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wnmj/Classes/Games/WNMJ/WN_GameOver.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include <stdio.h>
#include <vector>
#include <string>
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "WN_CMD_Sparrow.h"
#include "WN_GameLogic.h"
#include "WN_CardManager.h"
USING_NS_CC;
using namespace ui;
namespace WNMJ_SPACE{
#define HU_TYPE_APPEND(STR)\
if (STR.length() > 0)\
{\
if (strHuType.length() > 0)\
{\
strHuType += "/";\
strHuType += STR;\
}\
else\
{\
strHuType = STR;\
}\
}\
/************************************************************************/
/* ע<><D7A2><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʹ<EFBFBD>õ<EFBFBD><C3B5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼλ<CDBC><CEBB> */
/************************************************************************/
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
class WN_OverNode
{
public:
WN_OverNode();
~WN_OverNode();
// <20><><EFBFBD>ø<EFBFBD><C3B8>ڵ<EFBFBD>
void SetRootNode(ImageView* pNode){ m_pRootNode = pNode; }
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
void Init(WORD wChairID);
// <20><><EFBFBD>³<EFBFBD>ʼ
void ReSet();
// <20><>ʾ
void ShowInfo(tagClientScoreInfo &ScoreInfo);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
Point getPosition();
private:
ImageView* m_pRootNode; // <20><><EFBFBD>ڵ<EFBFBD>
WORD m_wChairID; // <20><>Ӧ<EFBFBD><D3A6><EFBFBD>Ӻ<EFBFBD>
Sprite* m_spriteBanker; // ׯ<>ұ<EFBFBD>ʶ
Sprite* m_ResultType; // <20><>Ӯ<EFBFBD><D3AE><EFBFBD><EFBFBD>
Text* m_txtUserName;
Text* m_txtResultType;
Text* m_txtScore;
Layout* m_PanelCard;
Sprite* m_Master; // <20><><EFBFBD><EFBFBD>
Sprite* m_big_winner; // <20><>Ӯ<EFBFBD><D3AE>
};
class WN_GameOver: public cocos2d::Node
{
public:
WN_GameOver();
~WN_GameOver();
CREATE_FUNC(WN_GameOver);
virtual bool init(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
virtual void onEnter();
virtual void onEnterTransitionDidFinish();
virtual void onExit();
// <20><><EFBFBD><EFBFBD>
public:
void ShowGameResult(bool isGameRecord = false);
void SetGameResultData(WORD wChairID, tagClientScoreInfo &ScoreInfo, bool isSelfData);
void ResetDlg();
void ShowPlayerInfo(WORD wChairID); // <20><>ʾָ<CABE><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD><CFB8>Ϣ
void SetShowPrivate(); // <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
// <20>ؼ<EFBFBD>
public:
Layout* m_pRootLayout; // <20><><EFBFBD>ڵ<EFBFBD>
Button* m_btnStart; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
Button* m_btnShow; // <20><><EFBFBD><EFBFBD>
Button* m_btnPrivate; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
Sprite* m_over_player;
WN_OverNode m_OverNode[GAME_PLAYER]; // <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
Sprite* m_Title; // ̧ͷ
WORD m_wSelfChairID; // <20>Լ<EFBFBD><D4BC><EFBFBD>λ<EFBFBD><CEBB>
tagClientScoreInfo m_ClientScoreInfoEx[GAME_PLAYER];// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
bool m_bActiveStatus[GAME_PLAYER];
WORD m_wShowChairID; // <20><>ǰ<EFBFBD><C7B0>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
};
}