背景和头像缺失
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206
cocos2d/cocos/scripting/lua-bindings/script/framework/audio.lua
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206
cocos2d/cocos/scripting/lua-bindings/script/framework/audio.lua
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--[[
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Copyright (c) 2011-2014 chukong-inc.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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]]
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local audio = {}
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local engine = cc.SimpleAudioEngine:getInstance()
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function audio.getMusicVolume()
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local volume = engine:getMusicVolume()
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if DEBUG > 1 then
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printf("[audio] getMusicVolume() - volume: %0.2f", volume)
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end
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return volume
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end
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function audio.setMusicVolume(volume)
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volume = checknumber(volume)
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if DEBUG > 1 then
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printf("[audio] setMusicVolume() - volume: %0.2f", volume)
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end
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engine:setMusicVolume(volume)
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end
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function audio.preloadMusic(filename)
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assert(filename, "audio.preloadMusic() - invalid filename")
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if DEBUG > 1 then
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printf("[audio] preloadMusic() - filename: %s", tostring(filename))
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end
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engine:preloadMusic(filename)
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end
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function audio.playMusic(filename, isLoop)
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assert(filename, "audio.playMusic() - invalid filename")
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if type(isLoop) ~= "boolean" then isLoop = true end
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audio.stopMusic()
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if DEBUG > 1 then
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printf("[audio] playMusic() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
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end
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engine:playMusic(filename, isLoop)
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end
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function audio.stopMusic(isReleaseData)
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isReleaseData = checkbool(isReleaseData)
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if DEBUG > 1 then
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printf("[audio] stopMusic() - isReleaseData: %s", tostring(isReleaseData))
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end
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engine:stopMusic(isReleaseData)
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end
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function audio.pauseMusic()
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if DEBUG > 1 then
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printf("[audio] pauseMusic()")
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end
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engine:pauseMusic()
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end
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function audio.resumeMusic()
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if DEBUG > 1 then
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printf("[audio] resumeMusic()")
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end
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engine:resumeMusic()
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end
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function audio.rewindMusic()
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if DEBUG > 1 then
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printf("[audio] rewindMusic()")
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end
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engine:rewindMusic()
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end
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function audio.isMusicPlaying()
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local ret = engine:isMusicPlaying()
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if DEBUG > 1 then
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printf("[audio] isMusicPlaying() - ret: %s", tostring(ret))
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end
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return ret
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end
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function audio.getSoundsVolume()
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local volume = engine:getEffectsVolume()
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if DEBUG > 1 then
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printf("[audio] getSoundsVolume() - volume: %0.1f", volume)
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end
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return volume
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end
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function audio.setSoundsVolume(volume)
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volume = checknumber(volume)
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if DEBUG > 1 then
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printf("[audio] setSoundsVolume() - volume: %0.1f", volume)
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end
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engine:setEffectsVolume(volume)
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end
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function audio.playSound(filename, isLoop)
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if not filename then
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printError("audio.playSound() - invalid filename")
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return
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end
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if type(isLoop) ~= "boolean" then isLoop = false end
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if DEBUG > 1 then
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printf("[audio] playSound() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
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end
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return engine:playEffect(filename, isLoop)
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end
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function audio.pauseSound(handle)
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if not handle then
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printError("audio.pauseSound() - invalid handle")
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return
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end
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if DEBUG > 1 then
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printf("[audio] pauseSound() - handle: %s", tostring(handle))
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end
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engine:pauseEffect(handle)
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end
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function audio.pauseAllSounds()
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if DEBUG > 1 then
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printf("[audio] pauseAllSounds()")
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end
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engine:pauseAllEffects()
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end
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function audio.resumeSound(handle)
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if not handle then
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printError("audio.resumeSound() - invalid handle")
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return
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end
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if DEBUG > 1 then
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printf("[audio] resumeSound() - handle: %s", tostring(handle))
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end
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engine:resumeEffect(handle)
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end
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function audio.resumeAllSounds()
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if DEBUG > 1 then
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printf("[audio] resumeAllSounds()")
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end
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engine:resumeAllEffects()
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end
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function audio.stopSound(handle)
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if not handle then
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printError("audio.stopSound() - invalid handle")
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return
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end
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if DEBUG > 1 then
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printf("[audio] stopSound() - handle: %s", tostring(handle))
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end
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engine:stopEffect(handle)
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end
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function audio.stopAllSounds()
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if DEBUG > 1 then
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printf("[audio] stopAllSounds()")
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end
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engine:stopAllEffects()
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end
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audio.stopAllEffects = audio.stopAllSounds
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function audio.preloadSound(filename)
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if not filename then
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printError("audio.preloadSound() - invalid filename")
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return
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end
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if DEBUG > 1 then
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printf("[audio] preloadSound() - filename: %s", tostring(filename))
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end
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engine:preloadEffect(filename)
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end
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function audio.unloadSound(filename)
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if not filename then
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printError("audio.unloadSound() - invalid filename")
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return
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end
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if DEBUG > 1 then
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printf("[audio] unloadSound() - filename: %s", tostring(filename))
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end
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engine:unloadEffect(filename)
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end
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return audio
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