Files
wnmj/Servers/游戏组件/万年麻将/游戏服务器/GameServerManager.cpp

170 lines
4.4 KiB
C++
Raw Normal View History

2026-02-13 14:34:15 +08:00
#include "StdAfx.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//ȫ<>ֱ<EFBFBD><D6B1><EFBFBD>
static CGameServiceManager g_GameServiceManager; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef _DEBUG
#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#else
#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#endif
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CGameServiceManager::CGameServiceManager(void)
{
m_hDllInstance = NULL;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType = GAME_GENRE_EDUCATE;//(GAME_GENRE_GOLD | GAME_GENRE_SCORE | GAME_GENRE_MATCH | GAME_GENRE_EDUCATE);
//<2F><><EFBFBD>ܱ<EFBFBD>־
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("WNMJ.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("WNMJServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CGameServiceManager::~CGameServiceManager(void)
{
}
//<2F>ӿڲ<D3BF>ѯ
VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("<EFBFBD>ӿڲ<EFBFBD>ѯʧ<EFBFBD><EFBFBD>");
return pObject;
}
catch (...) {}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SafeDelete(pTableFrameSink);
return NULL;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>޸<EFBFBD>
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//Ч<><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ASSERT(&GameServiceOption != NULL);
if (&GameServiceOption == NULL) return false;
//<2F><>Ԫ<EFBFBD><D4AA><EFBFBD><EFBFBD>
GameServiceOption.lCellScore = __max(1L, GameServiceOption.lCellScore);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (GameServiceOption.wServerType == GAME_GENRE_GOLD)
{
GameServiceOption.lMinTableScore = __max(GameServiceOption.lCellScore * 20L, GameServiceOption.lMinTableScore);
}
return true;
}
//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
return NULL;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//<2F><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
if (m_hDllInstance == NULL)
{
m_hDllInstance = AfxLoadLibrary(ANDROID_SERVICE_DLL_NAME);
if (m_hDllInstance == NULL) throw TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˷<EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
//Ѱ<>Һ<EFBFBD><D2BA><EFBFBD>
ModuleCreateProc * CreateProc = (ModuleCreateProc *)GetProcAddress(m_hDllInstance, "CreateAndroidUserItemSink");
if (CreateProc == NULL)
{
CTraceService::TraceString(TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>"), TraceLevel_Exception);
throw TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><EFBFBD>");
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
return CreateProc(Guid, dwQueryVer);
}
catch (...) {}
return NULL;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid, dwInterfaceVer);
}
//////////////////////////////////////////////////////////////////////////