161 lines
3.6 KiB
C
161 lines
3.6 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "cocostudio/CCArmature.h"
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#include "ui/CocosGUI.h"
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#include "GamePlayer.h"
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#include "ZJH_CMD.h"
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USING_NS_CC;
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using namespace cocostudio;
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using namespace std;
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using namespace ui;
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class ZJHGamePlayer : public GamePlayer
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{
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public:
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ZJHGamePlayer(WORD wViewID, Layout* pRootLayout);
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~ZJHGamePlayer();
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//<2F><>ʼ<EFBFBD><CABC>;
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virtual bool init();
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public:
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//<2F><><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD>;
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void upPlayerState();
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//<2F><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD>;
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virtual void PlayerEnter();
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//<2F><><EFBFBD><EFBFBD><EFBFBD>뿪;
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virtual void PlayerLeave();
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void showChatInfo(const std::string strChatString);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void showVoiceBubble();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void hideVoiceBubble();
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public:
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//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>;
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void resetUI(bool bAll = false);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD>;
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void setInfoVisible(bool bVisible);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>;
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void setOwner(bool bOwenr);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><D7BC>״̬;
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void setReadyVisible(bool bVisible);
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//<2F><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>״̬;
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void setOfflineVisible(bool bVisible);
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//<2F><>ȡͷ<C8A1><CDB7>;
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Sprite* getHeadSprite() { return m_pSprHead; }
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//<2F><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>;
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void openClock(float fTime);
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//<2F>ر<EFBFBD>ʱ<EFBFBD><CAB1>;
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void closeClock();
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//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť״̬;
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void setCompareVisible(bool bVisible);
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//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>;
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void setCompareClickCallback(const std::function<void(uint16)>& callback);
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//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť״̬;
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void setLookCardVisible(bool bVisible);
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//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>;
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void setLookCardClickCallback(const Widget::ccWidgetClickCallback& callback);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ;
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void showOperateTip(uint32 dwOper, int nData);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>;
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void showBackCard();
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void showCardType(uint8 cbCardType);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void showCardTypeEx(uint8 cbCardType);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void hideCardTypeEx();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void addOneCard(uint8 cbData, uint8 cbIndex);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ע;
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void setAllChip(SCORE lChip);
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//<2F><><EFBFBD>ü<EFBFBD>ע;
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void setAddChip(SCORE lChip);
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//<2F><><EFBFBD>»<EFBFBD><C2BB><EFBFBD>;
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void updateScore();
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//<2F><>ʾ<EFBFBD><CABE>;
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void showCard(uint8 aryCardData[ZJH_MAX_COUNT]);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>״̬;
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void showHandStatus(uint8 cbHandStatus);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬;
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void hideHandStatus();
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//<2F><>ȡͷ<C8A1><CDB7>λ<EFBFBD><CEBB>;
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const Vec2 getHeadPos();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
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const Vec2 getHandCardPos(uint8 cbIndex);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>;
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void addChild(Node* pNode);
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//ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ;
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Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
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private:
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ư<EFBFBD>ť;
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void onCompareButtonClick(Ref* pSender);
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private:
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bool m_bReady; // <20>Ƿ<EFBFBD><EFBFBD><D7BC><EFBFBD><EFBFBD>;
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uint8 m_cbViewID; // <20><>ͼID;
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Layout* m_pRootLayout; // <20><><EFBFBD>ڵ<EFBFBD>;
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Text* m_pTxtNickName; // <20>dz<EFBFBD>;
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Text* m_pTxtScore; // <20><><EFBFBD><EFBFBD>;
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ImageView* m_pImgChatView; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Text* m_pTxtChatInfo; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Node* m_pVoiceBubble; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Sprite* m_pSprVoiceAni; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Sprite* m_pSprAllAddChip; // <20><><EFBFBD><EFBFBD>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>;
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Text* m_pTxtAllAddChip; // <20><><EFBFBD><EFBFBD>ע<EFBFBD>ı<EFBFBD>;
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Sprite* m_pSprCurAddChip; // <20><>ǰ<EFBFBD><C7B0>ע<EFBFBD><D7A2><EFBFBD><EFBFBD>;
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Text* m_pTxtCurAddChip; // <20><>ǰ<EFBFBD><C7B0>ע<EFBFBD>ı<EFBFBD>;
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Button* m_pBtnUserHead; // ͷ<><CDB7><EFBFBD><EFBFBD>ť;
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Button* m_pBtnCompareCard; // <20><><EFBFBD>ư<EFBFBD>ť;
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Button* m_pBtnLookCard; // <20><><EFBFBD>ư<EFBFBD>ť;
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Sprite* m_pSprHead; // ͷ<><CDB7>;
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Sprite* m_pSprOffline; // <20><><EFBFBD>߱<EFBFBD>־;
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Sprite* m_pSprOwner; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־;
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Sprite* m_pSprReady; // <><D7BC><EFBFBD><EFBFBD>־;
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Sprite* m_pSprStatus; // ״̬<D7B4><CCAC>־;
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TextBMFont* m_pTxtOperTip; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ;
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Vec2 m_ptInitOperTip; // <20><>ʾ<EFBFBD><CABE><EFBFBD>ֳ<EFBFBD>ʼλ<CABC><CEBB>;
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Armature* m_pArmatureCardType; // <20><><EFBFBD>Ͷ<EFBFBD><CDB6><EFBFBD>;
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Armature* m_pArmatureSelect; // ѡ<><EFBFBD>;
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Layout* m_aryPanelHandCard;
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Sprite* m_arySpriteCard[ZJH_MAX_COUNT];
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Sprite* m_sprCardType;
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ProgressTimer* m_pProgressTimer;
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Sprite* m_pSprTimeOut;
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uint8 m_aryCardData[ZJH_MAX_COUNT];
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std::function<void(uint8)> _fnCompareCardSelect;
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};
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