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wnmj/Servers/游戏组件/房卡牛牛/服务器控制/ServerControlItemSink.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include "../<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/ServerControl.h"
#include "GameLogic.h"
class CServerControlItemSink : public IServerControl
{
CGameLogic m_GameLogic; //<2F><>Ϸ<EFBFBD>߼<EFBFBD>
public:
CServerControlItemSink(void);
virtual ~CServerControlItemSink(void);
public:
//<2F><><EFBFBD>ؿ<EFBFBD><D8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool __cdecl ControlResult(BYTE cbControlCardData[GAME_PLAYER][MAX_COUNT], ROOMUSERCONTROL Keyroomusercontrol);
};