背景和头像缺失
This commit is contained in:
490
cocos2d/cocos/platform/android/CCFileUtils-android.cpp
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490
cocos2d/cocos/platform/android/CCFileUtils-android.cpp
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#include "CCFileUtils-android.h"
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#include "platform/CCCommon.h"
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#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
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#include "android/asset_manager.h"
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#include "android/asset_manager_jni.h"
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#include "jni/CocosPlayClient.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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#define LOG_TAG "CCFileUtils-android.cpp"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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using namespace std;
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NS_CC_BEGIN
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AAssetManager* FileUtilsAndroid::assetmanager = nullptr;
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void FileUtilsAndroid::setassetmanager(AAssetManager* a) {
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if (nullptr == a) {
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LOGD("setassetmanager : received unexpected nullptr parameter");
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return;
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}
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cocos2d::FileUtilsAndroid::assetmanager = a;
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}
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FileUtils* FileUtils::getInstance()
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{
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if (s_sharedFileUtils == nullptr)
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{
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s_sharedFileUtils = new FileUtilsAndroid();
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if(!s_sharedFileUtils->init())
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{
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delete s_sharedFileUtils;
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s_sharedFileUtils = nullptr;
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CCLOG("ERROR: Could not init CCFileUtilsAndroid");
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}
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}
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return s_sharedFileUtils;
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}
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FileUtilsAndroid::FileUtilsAndroid()
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{
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}
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FileUtilsAndroid::~FileUtilsAndroid()
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{
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}
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bool FileUtilsAndroid::init()
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{
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cocosplay::lazyInit();
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if (cocosplay::isEnabled() && !cocosplay::isDemo())
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{
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_defaultResRootPath = cocosplay::getGameRoot();
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}
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else
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{
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_defaultResRootPath = "assets/";
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}
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return FileUtils::init();
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}
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std::string FileUtilsAndroid::getNewFilename(const std::string &filename) const
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{
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std::string newFileName = FileUtils::getNewFilename(filename);
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// ../xxx do not fix this path
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auto pos = newFileName.find("../");
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if (pos == std::string::npos || pos == 0)
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{
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return newFileName;
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}
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std::vector<std::string> v(3);
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v.resize(0);
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auto change = false;
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size_t size = newFileName.size();
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size_t idx = 0;
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bool noexit = true;
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while (noexit)
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{
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pos = newFileName.find('/', idx);
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std::string tmp;
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if (pos == std::string::npos)
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{
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tmp = newFileName.substr(idx, size - idx);
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noexit = false;
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}else
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{
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tmp = newFileName.substr(idx, pos - idx + 1);
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}
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auto t = v.size();
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if (t > 0 && v[t-1].compare("../") != 0 &&
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(tmp.compare("../") == 0 || tmp.compare("..") == 0))
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{
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v.pop_back();
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change = true;
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}else
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{
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v.push_back(tmp);
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}
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idx = pos + 1;
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}
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if (change)
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{
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newFileName.clear();
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for (auto &s : v)
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{
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newFileName.append(s);
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}
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}
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return newFileName;
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}
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bool FileUtilsAndroid::isFileExistInternal(const std::string& strFilePath) const
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{
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if (strFilePath.empty())
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{
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return false;
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}
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if (cocosplay::isEnabled() && !cocosplay::isDemo())
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{
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return cocosplay::fileExists(strFilePath);
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}
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bool bFound = false;
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// Check whether file exists in apk.
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if (strFilePath[0] != '/')
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{
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const char* s = strFilePath.c_str();
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// Found "assets/" at the beginning of the path and we don't want it
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if (strFilePath.find(_defaultResRootPath) == 0) s += strlen("assets/");
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if (FileUtilsAndroid::assetmanager) {
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AAsset* aa = AAssetManager_open(FileUtilsAndroid::assetmanager, s, AASSET_MODE_UNKNOWN);
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if (aa)
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{
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bFound = true;
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AAsset_close(aa);
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} else {
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// CCLOG("[AssetManager] ... in APK %s, found = false!", strFilePath.c_str());
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}
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}
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}
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else
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{
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FILE *fp = fopen(strFilePath.c_str(), "r");
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if(fp)
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{
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bFound = true;
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fclose(fp);
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}
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}
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return bFound;
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}
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bool FileUtilsAndroid::isDirectoryExistInternal(const std::string& dirPath) const
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{
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if (dirPath.empty())
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{
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return false;
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}
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const char* s = dirPath.c_str();
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bool startWithAssets = (dirPath.find("assets/") == 0);
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int lenOfAssets = 7;
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std::string tmpStr;
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if (cocosplay::isEnabled() && !cocosplay::isDemo())
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{
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// redirect assets/*** path to cocosplay resource dir
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tmpStr.append(_defaultResRootPath);
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if ('/' != tmpStr[tmpStr.length() - 1])
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{
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tmpStr += '/';
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}
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tmpStr.append(s + lenOfAssets);
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}
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// find absolute path in flash memory
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if (s[0] == '/')
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{
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CCLOG("find in flash memory dirPath(%s)", s);
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struct stat st;
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if (stat(s, &st) == 0)
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{
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return S_ISDIR(st.st_mode);
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}
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}
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// find it in apk's assets dir
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// Found "assets/" at the beginning of the path and we don't want it
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CCLOG("find in apk dirPath(%s)", s);
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if (startWithAssets)
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{
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s += lenOfAssets;
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}
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if (FileUtilsAndroid::assetmanager)
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{
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AAssetDir* aa = AAssetManager_openDir(FileUtilsAndroid::assetmanager, s);
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if (aa && AAssetDir_getNextFileName(aa))
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{
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AAssetDir_close(aa);
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return true;
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}
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}
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return false;
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}
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bool FileUtilsAndroid::isAbsolutePath(const std::string& strPath) const
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{
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// On Android, there are two situations for full path.
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// 1) Files in APK, e.g. assets/path/path/file.png
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// 2) Files not in APK, e.g. /data/data/org.cocos2dx.hellocpp/cache/path/path/file.png, or /sdcard/path/path/file.png.
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// So these two situations need to be checked on Android.
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if (strPath[0] == '/' || strPath.find(_defaultResRootPath) == 0)
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{
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return true;
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}
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return false;
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}
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Data FileUtilsAndroid::getData(const std::string& filename, bool forString)
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{
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if (filename.empty())
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{
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return Data::Null;
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}
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unsigned char* data = nullptr;
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ssize_t size = 0;
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string fullPath = fullPathForFilename(filename);
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cocosplay::updateAssets(fullPath);
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if (fullPath[0] != '/')
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{
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string relativePath = string();
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size_t position = fullPath.find("assets/");
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if (0 == position) {
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// "assets/" is at the beginning of the path and we don't want it
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relativePath += fullPath.substr(strlen("assets/"));
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} else {
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relativePath += fullPath;
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}
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CCLOGINFO("relative path = %s", relativePath.c_str());
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if (nullptr == FileUtilsAndroid::assetmanager) {
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LOGD("... FileUtilsAndroid::assetmanager is nullptr");
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return Data::Null;
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}
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// read asset data
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AAsset* asset =
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AAssetManager_open(FileUtilsAndroid::assetmanager,
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relativePath.c_str(),
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AASSET_MODE_UNKNOWN);
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if (nullptr == asset) {
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LOGD("asset is nullptr");
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return Data::Null;
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}
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off_t fileSize = AAsset_getLength(asset);
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if (forString)
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{
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data = (unsigned char*) malloc(fileSize + 1);
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data[fileSize] = '\0';
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}
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else
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{
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data = (unsigned char*) malloc(fileSize);
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}
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int bytesread = AAsset_read(asset, (void*)data, fileSize);
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size = bytesread;
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AAsset_close(asset);
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}
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else
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{
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do
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{
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// read rrom other path than user set it
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//CCLOG("GETTING FILE ABSOLUTE DATA: %s", filename);
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const char* mode = nullptr;
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if (forString)
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mode = "rt";
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else
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mode = "rb";
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FILE *fp = fopen(fullPath.c_str(), mode);
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CC_BREAK_IF(!fp);
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long fileSize;
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fseek(fp,0,SEEK_END);
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fileSize = ftell(fp);
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fseek(fp,0,SEEK_SET);
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if (forString)
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{
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data = (unsigned char*) malloc(fileSize + 1);
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data[fileSize] = '\0';
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}
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else
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{
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data = (unsigned char*) malloc(fileSize);
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}
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fileSize = fread(data,sizeof(unsigned char), fileSize,fp);
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fclose(fp);
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size = fileSize;
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} while (0);
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}
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Data ret;
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if (data == nullptr || size == 0)
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{
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std::string msg = "Get data from file(";
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msg.append(filename).append(") failed!");
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CCLOG("%s", msg.c_str());
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}
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else
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{
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ret.fastSet(data, size);
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cocosplay::notifyFileLoaded(fullPath);
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}
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return ret;
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}
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std::string FileUtilsAndroid::getStringFromFile(const std::string& filename)
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{
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Data data = getData(filename, true);
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if (data.isNull())
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return "";
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std::string ret((const char*)data.getBytes());
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return ret;
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}
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Data FileUtilsAndroid::getDataFromFile(const std::string& filename)
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{
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return getData(filename, false);
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}
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unsigned char* FileUtilsAndroid::getFileData(const std::string& filename, const char* mode, ssize_t * size)
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{
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unsigned char * data = 0;
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if ( filename.empty() || (! mode) )
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{
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return 0;
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}
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string fullPath = fullPathForFilename(filename);
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cocosplay::updateAssets(fullPath);
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if (fullPath[0] != '/')
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{
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string relativePath = string();
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size_t position = fullPath.find("assets/");
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if (0 == position) {
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// "assets/" is at the beginning of the path and we don't want it
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relativePath += fullPath.substr(strlen("assets/"));
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} else {
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relativePath += fullPath;
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}
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LOGD("relative path = %s", relativePath.c_str());
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if (nullptr == FileUtilsAndroid::assetmanager) {
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LOGD("... FileUtilsAndroid::assetmanager is nullptr");
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return nullptr;
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}
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// read asset data
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AAsset* asset =
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AAssetManager_open(FileUtilsAndroid::assetmanager,
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relativePath.c_str(),
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AASSET_MODE_UNKNOWN);
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if (nullptr == asset) {
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LOGD("asset is nullptr");
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return nullptr;
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}
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off_t fileSize = AAsset_getLength(asset);
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data = (unsigned char*) malloc(fileSize);
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int bytesread = AAsset_read(asset, (void*)data, fileSize);
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if (size)
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{
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*size = bytesread;
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}
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AAsset_close(asset);
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}
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else
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{
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do
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{
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// read rrom other path than user set it
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//CCLOG("GETTING FILE ABSOLUTE DATA: %s", filename);
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FILE *fp = fopen(fullPath.c_str(), mode);
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CC_BREAK_IF(!fp);
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long fileSize;
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fseek(fp,0,SEEK_END);
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fileSize = ftell(fp);
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fseek(fp,0,SEEK_SET);
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data = (unsigned char*) malloc(fileSize);
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fileSize = fread(data,sizeof(unsigned char), fileSize,fp);
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fclose(fp);
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if (size)
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{
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*size = fileSize;
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}
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} while (0);
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}
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if (! data)
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{
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std::string msg = "Get data from file(";
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msg.append(filename).append(") failed!");
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CCLOG("%s", msg.c_str());
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}
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else
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{
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cocosplay::notifyFileLoaded(fullPath);
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}
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return data;
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}
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string FileUtilsAndroid::getWritablePath() const
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{
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// Fix for Nexus 10 (Android 4.2 multi-user environment)
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// the path is retrieved through Java Context.getCacheDir() method
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string dir("");
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string tmp = getFileDirectoryJNI();
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if (tmp.length() > 0)
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{
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dir.append(tmp).append("/");
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return dir;
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}
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else
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{
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return "";
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}
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}
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NS_CC_END
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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