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wnmj/Classes/Games/WNMJ/WN_GetCardCtrl.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "WN_SparrowCard.h"
#include "WN_GameLogic.h"
USING_NS_CC;
using namespace ui;
using namespace std;
namespace WNMJ_SPACE{
// <20><><EFBFBD>ƿؼ<C6BF>
class GetCardCtrl : public cocos2d::Node
{
public:
GetCardCtrl();
~GetCardCtrl();
CREATE_FUNC(GetCardCtrl);
virtual bool init();
//<2F><><EFBFBD>ܺ<EFBFBD><DCBA><EFBFBD>
public:
void ShowCardData(const MasterLeftCard* pLeftCard); //<2F>Ŷ<EFBFBD><C5B6><EFBFBD><EFBFBD><EFBFBD>;
bool onSendCardEvent(cocos2d::Ref *pSender, Vec2 pos); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ResetAll(); //<2F><><EFBFBD><EFBFBD>
void HideGetCtrl(); //<2F><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>
Point GetCardPoint(uint8 cbIndex);
public:
Node* m_pRootNode; //<2F><><EFBFBD><EFBFBD>
Layout* m_pLeftCardList;
Layout* m_pCheakCard;
};
}