57 lines
1.1 KiB
C
57 lines
1.1 KiB
C
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#ifndef __NN_BigCardSprite__
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#define __NN_BigCardSprite__
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#include "cocos2d.h"
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#include "NN_GameLogic.h"
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#include "CardDefine.h"
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USING_NS_CC;
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class NNBigCardSprite
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{
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public:
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NNBigCardSprite(Node* pRootNode, uint8 cbCardData);
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virtual ~NNBigCardSprite();
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bool init(uint8 cbCardData);
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void updateUIData(uint8 cbCardData);
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public:
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//<2F><><EFBFBD><EFBFBD>;
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void shootCard();
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//<2F><><EFBFBD><EFBFBD>;
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void downCard();
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//<2F><><EFBFBD><EFBFBD>;
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void toGray();
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//<2F><><EFBFBD><EFBFBD>;
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void toNormal();
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//<2F>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>;
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bool isGray() { return m_bCardSelect; }
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//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>;
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bool isShoot() { return m_bCardShoot; }
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//<2F><>ȡ<EFBFBD>˿<EFBFBD><CBBF><EFBFBD>;
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uint8 getCardData() { return m_cbCardData; }
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//<2F>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>;
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bool containsTouchLocation(Touch *pTouch, int nCardWidth);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>;
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void setVisible(bool isVisible){ m_pRootPanel->setVisible(isVisible); };
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>;
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Vec2 getPosition();
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public:
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bool m_bCardShoot;
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bool m_bCardSelect;
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uint8 m_cbCardData;
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Node* m_pRootPanel; //<2F>˿˸<CBBF><CBB8><EFBFBD><EFBFBD><EFBFBD>;
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Sprite* _imgCardBack; //<2F><EFBFBD><F3B6A8BD><EFBFBD>Ԫ<EFBFBD><D4AA>;
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//Sprite* _imgCardNum; //<2F><>ֵ;
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//Sprite* _imgCardColor; //<2F><>ɫ;
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//Sprite* _imgCardMark;
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CNNGameLogic m_ClientLogic;
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};
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#endif
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