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wnmj/Servers/服务器组件/比赛服务/MatchServiceManager.h

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2026-02-13 14:34:15 +08:00
#ifndef GAME_MATCH_SERVICE_MANAGER_HEAD_FILE
#define GAME_MATCH_SERVICE_MANAGER_HEAD_FILE
#pragma once
#include "Stdafx.h"
#include "MatchServiceHead.h"
//////////////////////////////////////////////////////////////////////////
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class MATCH_SERVICE_CLASS CMatchServiceManager : public IMatchServiceManager
{
//״̬<D7B4><CCAC><EFBFBD><EFBFBD>
protected:
bool m_bIsService; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʶ
//<2F>ӿڱ<D3BF><DAB1><EFBFBD>
protected:
IGameMatchItem * m_pIGameMatchItem; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
protected:
IMainServiceFrame * m_pIGameServiceFrame; //<2F><><EFBFBD>ܽӿ<DCBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><ECBAAF>
CMatchServiceManager(void);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual ~CMatchServiceManager(void);
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F>ͷŶ<CDB7><C5B6><EFBFBD>
virtual VOID Release() { delete this; }
//<2F>ӿڲ<D3BF>ѯ
virtual VOID * QueryInterface(const IID & Guid, DWORD dwQueryVer);
//<2F><><EFBFBD>ƽӿ<C6BD>
public:
//ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
virtual bool StopService();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool StartService();
//<2F><><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool CreateGameMatch(BYTE cbMatchType);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool BindTableFrame(ITableFrame * pTableFrame,WORD wTableID);
//<2F><>ʼ<EFBFBD><CABC><EFBFBD>ӿ<EFBFBD>
virtual bool InitMatchInterface(tagMatchManagerParameter & MatchManagerParameter);
//ϵͳ<CFB5>¼<EFBFBD>
public:
//ʱ<><CAB1><EFBFBD>¼<EFBFBD>
virtual bool OnEventTimer(DWORD dwTimerID, WPARAM dwBindParameter);
//<2F><><EFBFBD>ݿ<EFBFBD><DDBF>¼<EFBFBD>
virtual bool OnEventDataBase(WORD wRequestID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize);
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
public:
//<2F><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
virtual bool OnEventSocketMatch(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem, DWORD dwSocketID);
//<2F>û<EFBFBD><C3BB>¼<EFBFBD>
public:
//<2F>û<EFBFBD><C3BB><EFBFBD>¼
virtual bool OnEventUserLogon(IServerUserItem * pIServerUserItem);
//<2F>û<EFBFBD><C3BB>dz<EFBFBD>
virtual bool OnEventUserLogout(IServerUserItem * pIServerUserItem);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnEventEnterMatch(DWORD dwSocketID,VOID* pData,DWORD dwUserIP, bool bIsMobile);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnEventUserJoinMatch(IServerUserItem * pIServerUserItem, BYTE cbReason,DWORD dwSocketID);
//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
virtual bool OnEventUserQuitMatch(IServerUserItem * pIServerUserItem, BYTE cbReason,WORD *pBestRank=NULL, DWORD dwContextID=INVALID_WORD);
//<2F>ӿ<EFBFBD><D3BF><EFBFBD>Ϣ
public:
//<2F>û<EFBFBD><C3BB>ӿ<EFBFBD>
virtual IUnknownEx * GetServerUserItemSink();
};
//////////////////////////////////////////////////////////////////////////
#endif