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wnmj/Classes/Scenes/DismissScene.cpp

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2026-02-13 14:34:15 +08:00
#include "DismissScene.h"
#include "Define.h"
#include "ImagicDownManager.h"
SINGLETON_STORAGE(DismissScene);
DismissScene::DismissScene()
{
m_isStart = false;
init();
}
DismissScene::~DismissScene()
{
unschedule(schedule_selector(DismissScene::OnEventGameClock));
}
bool DismissScene::init()
{
if (!Node::init())
{
return false;
};
auto rootPanel = CSLoader::createNode("Platform/DismissScene.csb");
CC_ASSERT(rootPanel != nullptr);
this->addChild(rootPanel);
m_ImageViewBg = (ImageView*)rootPanel->getChildByName("Image_bg");
CC_ASSERT(m_ImageViewBg);
m_btnClose = (Button*)m_ImageViewBg->getChildByName("btnClose");
CC_ASSERT(m_btnClose);
m_btnClose->addClickEventListener([this](Ref*){
YSAudioEngine::Instance().playBtnClickEffect();
if (m_btnRefused->isVisible())
{
auto dispatcher = Director::getInstance()->getEventDispatcher();
EventCustom event(DISMISS_ROOM_EVENT);
__Bool* bAgree = __Bool::create(false);
event.setUserData(bAgree);
//<2F>ɷ<EFBFBD><C9B7>ܾ<EFBFBD><DCBE><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>MainScene
dispatcher->dispatchEvent(&event);
m_btnAgree->setEnabled(false);
m_btnRefused->setEnabled(false);
}
this->removeFromParent();
});
//<2F><>ȡͬ<C8A1>ⰴť
m_btnAgree = (Button*)m_ImageViewBg->getChildByName("btnAgree");
CC_ASSERT(m_btnAgree != nullptr);
//<2F><>ȡ<EFBFBD>ܾ<EFBFBD><DCBE><EFBFBD>ť
m_btnRefused = (Button*)m_ImageViewBg->getChildByName("btnRefused");
CC_ASSERT(m_btnRefused != nullptr);
m_ALNumber = (Text*)m_ImageViewBg->getChildByName("txtTimer");
CC_ASSERT(m_ALNumber != nullptr);
//ע<><D7A2>ͬ<EFBFBD>ⰴť<E2B0B4>¼<EFBFBD>
m_btnAgree->addClickEventListener([this](Ref*){
YSAudioEngine::Instance().playBtnClickEffect();
auto dispatcher = Director::getInstance()->getEventDispatcher();
EventCustom event(DISMISS_ROOM_EVENT);
__Bool* bAgree = __Bool::create(true);
event.setUserData(bAgree);
//<2F>ɷ<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>MainScene
dispatcher->dispatchEvent(&event);
m_btnAgree->setEnabled(false);
m_btnRefused->setEnabled(false);
//this->removeFromParent();
});
//ע<><D7A2><EFBFBD>ܾ<EFBFBD><DCBE><EFBFBD>ť<EFBFBD>¼<EFBFBD>
m_btnRefused->addClickEventListener([this](Ref*){
YSAudioEngine::Instance().playBtnClickEffect();
auto dispatcher = Director::getInstance()->getEventDispatcher();
EventCustom event(DISMISS_ROOM_EVENT);
__Bool* bAgree = __Bool::create(false);
event.setUserData(bAgree);
//<2F>ɷ<EFBFBD><C9B7>ܾ<EFBFBD><DCBE><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>MainScene
dispatcher->dispatchEvent(&event);
m_btnAgree->setEnabled(false);
m_btnRefused->setEnabled(false);
});
m_PanelList = (Layout*)m_ImageViewBg->getChildByName("PanelList");
CC_ASSERT(m_PanelList != nullptr);
//<2F><>ȡ<EFBFBD>ı<EFBFBD>
for (int i = 0; i < TABLE_PLAYER_COUNT; i++)
{
std::string strKey = StringUtils::format("player_%d", i);
m_aryUserInfo[i] = (Layout*)m_PanelList->getChildByName(strKey);
if (m_aryUserInfo[i])
{
m_aryUserInfo[i]->setVisible(false);
}
}
return true;
}
void DismissScene::show(BYTE aryResult[], GamePlayer* players[TABLE_PLAYER_COUNT], bool bBtnsVisiable, BYTE cbCount)
{
if (getParent() == nullptr)
{
Scene* pScene = Director::getInstance()->getRunningScene();
pScene->addChild(this);
}
int iUserCount = 0; // <20><><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD>;
//<2F><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
for (int i = 0; i < cbCount; i++)
{
if (m_aryUserInfo[i] == nullptr) continue;
// ͷ<><CDB7>
GamePlayer* pPlayer = players[i];
if (pPlayer == nullptr) continue;
auto txtResult = (Text*)m_aryUserInfo[i]->getChildByName("txtResult");
if (txtResult != nullptr)
{
if (aryResult[i] == 0)
{
txtResult->setTextColor(Color4B(0x1F, 0x88, 0x8A, 0xff));
txtResult->setString(utility::a_u8("<EFBFBD>ȴ<EFBFBD>ѡ<EFBFBD><EFBFBD>"));
}
else if (aryResult[i] == 1)
{
txtResult->setTextColor(Color4B(0x6A, 0xB1, 0x30, 0xff));
txtResult->setString(utility::a_u8("ͬ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɢ"));
}
else if (aryResult[i] == 2)
{
txtResult->setTextColor(Color4B(0xff, 0x60, 0x60, 0xff));
txtResult->setString(utility::a_u8("<EFBFBD>ܾ<EFBFBD><EFBFBD><EFBFBD>ɢ"));
}
}
auto sphead = (Sprite*)m_aryUserInfo[i]->getChildByName("head");
if (sphead)
{
ImagicDownManager::Instance().addDown(sphead, pPlayer->GetHeadHttp(), pPlayer->GetUserID());
}
m_aryUserInfo[i]->setVisible(true);
iUserCount++;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
if (iUserCount > 0)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
float fPlanelWidth = m_PanelList->getContentSize().width;
// <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>;
float fItemWidth = m_aryUserInfo[0]->getContentSize().width;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>*<2A>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>+1<><31>;
float fIntervalWidth = (fPlanelWidth - fItemWidth*iUserCount) / (iUserCount + 1);
// <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
for (int i = 0; i < iUserCount; i++)
{
if (m_aryUserInfo[i])
{
m_aryUserInfo[i]->setPositionX(fIntervalWidth + (fItemWidth + fIntervalWidth)*i);
}
}
}
if (!bBtnsVisiable)
{
m_btnAgree->setEnabled(false);
m_btnRefused->setEnabled(false);
}
else
{
m_btnAgree->setEnabled(true);
m_btnRefused->setEnabled(true);
}
if (!m_isStart)
{
m_isStart = true;
m_nSecondCount = 300;
m_ALNumber->setString(StringUtils::format("%d", m_nSecondCount));
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
schedule(schedule_selector(DismissScene::OnEventGameClock), 1.0f);
}
}
void DismissScene::hide()
{
//for (int i = 0; i < TABLE_PLAYER_COUNT; i++)
//{
// m_aryResult[i]->setString("");
// m_aryHead[i]->setVisible(false);
//}
for (int i = 0; i < TABLE_PLAYER_COUNT; i++)
{
if (m_aryUserInfo[i])
{
m_aryUserInfo[i]->setVisible(false);
}
}
m_btnAgree->setEnabled(true);
m_btnRefused->setEnabled(true);
unschedule(schedule_selector(DismissScene::OnEventGameClock));
this->removeFromParent();
}
// <20><>Ϸ<EFBFBD><CFB7>ʱ<EFBFBD><CAB1>
void DismissScene::OnEventGameClock(float dt)
{
if (m_nSecondCount <= 0)
{
unschedule(schedule_selector(DismissScene::OnEventGameClock));
}
m_nSecondCount--;
m_ALNumber->setString(StringUtils::format("%d", m_nSecondCount));
}
void DismissScene::pushScene()
{
if (m_ImageViewBg)
{
this->setVisible(true);
m_ImageViewBg->setScale(0.8f);
m_ImageViewBg->runAction(Sequence::create(ScaleTo::create(0.2f, 1.2f), ScaleTo::create(0.1f, 1.f), nullptr));
}
}
void DismissScene::popScene()
{
if (m_ImageViewBg)
{
m_ImageViewBg->runAction(Sequence::create(Hide::create(), ScaleTo::create(0.1f, 0.1f), CallFunc::create([&]()
{
this->removeFromParentAndCleanup(true);
}), nullptr));
}
}