背景和头像缺失
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/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "tinyxml2/tinyxml2.h"
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#include "flatbuffers/flatbuffers.h"
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#include "cocostudio/WidgetReader/SkeletonReader/CSBoneBinary_generated.h"
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#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "cocostudio/CSParseBinary_generated.h"
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#include "cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
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#include "cocostudio/ActionTimeline/CCSkeletonNode.h"
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USING_NS_CC;
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USING_NS_TIMELINE;
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using namespace cocostudio;
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using namespace flatbuffers;
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IMPLEMENT_CLASS_NODE_READER_INFO(SkeletonNodeReader)
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SkeletonNodeReader::SkeletonNodeReader()
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{
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}
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SkeletonNodeReader::~SkeletonNodeReader()
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{
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}
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static SkeletonNodeReader* _instanceSkeletonNodeReader = nullptr;
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SkeletonNodeReader* SkeletonNodeReader::getInstance()
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{
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if (_instanceSkeletonNodeReader == nullptr)
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{
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_instanceSkeletonNodeReader = new (std::nothrow) SkeletonNodeReader();
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}
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return _instanceSkeletonNodeReader;
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}
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void SkeletonNodeReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceSkeletonNodeReader);
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}
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cocos2d::Node* SkeletonNodeReader::createNodeWithFlatBuffers(const flatbuffers::Table *nodeOptions)
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{
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auto bone = SkeletonNode::create();
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// self options
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auto options = (flatbuffers::BoneOptions*)nodeOptions;
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setPropsWithFlatBuffers(bone, (Table*)options);
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// super options (node)
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(bone, (Table*)options->nodeOptions());
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return bone;
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}
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