325 lines
8.8 KiB
C
325 lines
8.8 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "cocostudio/CCArmature.h"
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#include "ui/CocosGUI.h"
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#include "GameFrameBase.h"
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#include "PlatformHeader.h"
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#include "ZJH_CMD.h"
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#include "ZJH_GamePlayer.h"
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#include "ZJH_GameLogic.h"
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#include "ZJH_OpenResultScene.h"
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#include "ZJH_ChipNode.h"
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#define ZJH_OPERATE_PANEL 1 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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#define ZJH_ADD_CHIP_PANEL 2 //<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>;
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USING_NS_CC;
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using namespace cocostudio;
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using namespace std;
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using namespace ui;
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namespace ZJH_SPACE {
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class ZJHGameScene : public GameFrameBase
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{
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public:
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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CREATE_FUNC(ZJHGameScene);
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static std::string getGameRule(uint32 dwGameRule);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>;
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virtual bool init();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɻص<C9BB>;
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virtual void onEnterTransitionDidFinish();
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//<2F><><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD>;
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virtual void onExit();
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public:
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//<2F><><EFBFBD>Ӻ<EFBFBD><D3BA><EFBFBD>ͼת<CDBC><D7AA>;
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virtual WORD SwitchViewChairID(WORD wChairID);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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virtual void upSelfPlayerInfo();
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//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void initScene();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void initNet();
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//<2F><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>;
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void resetScene(bool bAll=false);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void resetData();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void ResetAllData();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28>൱<EFBFBD><E0B5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뿪);
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virtual void ResetTable();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>;
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virtual const std::string getShortChatSoundPath(uint8 cbGender, int nIndex);
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private:
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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virtual bool OnEventSceneMessage(uint8 cbGameStatus, bool bLookonUser, void* pData, int nDataSize);
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//<2F>ָ<EFBFBD><D6B8>ձճ<D5B1><D5B3><EFBFBD>;
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bool onGameSceneFree(void* pData, int nDataSize);
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//<2F><><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>;
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bool onGameSceneSendCard(void* pData, int nDataSize);
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//<2F><>Ϸ<EFBFBD>г<EFBFBD><D0B3><EFBFBD>;
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bool onGameScenePlaying(void* pData, int nDataSize);
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void initStatusFree(ZJHStatusBase* pStatusBase);
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//<2F><>Ϸ<EFBFBD><CFB7>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
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//<2F><>Ϸ<EFBFBD><CFB7>ʼ;
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void onSubGameStart(const void * pBuffer, uint16 wDataSize);
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//<2F><>ʼ<EFBFBD><CABC>ע;
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void onSubStartChip(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD>;
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void onSubGiveUp(const void * pBuffer, uint16 wDataSize);
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//<2F><>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>;
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void onSubUserChip(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD>;
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void onSubLookCard(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>;
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void onSubCompareCard(const void * pBuffer, uint16 wDataSize);
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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
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void onSubGameEnd(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onSubCheatCard(const void * pBuffer, uint16 wDataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
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void procChipInfo(uint16 wLastViewID, ZJHChipInfo* pChipInfo);
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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void procGameEnd(ZJH_CMD_S_GameEnd* pGameEnd);
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//<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>;
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void compareCardEnd();
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>;
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virtual void OnEventUserEnter(GamePlayer * pPlayer);
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//<2F><><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD>;
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virtual void OnEventUserStatus(GamePlayer * pPlayer);
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//<2F><><EFBFBD>ҽ<EFBFBD><D2BD>Ҹı<D2B8>;
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virtual void OnUserScore(GamePlayer* pPlayer);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual Vec2 GetPlayerPosByUserID(uint32 dwUserID);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual GamePlayer* CreatePlayer(IClientUserItem * pIClientUserItem);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
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void onGiveUpButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť;
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void onCompareButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>ť;
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void onAddChipButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>ť;
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void onFollowButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ť;
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void onAddCancelButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>ť;
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void onAddChipBtnsClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť;
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void onLookCardButtonClick(Ref* pSender);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ť;
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void onInviteButtonClick(Ref* pSender);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>;
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void startSendCardAni();
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// <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>;
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void movementEventCallFunc(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID);
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// <20><><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>;
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float playSendCardAni();
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// <20>ƶ<EFBFBD><C6B6>˿<EFBFBD>;
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void moveSentCardSprite(Sprite* pCardSprite, uint16 wViewID, uint8 cbIndex,float fDelayTime);
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// <20>ӳ<EFBFBD><D3B3>붯<EFBFBD><EBB6AF>;
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void playChipAni(uint16 wViewID, int nCount, bool bAction=true);
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// <20><><EFBFBD>Ž<EFBFBD><C5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>;
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void playResultScoreAni(int nIndex, SCORE lScore);
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// <20><><EFBFBD><EFBFBD>ϲǮ<CFB2><C7AE><EFBFBD>ֶ<EFBFBD><D6B6><EFBFBD>;
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void playXiScoreAni(int nIndex, SCORE lScore);
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void showOperatePanel(bool bShow, uint8 cbPanelType=0);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܳ<EFBFBD><DCB3><EFBFBD><EFBFBD><EFBFBD>;
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void setTotalChipNumber(int nTotalNumber);
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1>ַ<EFBFBD><D6B7><EFBFBD>;
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std::string getUserGender(int cbGender);
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// <20><><EFBFBD>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void playSendCardEffect();
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// <20><><EFBFBD>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void playFastVoice(int cbGender, int voiceIndex);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч;
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void playEffect(std::string strPath);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч;
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void playEffectEx(int cbGender, std::string strPath);
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// <20><><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>Ч;
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void playBtnClickEffect();
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//<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>;
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void sendSendCardOverMsg();
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//<2F><><EFBFBD>Ͳ<EFBFBD><CDB2><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void sendOperateMsg(uint32 dwCode, int lData=0);
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// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint8 getCurPlayerCount();
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//˽<>˳<EFBFBD>;
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public:
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//˽<>˳<EFBFBD><CBB3><EFBFBD>Ϣ;
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virtual void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info* pNetInfo);
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//˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>;
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virtual void OnSocketSubPrivateEnd(void* data, int dataSize);
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//˽<>˳<EFBFBD><CBB3><EFBFBD>ɢ<EFBFBD><C9A2>Ϣ;
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virtual void OnSocketSubPrivateDismissInfo(CMD_GF_Private_Dismiss_Info* pNetInfo);
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//˽<>˳<EFBFBD><CBB3><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD>;
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virtual void OnSocketSubPrivateDismissResult(CMD_GF_Private_Dismiss_Result* pNetInfo);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬;
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virtual void OnSocketSubPrivateAutoUserStatus(tagAutoUserStatus* pNetInfo){}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnSocketSubPrivateAutoUserReady(CMD_GR_Private_ReadyInfo* pNetInfo){}
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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void onEventShowPrivate(cocos2d::EventCustom *event);
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//<2F><>ס<EFBFBD><D7A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
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void OnButtonVoiceTouched(Ref*, Widget::TouchEventType);
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void ShowGameRule(CMD_GF_Private_Room_Info* pNetInfo);
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//¼<><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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public:
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virtual void StartGameRecord(){};
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virtual void NextRecordAction(float dt){};
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private:
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//˽<>˳<EFBFBD><CBB3><EFBFBD>Ϣ;
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CMD_GF_Private_Room_Info m_PrivateRoomInfo;
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uint32 m_dwRoomID; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint32 m_dwPlayCout; //<2F><><EFBFBD><EFBFBD>;
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Node* m_pVoiceNode; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־;
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uint8 m_cbGameStatus; //<2F><>Ϸ״̬;
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uint16 _wCurrentUser; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>;
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SCORE _lCellScore; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint16 _wOperTimeOut; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱʱ<CAB1><CAB1>;
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uint8 _cbCurRound; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>;
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uint8 _cbMaxRound; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint8 _cbMinLookRound; //<2F><>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint32 _dwOperateCode; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint16 _wBankerUser; //ׯ<><D7AF><EFBFBD>û<EFBFBD>;
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SCORE _lCurChipScore; //<2F><>ǰע<C7B0><D7A2>;
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SCORE _lMaxChipScore; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע;
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uint8 _aryGamingStatus[ZJH_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD>״̬;
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SCORE _aryUserChipScore[ZJH_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע;
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SCORE _lTotalChipScore; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע;
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uint8 _aryHandCardData[ZJH_MAX_COUNT]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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uint16 _aryChairToViewID[ZJH_GAME_PLAYER]; //ʵ<><CAB5>λ<EFBFBD>ö<EFBFBD>Ӧ<EFBFBD><D3A6>ͼID;
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bool _bHasShowLookCard; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>;
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bool _bComparingCard; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڱ<EFBFBD><DAB1><EFBFBD>;
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bool _bGameEnd; //<2F><>Ϸ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>;
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ZJH_CMD_S_CompareCard _cmdCompareCard; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݰ<EFBFBD>;
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ZJH_CMD_S_GameEnd _cmdGameEnd; //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>;
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//<2F><><EFBFBD><EFBFBD>;
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Node* m_rootNode; //<2F><><EFBFBD><EFBFBD>;
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Layout* _MainPanel;
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ImageView* _imgRoomInfo;
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Layout* _RoundPanel;
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Text* _txtRoomID;
|
|||
|
|
Text* _txtJushu;
|
|||
|
|
Text* _txtCompareRound; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>;
|
|||
|
|
Text* _txtLookCardRound; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>;
|
|||
|
|
Text* _txtOpenCardRound; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>;
|
|||
|
|
|
|||
|
|
Layout* _ChipPanel; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
|
|||
|
|
Layout* _ButtonPanel;
|
|||
|
|
Button* _btnInvite;
|
|||
|
|
Button* _btnDismiss;
|
|||
|
|
Button* _btnLeave; // <20>뿪<EFBFBD><EBBFAA>ť;
|
|||
|
|
Button* _btnVoice;
|
|||
|
|
Button* _btnChat;
|
|||
|
|
Button* _btnStartGame;
|
|||
|
|
|
|||
|
|
Layout* _OperBtnsPanel;
|
|||
|
|
Layout* _AddChipPanel;
|
|||
|
|
ZJHOpenResultScene* _OpenResultScene;
|
|||
|
|
|
|||
|
|
Button* _btnGiveUp;
|
|||
|
|
Button* _btnCompare;
|
|||
|
|
Button* _btnAddChip;
|
|||
|
|
Button* _btnFollow;
|
|||
|
|
|
|||
|
|
Button* _btnAddCancel;
|
|||
|
|
Button* _aryAddChip[4];
|
|||
|
|
|
|||
|
|
Text* _txtCompareChip;
|
|||
|
|
Text* _txtFollowChip;
|
|||
|
|
Text* _txtTip;
|
|||
|
|
|
|||
|
|
ImageView* _imgAllChips;
|
|||
|
|
Text* _txtAllChips;
|
|||
|
|
|
|||
|
|
Sprite* _sprSelectUserTip;
|
|||
|
|
|
|||
|
|
Layout* _ComparePanel;
|
|||
|
|
Armature* _armCompare;
|
|||
|
|
Sprite* _sprLeftHead;
|
|||
|
|
Text* _txtLeftNickName;
|
|||
|
|
Sprite* _sprLeftBackCard;
|
|||
|
|
Sprite* _sprLeftFlag;
|
|||
|
|
Armature* _armLeftLose;
|
|||
|
|
|
|||
|
|
Sprite* _sprRightHead;
|
|||
|
|
Text* _txtRightNickName;
|
|||
|
|
Sprite* _sprRightBackCard;
|
|||
|
|
Sprite* _sprRightFlag;
|
|||
|
|
Armature* _armRightLose;
|
|||
|
|
|
|||
|
|
Layout* _ResultPanel;
|
|||
|
|
Button* _btnReady;
|
|||
|
|
Button* _btnPrivateEnd;
|
|||
|
|
|
|||
|
|
Armature* _pArmatureResult; // ʤ<><CAA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
|
|||
|
|
TextAtlas* _pTxtResultScore[ZJH_GAME_PLAYER];
|
|||
|
|
TextAtlas* _pTxtXiScore[ZJH_GAME_PLAYER];
|
|||
|
|
|
|||
|
|
ZJHGamePlayer* m_aryPlayer[ZJH_GAME_PLAYER]; //<2F><><EFBFBD><EFBFBD>;
|
|||
|
|
ZJHGamePlayer* m_pLocalPlayer;
|
|||
|
|
|
|||
|
|
std::string m_strGameRuleInfo;
|
|||
|
|
Vec2 _ptSendCardPos; // <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
|
|||
|
|
|
|||
|
|
std::vector<tagZJHOpenResultItem> _aryResultItem;
|
|||
|
|
std::vector<ZJHChipNode*> _aryChipNode;
|
|||
|
|
|
|||
|
|
CZJHGameLogic m_GameLogic;
|
|||
|
|
|
|||
|
|
// localZOrder <20>㼶;
|
|||
|
|
enum ZOrder
|
|||
|
|
{
|
|||
|
|
ZO_DEFAULT = 0, // Ĭ<><C4AC>;
|
|||
|
|
ZO_CARDMANAGER, // <20>齫<EFBFBD><E9BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_UPDOWN, // <20><><EFBFBD>·<EFBFBD>;
|
|||
|
|
ZO_ANI, // <20><><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_TRUSTEE, // <20>й<EFBFBD>;
|
|||
|
|
ZO_END, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
ZO_PRIVATE, // ˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>;
|
|||
|
|
};
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
}
|