101 lines
2.4 KiB
C
101 lines
2.4 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "GamePlayer.h"
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USING_NS_CC;
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using namespace cocostudio;
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using namespace std;
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using namespace ui;
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namespace WNMJ_SPACE{
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class WNGamePlayer : public GamePlayer
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{
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public:
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WNGamePlayer(WORD wViewID, Node* pRootLayout, Sprite* pReady);
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~WNGamePlayer();
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//<2F><>ʼ<EFBFBD><CABC>;
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virtual bool init();
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virtual void setVisible(bool bShow);
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public:
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//<2F><><EFBFBD><EFBFBD>״̬<D7B4>ı<EFBFBD>;
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void upPlayerState();
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//<2F><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD>;
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virtual void PlayerEnter();
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//<2F><><EFBFBD><EFBFBD><EFBFBD>뿪;
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virtual void PlayerLeave();
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void showChatInfo(const std::string strChatString);
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void showVoiceBubble();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void hideVoiceBubble();
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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virtual void showUserInfo();
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public:
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//<2F><><EFBFBD>ý<EFBFBD><C3BD><EFBFBD>;
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void resetUI(bool bAll = false);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD>;
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void setInfoVisible(bool bVisible);
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//<2F><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD>״̬;
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void setRoomCreate(bool bVisible);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><D7BC>״̬;
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void setZhuangVisible(bool bVisible);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><D7BC>״̬;
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void setReadyVisible(bool bVisible);
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//<2F><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>״̬;
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void setOfflineVisible(bool bVisible);
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//<2F><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD><EFBFBD>־״̬;
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void setOwnerVisible(bool bVisible);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>й<EFBFBD>״̬;
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void setTrustVisible(bool bVisible);
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//<2F><><EFBFBD>»<EFBFBD><C2BB><EFBFBD>;
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void updateScore();
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//<2F><><EFBFBD>û<EFBFBD><C3BB>ֻ<EFBFBD><D6BB><EFBFBD>
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void setUnionScore(SCORE lscore);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD>;
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void addChild(Node* pNode);
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//ת<><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ;
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Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
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//<2F><>ȡ<C8A1><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Vec2 getReadyWorldPos();
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//<2F><>ȡͷ<C8A1><CDB7>λ<EFBFBD><CEBB>;
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Vec2 getHeadPos();
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Texture2D* GetTextureHead();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>;
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Node* getRootNode() { return m_pRootLayout; }
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private:
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uint8 m_cbViewID; //<2F><>ͼID;
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Node* m_pRootLayout; //<2F><><EFBFBD>ڵ<EFBFBD>;
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ImageView* m_pImgChatView; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Text* m_pTxtChatInfo; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Node* m_pVoiceBubble; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Sprite* m_pSprVoiceAni; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Text* m_pTxtNickName; //<2F>dz<EFBFBD>;
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Text* m_pTxtScore; //<2F><><EFBFBD><EFBFBD>;
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Text* m_pTxtUnionName; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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Text* m_pTxtExp; //<2F><><EFBFBD><EFBFBD>;
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Sprite* m_pSprHead; //ͷ<><CDB7>;
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Sprite* m_pSprOper; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ;
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Sprite* m_pSprOffline; //<2F><><EFBFBD>߱<EFBFBD>־;
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Sprite* m_pSprOwner; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־;
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Sprite* m_pSpZhuang; //ׯ<>ұ<EFBFBD>ʶ;
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bool m_bReady; //<2F>Ƿ<EFBFBD><EFBFBD><D7BC>;
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SCORE m_UnionScore; //<2F><><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>;
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bool m_IsUnionGoldOpen; //<2F>Ƿ<EFBFBD><C7B7>ǻ<EFBFBD><C7BB>ֳ<EFBFBD>;
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};
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}
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