233 lines
5.3 KiB
C++
233 lines
5.3 KiB
C++
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#include "StdAfx.h"
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#include "ModuleListControl.h"
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//////////////////////////////////////////////////////////////////////////////////
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//<2F><><EFBFBD>캯<EFBFBD><ECBAAF>
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CModuleListControl::CModuleListControl()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CModuleListControl::~CModuleListControl()
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{
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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VOID CModuleListControl::InitListControl()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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INT nColIndex=0;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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InsertColumn(nColIndex++,TEXT("<EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>"),LVCFMT_CENTER,80);
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InsertColumn(nColIndex++,TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬"),LVCFMT_CENTER,80);
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InsertColumn(nColIndex++,TEXT("<EFBFBD><EFBFBD><EFBFBD>ݿ<EFBFBD><EFBFBD><EFBFBD>"),LVCFMT_LEFT,100);
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InsertColumn(nColIndex++,TEXT("<EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>ַ"),LVCFMT_LEFT,100);
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InsertColumn(nColIndex++,TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"),LVCFMT_LEFT,140);
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InsertColumn(nColIndex++,TEXT("<EFBFBD>ͻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"),LVCFMT_LEFT,120);
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return;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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INT CModuleListControl::SortListItemData(LPARAM lParam1, LPARAM lParam2, WORD wColumnIndex)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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tagGameModuleInfo * pGameModuleInfo1=(tagGameModuleInfo *)lParam1;
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tagGameModuleInfo * pGameModuleInfo2=(tagGameModuleInfo *)lParam2;
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//<2F><>װ<EFBFBD><D7B0><EFBFBD><EFBFBD>
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bool bInstall1=(pGameModuleInfo1->dwNativeVersion!=0L);
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bool bInstall2=(pGameModuleInfo2->dwNativeVersion!=0L);
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if (bInstall1!=bInstall2) return (bInstall1==true)?1:-1;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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switch (wColumnIndex)
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{
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case 0: //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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{
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return lstrcmp(pGameModuleInfo1->szGameName,pGameModuleInfo2->szGameName);
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}
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case 1: //<2F><><EFBFBD><EFBFBD>״̬
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{
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//<2F><><EFBFBD><EFBFBD>״̬
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BYTE cbStatus1=0;
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if (pGameModuleInfo1->dwNativeVersion!=0)
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{
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cbStatus1=(pGameModuleInfo1->dwNativeVersion==pGameModuleInfo1->dwServerVersion)?2:1;
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}
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//<2F><><EFBFBD><EFBFBD>״̬
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BYTE cbStatus2=0;
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if (pGameModuleInfo2->dwNativeVersion!=0)
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{
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cbStatus2=(pGameModuleInfo2->dwNativeVersion==pGameModuleInfo2->dwServerVersion)?2:1;
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}
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return (cbStatus1>cbStatus2)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 2: //<2F><><EFBFBD>ݿ<EFBFBD><DDBF><EFBFBD>
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{
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return lstrcmp(pGameModuleInfo1->szDataBaseName,pGameModuleInfo2->szDataBaseName);
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}
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case 3: //<2F><><EFBFBD>ӵ<EFBFBD>ַ
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{
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return lstrcmp(pGameModuleInfo1->szDataBaseAddr,pGameModuleInfo2->szDataBaseAddr);
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}
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case 4: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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return lstrcmp(pGameModuleInfo1->szServerDLLName,pGameModuleInfo2->szServerDLLName);
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}
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case 5: //<2F>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>
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{
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return lstrcmp(pGameModuleInfo1->szClientEXEName,pGameModuleInfo2->szClientEXEName);
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}
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}
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return 0;
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}
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//<2F><>ȡ<EFBFBD><C8A1>ɫ
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VOID CModuleListControl::GetListItemColor(LPARAM lItemParam, UINT uItemStatus, tagListItemColor & ListItemColor)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ASSERT(lItemParam!=NULL);
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tagGameModuleInfo * pGameModuleInfo=(tagGameModuleInfo *)lItemParam;
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//û<>а<EFBFBD>װ
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if (pGameModuleInfo->dwNativeVersion==0L)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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ListItemColor.rcTextColor=RGB(125,125,125);
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(50,50,50):CR_NORMAL_BK;
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return;
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}
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//<2F><><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD>
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if (pGameModuleInfo->dwNativeVersion!=pGameModuleInfo->dwServerVersion)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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ListItemColor.rcTextColor=RGB(128,0,0);
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(230,230,0):CR_NORMAL_BK;
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return;
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}
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//<2F>汾һ<E6B1BE><D2BB>
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if (pGameModuleInfo->dwNativeVersion==pGameModuleInfo->dwServerVersion)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(0,0,128):CR_NORMAL_BK;
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ListItemColor.rcTextColor=(uItemStatus&ODS_SELECTED)?RGB(255,255,255):RGB(0,0,0);
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return;
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}
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return;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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bool CModuleListControl::InsertModuleInfo(tagGameModuleInfo * pGameModuleInfo)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LVFINDINFO FindInfo;
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ZeroMemory(&FindInfo,sizeof(FindInfo));
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//<2F><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
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FindInfo.flags=LVFI_PARAM;
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FindInfo.lParam=(LPARAM)pGameModuleInfo;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
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INT nInsertItem=FindItem(&FindInfo);
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if (nInsertItem!=LB_ERR) return true;
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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for (WORD i=0;i<m_ListHeaderCtrl.GetItemCount();i++)
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{
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if (i==0)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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INT nIndex=GetInsertIndex(pGameModuleInfo);
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LPCTSTR pszDescribe=GetDescribeString(pGameModuleInfo,i);
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nInsertItem=InsertItem(LVIF_TEXT|LVIF_PARAM,nIndex,pszDescribe,0,0,0,(LPARAM)pGameModuleInfo);
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}
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else
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{
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//<2F>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD>
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SetItem(nInsertItem,i,LVIF_TEXT,GetDescribeString(pGameModuleInfo,i),0,0,0,0);
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}
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}
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return true;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WORD CModuleListControl::GetInsertIndex(tagGameModuleInfo * pGameModuleInfo)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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INT nItemCount=GetItemCount();
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tagGameModuleInfo * pGameModuleTemp=NULL;
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//<2F><>ȡλ<C8A1><CEBB>
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for (INT i=0;i<nItemCount;i++)
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{
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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pGameModuleTemp=(tagGameModuleInfo *)GetItemData(i);
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//<2F><>װ<EFBFBD>ж<EFBFBD>
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if ((pGameModuleInfo->dwNativeVersion==0)&&(pGameModuleTemp->dwNativeVersion!=0))
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{
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continue;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
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if (lstrcmp(pGameModuleInfo->szGameName,pGameModuleTemp->szGameName)<0)
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{
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return i;
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}
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}
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return nItemCount;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
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LPCTSTR CModuleListControl::GetDescribeString(tagGameModuleInfo * pGameModuleInfo, WORD wColumnIndex)
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
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switch (wColumnIndex)
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{
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case 0: //<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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{
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return pGameModuleInfo->szGameName;
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}
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case 1: //<2F><><EFBFBD><EFBFBD>״̬
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{
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if (pGameModuleInfo->dwNativeVersion==0L) return TEXT("û<EFBFBD>а<EFBFBD>װ");
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if (pGameModuleInfo->dwServerVersion!=pGameModuleInfo->dwNativeVersion) return TEXT("<EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><EFBFBD><EFBFBD>");
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return TEXT("<EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD>װ");
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}
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case 2: //<2F><><EFBFBD>ݿ<EFBFBD><DDBF><EFBFBD>
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{
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return pGameModuleInfo->szDataBaseName;
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}
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case 3: //<2F><><EFBFBD>ӵ<EFBFBD>ַ
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{
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return pGameModuleInfo->szDataBaseAddr;
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}
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case 4: //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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return pGameModuleInfo->szServerDLLName;
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}
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case 5: //<2F>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD>
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{
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return pGameModuleInfo->szClientEXEName;
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}
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////////////
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