Files
wnmj/Classes/Games/WNMJ/WN_CNotifyDlg.h

63 lines
1.5 KiB
C
Raw Normal View History

2026-02-13 14:34:15 +08:00
#pragma once
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "WN_CMD_Sparrow.h"
#include "WN_GameLogic.h"
#include "WN_WeaveCard.h"
#include "WN_SparrowCard.h"
USING_NS_CC;
using namespace ui;
using namespace std;
namespace WNMJ_SPACE{
class WN_NotifyDlg : public cocos2d::Node
{
///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
WN_NotifyDlg();
~WN_NotifyDlg();
CREATE_FUNC(WN_NotifyDlg);
virtual bool init(); // <20><>ʼ<EFBFBD><CABC>
virtual void onEnter();
virtual void onEnterTransitionDidFinish();
virtual void onExit();
void ResetAll(); // <20><><EFBFBD><EFBFBD>
// <20>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
void InitNotifyDlg(); // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void HideNotifyDlg(bool isTimeOver = false); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
void SetNoticeData(CMD_S_OperateNotify * pOperateNotify); // <20><><EFBFBD>ø߼<C3B8><DFBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
public:
void onEventHu(cocos2d::Ref *pSender); // ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void onEventPeng(cocos2d::Ref *pSender); // ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void onEventGang(cocos2d::Ref *pSender); // ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void onEventGuo(cocos2d::Ref *pSender); // ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
Layout* m_pNoticelayer;
Button* m_btnGuo; // <20><>
Button* m_btnHu; // <20><>
Button* m_btnPeng; // <20><>
Button* m_btnGang; // <20><>
WN_SparrowCard* m_pGangCardItem[MAX_WEAVE]; // <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
CMD_S_OperateNotify m_OperateNotify; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
WORD m_wCurrentUser; // <20><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
};
}