceStatus);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
//<2F><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>
VOID UpdateServerLogo(LPCTSTR pszServerDLL);
//<2F><><EFBFBD>±<EFBFBD><C2B1><EFBFBD>
VOID UpdateServerTitle(enServiceStatus ServiceStatus);
//<2F><><EFBFBD><EFBFBD>״̬
VOID UpdateParameterStatus(tagModuleInitParameter & ModuleInitParameter);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
protected:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool StartServerService(WORD wServerID);
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
bool InitDataBaseParameter(tagDataBaseParameter & DataBaseParameter);
//<2F><>ť<EFBFBD><C5A5>Ϣ
protected:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID OnBnClickedStartService();
//ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
VOID OnBnClickedStopService();
//<2F>򿪷<EFBFBD><F2BFAAB7><EFBFBD>
VOID OnBnClickedOpenServer();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID OnBnClickedCreateServer();
//<2F><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD>
VOID OnBnClickedOptionServer();
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
VOID OnBnClickedOptionMatch();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID OnBnClickedServiceControl();
//<2F><><EFBFBD>в<EFBFBD><D0B2><EFBFBD>
VOID OnBnClickedRunParameter();
//<2F><>Ϣӳ<CFA2><D3B3>
public:
//<2F>ر<EFBFBD>ѯ<EFBFBD><D1AF>
BOOL OnQueryEndSession();
//<2F><><EFBFBD><EFBFBD><EEB4A6>
LRESULT OnMessageProcessCmdLine(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////////////////
#endif