27 lines
882 B
C
27 lines
882 B
C
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ <20><><EFBFBD>ɵİ<C9B5><C4B0><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
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// <20><> GameServer.rc ʹ<><CAB9>
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//
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#define IDR_MAINFRAME 128
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#define IDD_CUSTOM_RULE 6000
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#define IDC_TIME_HEAD_OUT_CARD 6000
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#define IDC_TIME_OUT_CARD 6001
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#define IDC_TIME_CALL_SCORE 6002
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#define IDC_TIME_START_GAME 6003
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#define IDC_MAX_SCORE_TIMES 6004
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#define IDC_FLEE_SCORE_TIMES 6005
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#define IDC_FLEE_SCORE_PATCH 6006
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#define IDC_EDIT_OVERTIME_TRUSTEE 6007
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#define IDC_CHECK_ALL_NOT_CALL 6008
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 6001
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 6009
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#define _APS_NEXT_SYMED_VALUE 6000
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#endif
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#endif
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