306 lines
9.2 KiB
C
306 lines
9.2 KiB
C
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#pragma once
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#include "cocos2d.h"
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#include "ui/CocosGUI.h"
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#include "GamePlayer.h"
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#include "IndividualMission.h"
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#include "GameMission.h"
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#include "ChatScene.h"
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#include "types.h"
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#include "YvVoiceManager.hpp"
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#include "YVTool.h"
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#include "SystemNotice.h"
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#include "SelectShareScene.h"
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using namespace YVSDK;
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#define addNetCBDefine(iSubCommand,pScence,pCallBack) \
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addNetCB(iSubCommand,pScence,CC_CALLBACK_2(pCallBack,pScence),#pCallBack)
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USING_NS_CC;
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//<2F>Ա<EFBFBD>ö<EFBFBD><C3B6>
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enum enSex { enNull, enMan, enWoman };
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#define Max_Zorder 100
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// localZOrder <20>㼶
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enum ZOrder
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{
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ZO_DEFAULT = 0, // Ĭ<><C4AC>
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ZO_CARDMANAGER, // <20>齫<EFBFBD><E9BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ZO_UPDOWN, // <20><><EFBFBD>·<EFBFBD>
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ZO_ANI, // <20><><EFBFBD><EFBFBD>
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ZO_TRUSTEE, // <20>й<EFBFBD>
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ZO_END, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ZO_PRIVATE, // ˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
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};
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//////////////////////////////////////////////////////////////////////////
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// <20><><EFBFBD><EFBFBD><EFBFBD>ṹ;
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struct tagCloudVoice
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{
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uint32 dwUserID;
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std::string strFileID;
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tagCloudVoice()
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{
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dwUserID = 0;
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strFileID = "";
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}
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tagCloudVoice(const tagCloudVoice& c)
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{
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dwUserID = c.dwUserID;
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strFileID = c.strFileID;
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}
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void StreamValue(DataStream& kData, bool bSend)
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{
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Stream_VALUE(dwUserID);
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Stream_VALUE(strFileID);
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}
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};
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//////////////////////////////////////////////////////////////////////////
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class GameFrameBase
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:public Scene
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,public IClientKernelSink
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,public IIndividualMissionSink
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, public YVSDK::YVListern::YVUpLoadFileListern
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{
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public:
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struct NET_CBInfo
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{
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NET_CBInfo():pSrc1(NULL)
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{
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}
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int32 iIdex;
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cocos2d::Ref* pSrc1;
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std::string kCallFunName;
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std::function<void(void*,int)> pCallBack;
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};
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typedef std::vector<NET_CBInfo> NET_CBInfoList;
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public:
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GameFrameBase();
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~GameFrameBase();
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virtual bool init(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
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virtual void onEnterTransitionDidFinish(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɻص<C9BB>
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virtual void onExit(); // <20><><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><CBB3>ص<EFBFBD>
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virtual void ExitGame();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD>¼<EFBFBD>
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void onEventContinueGame(EventCustom* event);
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void onEventUserChat(EventCustom* event);
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void onEventUserFace(EventCustom* event);
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//<2F>˳<EFBFBD><CBB3><EFBFBD>ť
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void onClickExitGameButton(cocos2d::Ref*);
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// <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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void onButtonWeiXinImagic(Ref*);
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// <20><>ʱ<EFBFBD><CAB1>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>
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void onGetNetWorkTime(float delta);
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//<2F><><EFBFBD>ƽӿ<C6BD>
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public:
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//<2F><><EFBFBD><EFBFBD>
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virtual void clearInfo();
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//<2F>ر<EFBFBD><D8B1><EFBFBD>Ϸ
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virtual void CloseGameClient();
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//<2F><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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virtual void ReconnectServer();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѵ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿ͻ<C2BF><CDBB><EFBFBD><EFBFBD>ղ<EFBFBD><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC>Ϣδ<CFA2>ܸ<EFBFBD><DCB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ)
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virtual void ResetTable() = 0;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ)
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virtual void ResetAllData() = 0;
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//<2F><>ͼ<EFBFBD><CDBC><EFBFBD>Ӻ<EFBFBD>
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virtual WORD SwitchViewChairID(WORD wChairID)=0;
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>;
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virtual const std::string getShortChatSoundPath(uint8 cbGender, int nIndex);
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//<2F><>Ϸ<EFBFBD>¼<EFBFBD>
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public:
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//<2F>Թ<EFBFBD><D4B9><EFBFBD>Ϣ
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virtual bool OnEventLookonMode(void* data, int dataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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virtual bool OnEventSceneMessage(uint8 cbGameStatus, bool bLookonUser, void* data, int dataSize);
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//<2F><>Ϸ<EFBFBD><CFB7>Ϣ
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virtual bool OnEventGameMessage(int sub, void* data, int dataSize);
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//<2F><><EFBFBD>ͺ<EFBFBD><CDBA><EFBFBD>
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bool SendSocketData(uint16 wSubCmdID);
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//<2F><><EFBFBD>ͺ<EFBFBD><CDBA><EFBFBD>
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bool SendSocketData(uint16 wSubCmdID, void * data, uint16 dataSize);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><D7BC><EFBFBD><EFBFBD>Ϣ
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bool SendUserReady();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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void addNetCB(int iIdex,cocos2d::Ref* pScence,std::function<void(void*,int)> pCallBack,std::string kCallName);
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//<2F>û<EFBFBD><C3BB>¼<EFBFBD>
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public:
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnEventUserEnter(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnEventUserEnter(GamePlayer * pPlayer){};
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//<2F>û<EFBFBD><C3BB>뿪
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virtual void OnEventUserLeave(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD><C3BB>뿪;
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virtual void OnEventUserLeave(GamePlayer * pPlayer){};
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnEventUserScore(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD>״̬
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virtual void OnEventUserStatus(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD>״̬
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virtual void OnEventUserStatus(GamePlayer * pPlayer){};
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual void OnEventUserAttrib(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD>ͷ<EFBFBD><CDB7>
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virtual void OnEventCustomFace(IClientUserItem * pIClientUserItem, bool bLookonUser);
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//<2F>û<EFBFBD>ͷ<EFBFBD><CDB7>HTTP
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virtual void onGPAccountInfoHttpIP(uint32 dwUserID, std::string strIP,std::string strHttp);
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//<2F>û<EFBFBD>λ<EFBFBD><CEBB>
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virtual void onEventUserLocation(IClientUserItem * pIClientUserItem, CMD_GF_S_UserLocation* pLocation);
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//˽<>˷<EFBFBD>
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public:
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virtual void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info* pNetInfo)=0;
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virtual void OnSocketSubPrivateEnd(void* data, int dataSize) = 0;
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virtual void OnSocketSubPrivateDismissInfo(CMD_GF_Private_Dismiss_Info* pNetInfo) = 0;
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virtual void OnSocketSubPrivateDismissResult(CMD_GF_Private_Dismiss_Result* pNetInfo) = 0;
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virtual void OnSocketSubPrivateScoreInfo(CMD_GF_Private_Score_Info* pNetInfo);
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virtual void onEventDismissRoom(cocos2d::EventCustom *event); // <20><>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD>
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virtual void onEventAgreeDismissRoom(bool bAgree = true); // ͬ<><CDAC><EFBFBD><EFBFBD>ɢ<EFBFBD><C9A2><EFBFBD><EFBFBD>
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virtual void EventLeaveGame(cocos2d::EventCustom *event); // <20>뿪<EFBFBD><EBBFAA>Ϸ<EFBFBD>¼<EFBFBD>
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virtual void PrivateRoomEnd(); // ˽<>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>);
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virtual void onEventAutoUserReady(cocos2d::EventCustom *event); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><D7BC>
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public:
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virtual bool OnSocketSubUserChat(void* data, int dataSize); //<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual bool OnSocketSubUserFace(void* data, int dataSize); //<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual bool RevTalkFile(void* data,int dataSize); //<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual bool ShowUserFace(CMD_GF_S_UserExpression* pUserFace); //<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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virtual Animation* LoadFaceAnimations(uint16 wItemIndex);
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virtual void showVoiceTip();
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virtual void hideVoiceTip(const char *filePath);
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virtual void SetSystemNode(ImageView* img); //<2F><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD><EFBFBD>ؼ<EFBFBD>
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virtual bool OnSocketSubGameSystemMessage(void* data, int dataSize); //ϵͳ<CFB5><CDB3>Ϣ
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virtual void ShowRollMessage(const std::string& message, int repeat = 0, bool bForever = false);
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bool OnSocketSubNetWorkTime(void* data, int dataSize);
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protected:
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GamePlayer* getPoolPlayer(IClientUserItem * pIClientUserItem);
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virtual GamePlayer* CreatePlayer(IClientUserItem * pIClientUserItem);
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virtual void DeletePlayer(GamePlayer* pPlayer);
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public:
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virtual void upSelfPlayerInfo() = 0;
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virtual void OnUserScore(GamePlayer* pPlayer) = 0; // <20><><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>
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virtual Vec2 GetPlayerPosByUserID(uint32 wUserID) = 0;
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public:
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GamePlayer* getGamePlayerByUserItem(IClientUserItem * pIClientUserItem);
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GamePlayer* getPlayerByChairID( uint16 wChairID );
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GamePlayer* getPlayerByUserID( uint32 wUserID );
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void addGamePlayerToList(GamePlayer* pPlayer);
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void removeGamePlayerToList(GamePlayer* pPlayer);
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GamePlayer* getSelfGamePlayer();
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uint16 getSelfChairID();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void hideAllPlayerVoiceBubble();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ;
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IClientUserItem * GetMeUserItem();
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//<2F><>ȡͬ<C8A1><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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IClientUserItem * GetTableUserItem(uint16 wChariID);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӷ<EFBFBD><D3B7><EFBFBD><EFBFBD><EFBFBD>;
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void SetServerItem(CGameServerItem* pServerItem);
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//<2F><><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void loadShortChat(const std::string& strFilePath);
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>;
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const std::vector<std::string>& getShortChatList();
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//<2F><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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std::string getShortChatInfoByIndex(int nIndex);
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//¼<><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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public:
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bool SetGameRecord(DataStream &kDataStream); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ¼<CFB7><C2BC><EFBFBD><EFBFBD>Դ;
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void SetMainGameID(DWORD dwGameID, bool isGameRecord); // <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD>ӽ<EFBFBD>;
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void uiMenuInit(); // <20>˵<EFBFBD><CBB5><EFBFBD>ʼ<EFBFBD><CABC>;
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bool StartRecord(WORD wGamePlayer); // <20><><EFBFBD><EFBFBD>¼<EFBFBD><C2BC>;
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void LeftRecordAction(Ref* ref); // <20><>;
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void RightRecordAction(Ref* ref); // <20><>;
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virtual void NextRecordAction(float dt) = 0; // <20><><EFBFBD><EFBFBD>Ϸʵ<CFB7><CAB5>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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virtual void StartGameRecord() = 0; // <20><><EFBFBD><EFBFBD>Ϸ<EFBFBD>н<EFBFBD><D0BD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>;
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// <20><><EFBFBD><EFBFBD>;
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public:
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// <20>ϴ<EFBFBD><CFB4><EFBFBD><EFBFBD><EFBFBD>;
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virtual void onUpLoadFileListern(YVSDK::UpLoadFileRespond*);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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void onPlayFinish();
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protected:
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GamePlayer* m_pSelfPlayer; // <20>Լ<EFBFBD><D4BC><EFBFBD>Ϣ
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std::vector<GamePlayer*> m_kPlayers; // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
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std::vector<GamePlayer*> m_kPoolPlayer;
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NET_CBInfoList m_kCBInfoList;
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GameMission m_kGameMission; // <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CMD_GF_C_PingTime m_PingTime; // PING
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long long m_llNetWorkTime; // PINGʱ<47><CAB1>
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public:
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bool m_bPrivateEnd; // ˽<>˳<EFBFBD><CBB3>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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ChatLayer* m_pChatLayer; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Text* m_txtNetWorkTime; // <20><><EFBFBD><EFBFBD><EFBFBD>ӳ<EFBFBD>ʱ<EFBFBD><CAB1>
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ImageView* m_SystemInfo; // ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD>
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SystemNotice* m_PlatformNotic;
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CMD_GF_Private_Score_Info m_PrivateScoreInfo;
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// ¼<><C2BC><EFBFBD><EFBFBD>Դ
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protected:
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Node* m_pMeunNOde; // <20><><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>
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Button* m_btnExit; // <20>˳<EFBFBD>¼<EFBFBD><C2BC>
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Sprite* m_sprRepBg; // <20><><EFBFBD>ܰ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>;
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Button* m_btnBackWard; // <20><><EFBFBD><EFBFBD>
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Button* m_btnForward; // <20><><EFBFBD><EFBFBD>
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Button* m_btnPlay; // <20><><EFBFBD><EFBFBD>
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Button* m_btnPause; // ֹͣ
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Text* m_txtRecordPercent; // <20><><EFBFBD>Ž<EFBFBD><C5BD><EFBFBD>;
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tagGameRecord m_GameRecord; // <20><>Ϸ<EFBFBD><CFB7>¼
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int m_iActRecordIdex;
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float m_RecordTime;
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uint16 m_wRecordSelfChairID;
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uint32 m_wMainGameID; // <20><><EFBFBD>ӽ<EFBFBD>GAMEID
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bool m_IsGameRecord; // <20>Ƿ<EFBFBD><C7B7><EFBFBD>¼<EFBFBD><C2BC>ģʽ;
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float m_fLocationTimer; // λ<>ü<EFBFBD><C3BC><EFBFBD>ʱ<EFBFBD><CAB1>;
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std::list<std::string> m_VoiceList; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>;
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std::map<std::string, WORD> m_voicechairid; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>;
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float m_fMusicVolume; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
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std::vector<std::string> m_vecShortChatList; // <20><><EFBFBD>ݶ<EFBFBD><DDB6><EFBFBD>;
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};
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