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wnmj/Classes/Games/PDK/PDK_GameEndNode.h

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2026-02-13 14:34:15 +08:00
#pragma once
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "PlatformHeader.h"
#include "Singleton.h"
#include "PDK_CMD.h"
USING_NS_CC;
using namespace cocos2d::ui;
class PDKGameEndNode : public Node
{
public:
PDKGameEndNode();
~PDKGameEndNode();
public:
CREATE_FUNC(PDKGameEndNode);
virtual bool init();
//<2F><><EFBFBD><EFBFBD>;
void hide();
void SetShowPrivate();
//<2F><>ʾ;
void show(uint16 wLandChairID, uint16 wSelfChairID, std::string[], PDK_CMD_S_GameConclude*, uint16 wTime);
void show(uint16 wLandChairID, uint16 wSelfChairID, std::string[], PDK_CMD_S_GameConclude*, uint16 wTurnWiner, uint8 cbTurnCardCount, uint8[]);
//<2F><>ʾʣ<CABE><CAA3><EFBFBD>˿<EFBFBD>;
void showLeftCard(Layout* pRootPanel, uint8 aryCardData[], uint8 cbCardCount);
private:
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>;
void onButtonContinueClick(Ref*);
void onButtonShareClick(Ref*);
private:
Node* m_rootPanel;
Button* m_btnPrivate; //<2F>رհ<D8B1>ť;
Button* m_btnContinue; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
Button* m_btnShare; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť;
//TextAtlas* m_txtAtlTime;
//Sprite* m_sprLandlord;
Sprite* m_sprWin;
Sprite* m_sprTitleWin;
Sprite* m_sprChunTian;
};