背景和头像缺失
This commit is contained in:
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/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
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The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
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||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ActionsProgressTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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ActionsProgressTests::ActionsProgressTests()
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{
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ADD_TEST_CASE(SpriteProgressToRadial);
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ADD_TEST_CASE(SpriteProgressToHorizontal);
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ADD_TEST_CASE(SpriteProgressToVertical);
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ADD_TEST_CASE(SpriteProgressToRadialMidpointChanged);
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ADD_TEST_CASE(SpriteProgressBarVarious);
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ADD_TEST_CASE(SpriteProgressBarTintAndFade);
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ADD_TEST_CASE(SpriteProgressWithSpriteFrame);
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}
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//------------------------------------------------------------------
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//
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// SpriteDemo
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//
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//------------------------------------------------------------------
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SpriteDemo::SpriteDemo(void)
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{
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}
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SpriteDemo::~SpriteDemo(void)
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{
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}
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std::string SpriteDemo::title() const
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{
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return "ActionsProgressTest";
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}
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void SpriteDemo::onEnter()
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{
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TestCase::onEnter();
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auto background = LayerColor::create(Color4B(255,0,0,255));
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addChild(background, -10);
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToRadial
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//
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//------------------------------------------------------------------
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void SpriteProgressToRadial::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to1 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto to2 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto left = ProgressTimer::create(Sprite::create(s_pathSister1));
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left->setType( ProgressTimer::Type::RADIAL );
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction( RepeatForever::create(to1));
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auto right = ProgressTimer::create(Sprite::create(s_pathBlock));
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right->setType(ProgressTimer::Type::RADIAL);
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// Makes the ridial CCW
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right->setReverseProgress(true);
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction( RepeatForever::create(to2));
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}
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std::string SpriteProgressToRadial::subtitle() const
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{
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return "ProgressTo Radial";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToHorizontal
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//
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//------------------------------------------------------------------
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void SpriteProgressToHorizontal::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to1 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto to2 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto left = ProgressTimer::create(Sprite::create(s_pathSister1));
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left->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the left since the midpoint is 0 for the x
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left->setMidpoint(Vec2(0,0));
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// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
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left->setBarChangeRate(Vec2(1, 0));
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction( RepeatForever::create(to1));
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auto right = ProgressTimer::create(Sprite::create(s_pathSister2));
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right->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the left since the midpoint is 1 for the x
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right->setMidpoint(Vec2(1, 0));
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// Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
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right->setBarChangeRate(Vec2(1, 0));
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction( RepeatForever::create(to2));
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}
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std::string SpriteProgressToHorizontal::subtitle() const
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{
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return "ProgressTo Horizontal";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToVertical
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//
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//------------------------------------------------------------------
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void SpriteProgressToVertical::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to1 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto to2 = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto left = ProgressTimer::create(Sprite::create(s_pathSister1));
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left->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left->setMidpoint(Vec2(0,0));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left->setBarChangeRate(Vec2(0, 1));
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction( RepeatForever::create(to1));
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auto right = ProgressTimer::create(Sprite::create(s_pathSister2));
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right->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right->setMidpoint(Vec2(0, 1));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right->setBarChangeRate(Vec2(0, 1));
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction( RepeatForever::create(to2));
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}
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std::string SpriteProgressToVertical::subtitle() const
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{
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return "ProgressTo Vertical";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToRadialMidpointChanged
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//
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//------------------------------------------------------------------
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void SpriteProgressToRadialMidpointChanged::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto action = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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/**
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* Our image on the left should be a radial progress indicator, clockwise
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*/
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auto left = ProgressTimer::create(Sprite::create(s_pathBlock));
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left->setType(ProgressTimer::Type::RADIAL);
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addChild(left);
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left->setMidpoint(Vec2(0.25f, 0.75f));
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left->setPosition(100, s.height/2);
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left->runAction(RepeatForever::create(action->clone()));
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/**
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* Our image on the left should be a radial progress indicator, counter clockwise
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*/
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auto right = ProgressTimer::create(Sprite::create(s_pathBlock));
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right->setType(ProgressTimer::Type::RADIAL);
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right->setMidpoint(Vec2(0.75f, 0.25f));
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/**
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* Note the reverse property (default=NO) is only added to the right image. That's how
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* we get a counter clockwise progress.
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*/
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction(RepeatForever::create(action->clone()));
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}
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std::string SpriteProgressToRadialMidpointChanged::subtitle() const
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{
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return "Radial w/ Different Midpoints";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressBarVarious
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//
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//------------------------------------------------------------------
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void SpriteProgressBarVarious::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to = Sequence::createWithTwoActions(ProgressTo::create(2, 100), ProgressTo::create(0, 0));
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auto left = ProgressTimer::create(Sprite::create(s_pathSister1));
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left->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left->setBarChangeRate(Vec2(1, 0));
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction(RepeatForever::create(to->clone()));
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auto middle = ProgressTimer::create(Sprite::create(s_pathSister2));
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middle->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle->setBarChangeRate(Vec2(1,1));
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addChild(middle);
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middle->setPosition(s.width/2, s.height/2);
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middle->runAction(RepeatForever::create(to->clone()));
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auto right = ProgressTimer::create(Sprite::create(s_pathSister2));
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right->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right->setBarChangeRate(Vec2(0, 1));
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction(RepeatForever::create(to->clone()));
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}
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std::string SpriteProgressBarVarious::subtitle() const
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{
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return "ProgressTo Bar Mid";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressBarTintAndFade
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//
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//------------------------------------------------------------------
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void SpriteProgressBarTintAndFade::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to = Sequence::createWithTwoActions(ProgressTo::create(6, 100), ProgressTo::create(0, 0));
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auto tint = Sequence::create(TintTo::create(1, 255, 0, 0),
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TintTo::create(1, 0, 255, 0),
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TintTo::create(1, 0, 0, 255),
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nullptr);
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auto fade = Sequence::create(FadeTo::create(1.0f, 0),
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FadeTo::create(1.0f, 255),
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nullptr);
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auto left = ProgressTimer::create(Sprite::create(s_pathSister1));
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left->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left->setBarChangeRate(Vec2(1, 0));
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction(RepeatForever::create(to->clone()));
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left->runAction(RepeatForever::create(tint->clone()));
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left->addChild(Label::createWithTTF("Tint", "fonts/Marker Felt.ttf", 20.0f));
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auto middle = ProgressTimer::create(Sprite::create(s_pathSister2));
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middle->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle->setBarChangeRate(Vec2(1, 1));
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addChild(middle);
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middle->setPosition(s.width/2, s.height/2);
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middle->runAction(RepeatForever::create(to->clone()));
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middle->runAction(RepeatForever::create(fade->clone()));
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middle->addChild(Label::createWithTTF("Fade", "fonts/Marker Felt.ttf", 20.0f));
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auto right = ProgressTimer::create(Sprite::create(s_pathSister2));
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right->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right->setBarChangeRate(Vec2(0, 1));
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction(RepeatForever::create(to->clone()));
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right->runAction(RepeatForever::create(tint->clone()));
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right->runAction(RepeatForever::create(fade->clone()));
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right->addChild(Label::createWithTTF("Tint and Fade", "fonts/Marker Felt.ttf", 20.0f));
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}
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std::string SpriteProgressBarTintAndFade::subtitle() const
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{
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return "ProgressTo Bar Mid";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressWithSpriteFrame
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//
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//------------------------------------------------------------------
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void SpriteProgressWithSpriteFrame::onEnter()
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{
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SpriteDemo::onEnter();
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auto s = Director::getInstance()->getWinSize();
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auto to = Sequence::createWithTwoActions(ProgressTo::create(6, 100), ProgressTo::create(0, 0));
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SpriteFrameCache::getInstance()->addSpriteFramesWithFile("zwoptex/grossini.plist");
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auto left = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_01.png"));
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left->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left->setBarChangeRate(Vec2(1, 0));
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addChild(left);
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left->setPosition(100, s.height/2);
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left->runAction(RepeatForever::create(to->clone()));
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auto middle = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_02.png"));
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middle->setType(ProgressTimer::Type::BAR);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle->setBarChangeRate(Vec2(1, 1));
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addChild(middle);
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middle->setPosition(s.width/2, s.height/2);
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middle->runAction(RepeatForever::create(to->clone()));
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auto right = ProgressTimer::create(Sprite::createWithSpriteFrameName("grossini_dance_03.png"));
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right->setType(ProgressTimer::Type::RADIAL);
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// Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right->setMidpoint(Vec2(0.5f, 0.5f));
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// Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right->setBarChangeRate(Vec2(0, 1));
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addChild(right);
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right->setPosition(s.width-100, s.height/2);
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right->runAction(RepeatForever::create(to->clone()));
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}
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std::string SpriteProgressWithSpriteFrame::subtitle() const
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{
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return "Progress With Sprite Frame";
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}
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@@ -0,0 +1,106 @@
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||||
/****************************************************************************
|
||||
Copyright (c) 2012 cocos2d-x.org
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _ACTIONS__PROGRESS_TEST_H_
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||||
#define _ACTIONS__PROGRESS_TEST_H_
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||||
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||||
#include "../BaseTest.h"
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||||
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||||
DEFINE_TEST_SUITE(ActionsProgressTests);
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||||
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||||
class SpriteDemo : public TestCase
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||||
{
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||||
public:
|
||||
SpriteDemo(void);
|
||||
~SpriteDemo(void);
|
||||
|
||||
virtual std::string title() const override;
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||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
class SpriteProgressToRadial : public SpriteDemo
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||||
{
|
||||
public:
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||||
CREATE_FUNC(SpriteProgressToRadial);
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||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressToHorizontal : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressToHorizontal);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressToVertical : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressToVertical);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressToRadialMidpointChanged : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressToRadialMidpointChanged);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressBarVarious : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressBarVarious);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressBarTintAndFade : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressBarTintAndFade);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class SpriteProgressWithSpriteFrame : public SpriteDemo
|
||||
{
|
||||
public:
|
||||
CREATE_FUNC(SpriteProgressWithSpriteFrame);
|
||||
|
||||
virtual void onEnter() override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
#endif // _ACTIONS__PROGRESS_TEST_H_
|
||||
Reference in New Issue
Block a user