58 lines
1.2 KiB
C
58 lines
1.2 KiB
C
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#ifndef __DDZ_BigCardSprite__
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#define __DDZ_BigCardSprite__
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#include "cocos2d.h"
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#include "DDZ_GameLogic.h"
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USING_NS_CC;
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class DDZBigCardSprite : public LayerColor
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{
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public:
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DDZBigCardSprite();
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virtual ~DDZBigCardSprite();
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virtual void onEnter();
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virtual void onExit();
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virtual void onEnterTransitionDidFinish();
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bool init(uint8 cbCardData, bool bLord);
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static DDZBigCardSprite* create(uint8 cbCardData, bool bLord = false);
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void updateUIData(uint8 cbCardData, bool bLord=false);
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public:
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//<2F><><EFBFBD><EFBFBD>
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void shootCard();
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//<2F><><EFBFBD><EFBFBD>
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void downCard();
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//<2F><><EFBFBD><EFBFBD>
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void toGray();
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//<2F><><EFBFBD><EFBFBD>
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void toNormal();
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//<2F>Ƿ<EFBFBD>ѡ<EFBFBD><D1A1>
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bool isGray() { return m_bCardSelect; }
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//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool isShoot() { return m_bCardShoot; }
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//<2F><>ȡ<EFBFBD>˿<EFBFBD><CBBF><EFBFBD>
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uint8 getCardData() { return m_cbCardData; }
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//<2F>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>
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bool containsTouchLocation(Touch *pTouch, int nCardWidth);
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public:
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bool m_bCardShoot;
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bool m_bCardSelect;
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uint8 m_cbCardData;
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Node* m_pRootPanel; //<2F>˿˸<CBBF><CBB8><EFBFBD><EFBFBD><EFBFBD>
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Sprite* _imgCardBack; //<2F><EFBFBD><F3B6A8BD><EFBFBD>Ԫ<EFBFBD><D4AA>
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Sprite* _imgCardNum; //<2F><>ֵ
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Sprite* _imgCardColor; //<2F><>ɫ
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Sprite* _imgCardMark;
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Sprite* _imgCardCorner; //<2F>DZ<EFBFBD>
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CDDZGameLogic m_ClientLogic;
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};
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#endif
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