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wnmj/Classes/Games/WNMJ/WN_PrivateScene.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include <stdio.h>
#include <vector>
#include <string>
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "WN_CMD_Sparrow.h"
#include "WN_GameLogic.h"
#include "WN_CardManager.h"
#include "GamePlayer.h"
USING_NS_CC;
using namespace ui;
namespace WNMJ_SPACE{
/************************************************************************/
/* ע<><D7A2><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʹ<EFBFBD>õ<EFBFBD><C3B5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼλ<CDBC><CEBB> */
/************************************************************************/
class WN_PrivateScene : public cocos2d::Node
{
public:
WN_PrivateScene();
~WN_PrivateScene();
CREATE_FUNC(WN_PrivateScene);
virtual bool init(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
// <20><><EFBFBD><EFBFBD>
public:
void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER],
bool bUnionScore, SCORE lGameGold, SCORE lScoreMultiple);
void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER],
CMD_GF_Private_Room_Info& RoomInfo, CMD_GF_Private_Score_Info& ScoreInfo);
void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER],
BYTE cbBaseScore);
// <20>ؼ<EFBFBD>
public:
Layout* m_pRootLayout; // <20><><EFBFBD>ڵ<EFBFBD>
Button* m_btnleave; // <20>û<EFBFBD><C3BB>
Button* m_btnShow; // <20><><EFBFBD><EFBFBD>
Layout* m_pPlayNode[GAME_PLAYER]; // <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
};
}