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wnmj/Classes/Games/PDK/PDK_SmallCardSprite.h

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2026-02-13 14:34:15 +08:00
#ifndef __PDK_SmallCardSprite__
#define __PDK_SmallCardSprite__
#include "cocos2d.h"
#include "PDK_GameLogic.h"
USING_NS_CC;
class PDKSmallCardSprite : public Node
{
public:
PDKSmallCardSprite();
virtual ~PDKSmallCardSprite();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData);
static PDKSmallCardSprite* create(uint8 cbCardData);
void updateUIData(uint8 cbCardData);
public:
CPDKGameLogic m_ClientLogic; //<2F>߼<EFBFBD><DFBC><EFBFBD>
Node* m_pRootPanel; //<2F>˿˸<CBBF><CBB8><EFBFBD><EFBFBD><EFBFBD>
Sprite* _imgCardBack; //<2F>󶨽<EFBFBD><F3B6A8BD><EFBFBD>Ԫ<EFBFBD><D4AA>
Sprite* _imgCardNum; //<2F><>ֵ
Sprite* _imgCardColor; //<2F><>ɫ
Sprite* _imgCardMark;
Sprite* _imgCardCorner; //<2F>DZ<EFBFBD>
};
#endif /* defined(__SmallCardSprite__) */