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wnmj/Classes/Games/DaZha/DZ_PrivateEndNode.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include <stdio.h>
#include <vector>
#include <string>
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "DZ_CMD.h"
#include "GamePlayer.h"
#include "Singleton.h"
USING_NS_CC;
using namespace ui;
/************************************************************************/
/* ע<><D7A2><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʹ<EFBFBD>õ<EFBFBD><C3B5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼλ<CDBC><CEBB> */
/************************************************************************/
class DZPrivateEndNode : public cocos2d::Node
{
public:
DZPrivateEndNode();
~DZPrivateEndNode();
CREATE_FUNC(DZPrivateEndNode);
virtual bool init(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
// <20><><EFBFBD><EFBFBD>
public:
void ShowGameResult(DZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DZ_GAME_PLAYER],
bool bUnionScore, SCORE lGameGold, SCORE lScoreMultiple);
void ShowGameResult(DZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DZ_GAME_PLAYER],
BYTE cbBaseScore);
void ShowGameResult(DZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DZ_GAME_PLAYER],
CMD_GF_Private_Room_Info& RoomInfo, CMD_GF_Private_Score_Info& ScoreInfo);
void pushScene();
void popScene();
void SetRoomID(std::string strRoomID);
private:
std::string getcurrTime();
// <20>ؼ<EFBFBD>
public:
ImageView* m_ImageViewBg; // <20><><EFBFBD>ڵ<EFBFBD>
Button* m_btnleave; // <20>û<EFBFBD><C3BB>
Button* m_btnShow; // <20><><EFBFBD><EFBFBD>
Text* m_txtRoomID; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
Text* m_txtTime; // <20><>ǰʱ<C7B0><CAB1>;
Layout* m_pPlayNode[DZ_GAME_PLAYER]; // <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
};