背景和头像缺失
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cocos2d/cocos/2d/CCMenu.h
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211
cocos2d/cocos/2d/CCMenu.h
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_H_
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#define __CCMENU_H_
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#include "2d/CCMenuItem.h"
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#include "2d/CCLayer.h"
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#include "base/CCValue.h"
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NS_CC_BEGIN
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class Touch;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @brief A Menu for touch handling.
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*
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* Features and Limitation:
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* - You can add MenuItem objects in runtime using addChild.
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* - But the only accepted children are MenuItem objects.
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*/
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class CC_DLL Menu : public Layer
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{
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public:
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/**
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* Menu state, it's used internally.
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*/
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enum class State
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{
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WAITING,
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TRACKING_TOUCH,
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};
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/**
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*@brief Creates an empty Menu.
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*/
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static Menu* create();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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// VS2013 does not support nullptr in variable args lists and variadic templates are also not supported.
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typedef MenuItem* M;
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static Menu* create(M m1, std::nullptr_t listEnd) { return variadicCreate(m1, NULL); }
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static Menu* create(M m1, M m2, std::nullptr_t listEnd) { return variadicCreate(m1, m2, NULL); }
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static Menu* create(M m1, M m2, M m3, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, m9, NULL); }
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static Menu* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, NULL); }
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// On WP8 for lists longer than 10 items, use createWithArray or variadicCreate with NULL as the last argument.
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static Menu* variadicCreate(MenuItem* item, ...);
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#else
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/** Creates a Menu with MenuItem objects. */
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static Menu* create(MenuItem* item, ...) CC_REQUIRES_NULL_TERMINATION;
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#endif
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/**
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* Creates a Menu with a Array of MenuItem objects.
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* @js NA
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*/
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static Menu* createWithArray(const Vector<MenuItem*>& arrayOfItems);
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/**
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* Creates a Menu with it's item, then use addChild() to add
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* other items. It is used for script, it can't init with undetermined
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* number of variables.
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* @js NA
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*/
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static Menu* createWithItem(MenuItem* item);
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/** Creates a Menu with MenuItem objects.
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* @js NA
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*/
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static Menu* createWithItems(MenuItem *firstItem, va_list args);
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/** Align items vertically. */
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void alignItemsVertically();
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/** Align items vertically with padding.
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@since v0.7.2
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*/
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void alignItemsVerticallyWithPadding(float padding);
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/** Align items horizontally. */
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void alignItemsHorizontally();
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/** Align items horizontally with padding.
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@since v0.7.2
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*/
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void alignItemsHorizontallyWithPadding(float padding);
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/** Align items in rows of columns. */
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void alignItemsInColumns(int columns, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Align items in rows of columns. */
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void alignItemsInColumns(int columns, va_list args);
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/** Align items in array of columns.
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* @js NA
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*/
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void alignItemsInColumnsWithArray(const ValueVector& rows);
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/** Align items in columns of rows. */
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void alignItemsInRows(int rows, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Align items in columns of rows. */
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void alignItemsInRows(int rows, va_list args);
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/** Align items in array of rows.
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* @js NA
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*/
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void alignItemsInRowsWithArray(const ValueVector& columns);
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/**
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* Determines if the menu is enable.
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* @see `setEnabled(bool)`.
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* @return whether the menu is enabled or not.
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*/
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virtual bool isEnabled() const { return _enabled; }
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/**
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* Set whether the menu is visible.
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* The default value is true, a menu is default to visible.
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*@param value true if menu is enable, false if menu is disable.
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*/
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virtual void setEnabled(bool value) { _enabled = value; };
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virtual bool onTouchBegan(Touch* touch, Event* event) override;
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virtual void onTouchEnded(Touch* touch, Event* event) override;
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virtual void onTouchCancelled(Touch* touch, Event* event) override;
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virtual void onTouchMoved(Touch* touch, Event* event) override;
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// overrides
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virtual void removeChild(Node* child, bool cleanup) override;
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virtual void addChild(Node * child) override;
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virtual void addChild(Node * child, int zOrder) override;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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virtual void addChild(Node * child, int zOrder, const std::string &name) override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) const override { return false;}
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virtual std::string getDescription() const override;
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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Menu() : _selectedItem(nullptr), _selectedWithCamera(nullptr) {}
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virtual ~Menu();
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/** initializes an empty Menu */
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bool init() override;
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/** initializes a Menu with a NSArray of MenuItem objects */
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bool initWithArray(const Vector<MenuItem*>& arrayOfItems);
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protected:
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/** whether or not the menu will receive events */
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bool _enabled;
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virtual MenuItem* getItemForTouch(Touch * touch, const Camera *camera);
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State _state;
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MenuItem *_selectedItem;
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const Camera *_selectedWithCamera;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Menu);
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};
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// end of _2d group
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/// @}
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NS_CC_END
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#endif//__CCMENU_H_
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