183 lines
4.2 KiB
C
183 lines
4.2 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "PrivateMission.h"
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#include "IndividualMission.h"
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#include "UserInGameServer.h"
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#include "MissionWeiXin.h"
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#include "LoginMission.h"
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#include "SystemNotice.h"
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#include "TipNode.h"
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#include "JoinScene.h"
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#include "CreateScene.h"
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#include "GameUnionScene.h"
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USING_NS_CC;
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using namespace cocos2d::ui;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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enum BT_CLICK_TYPE
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{
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BT_CLICK_NULL = 0, //<2F><>ʼֵ;
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BT_CLICK_UNION, //<2F><><EFBFBD><EFBFBD>;
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BT_CLICK_CREATE, //<2F><><EFBFBD><EFBFBD>;
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BT_CLICK_JOIN, //<2F><><EFBFBD><EFBFBD>;
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};
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class MainScene : public Scene
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, public IIndividualMissionSink
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, public IUserInGameServerSink
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, public IWeiXinMissionSink
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, public ILoginMissionSink
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, public IPrivateMissionSink
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{
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public:
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MainScene();
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~MainScene();
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public:
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CREATE_FUNC(MainScene);
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virtual bool init();
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virtual void onEnter();
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virtual void onEnterTransitionDidFinish();
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virtual void onExit();
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void appWillEnterForeground();
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// <20><>ʼ<EFBFBD><CABC>ϵͳ<CFB5><CDB3>Ϣ
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void InitSystemInfo();
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void updateServerInfo();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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//void getPlacedWithIP(const char* pStr);
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public:
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virtual void onGPNoticeResult(tagGameMatch& pGameMatchInfo,bool bSucess,const char* pStr );
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virtual void onGPAccountInfo(CMD_GP_UserAccountInfo* pAccountInfo);
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virtual void onUserInGameServerID(CMD_GP_InGameSeverID* pNetInfo);
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virtual void onUserInUnion(CMD_GP_InUnion* pNetInfo);
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virtual void onUnionAndGameInfo(tagUnionAndGameList *pUnionAndGameList);
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virtual void onUnionRoomInfo(tagRoomItemList *pRoomItemList);
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virtual void onAutoRoomInfo(tagAutoRoomItemList *pRoomItemList);
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virtual void StartGameScene(CGameServerItem* pServer);
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virtual void CreateAutoRoomInfoResulte(CMD_GR_AutoResulte* pAutoResulte);
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void checkInGameServer();
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void upPlayerInfo();
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void onEventBtnClick(BT_CLICK_TYPE btnClickType);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void onEventCreatePrivateRoom(EventCustom* event);
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// <20><><EFBFBD>뷿<EFBFBD><EBB7BF>
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void onEventJoinPrivateRoom(EventCustom* event);
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// <20><><EFBFBD>·<EFBFBD><C2B7><EFBFBD>
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void onEventUpdateUserInsure(EventCustom* event);
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// <>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȧ<EFBFBD>ɹ<EFBFBD>
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void WXShardFriendsSuccess(EventCustom* event);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void onWXShardReward(CMD_GP_WXShareReward* pReward);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void onKeyReleased(EventKeyboard::KeyCode keyCode, Event * pEvent);
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// <20><>ʾͷ<CABE><CDB7>
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void ShowHead();
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// ˽<>˳<EFBFBD>;
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private:
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void joinPrivateRoom(uint32 dwRoomNum);
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void RequsetHttpInfo();
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//<2F><><EFBFBD><EFBFBD><EFBFBD>汾<EFBFBD><E6B1BE>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
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void ResponseResult(rapidjson::Document* pDoc);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void ResponseUserInfoResult(rapidjson::Document* pDoc);
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// <20><><EFBFBD>᷿<EFBFBD><E1B7BF>;
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private:
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void initUnionRoom();
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// <20><>ʾ<EFBFBD><CABE><EFBFBD>᷿<EFBFBD><E1B7BF>;
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void showUnionRoomList(tagRoomItemList *pRoomItemList);
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>;
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void ShowUnionList(tagUnionAndGameList* pUnionAndGameList);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱˢ<CAB1>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void startUnionRoomTime();
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// <20><><EFBFBD>᷿<F3B9ABBB><E1B7BF>;
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void RequsetUnionRoomList(bool isLoading = true);
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// <20><><EFBFBD>빤<EFBFBD><EBB9A4>ID
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void onEventInpuUnionID(EventCustom* event);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>;
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void onEventGetRoomList(EventCustom* event);
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// <20><>ȡ<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onEventGetAutoRoomList(EventCustom* event);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onEventCreateAutoRoomInfo(EventCustom* event);
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// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onEventDeleteAutoRoomInfo(EventCustom* event);
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// <20><>ȡ<EFBFBD><C8A1>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
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std::string getGameRule(uint16 wKindID, uint32 dwGameRule);
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protected:
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Node* m_rootPanel; //<2F><><EFBFBD>ڵ<EFBFBD>;
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PrivateMission m_kPrivateMission;
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UserInGameServer m_kUserInGameServer;
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IndividualMission m_IndivMission;
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bool m_IsStartGame; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
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Button* m_CreateItem; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
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BT_CLICK_TYPE m_btnClickType; //<2F><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>;
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//////////////////////////////////////////////////////////////////////////
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TipNode* m_SetNode;
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JoinScene* m_JoinNode;
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CreateScene* m_CreateNode;
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GameUnionScene* m_GameUnionNode;
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ImageView* m_SystemInfo; // ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD>
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SystemNotice* m_PlatformNotic;
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//////////////////////////////////////////////////////////////////////////
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Layout* m_PanelRoom;
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ScrollView* m_RoomList;
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ScrollView* m_UnionList;
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Button* m_btnRefresh;
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Button* m_btnRoomItem0;
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Button* m_btnRoomItem1;
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Button* m_btnUnionItem;
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Button* m_btnBackUnion;
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Button* m_txtSelectUnion;
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//Text* m_txtBackUnion;
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uint32 m_dwSelectUnionCode;
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bool m_isRefreshing;
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int m_nRefreshErr;
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};
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