背景和头像缺失
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#include "ClickAndMoveTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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enum
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{
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kTagSprite = 1,
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};
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ClickAndMoveTest::ClickAndMoveTest()
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{
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ADD_TEST_CASE(ClickAndMoveTestCase);
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}
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ClickAndMoveTestCase::ClickAndMoveTestCase()
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{
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = CC_CALLBACK_2(ClickAndMoveTestCase::onTouchBegan, this);
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listener->onTouchEnded = CC_CALLBACK_2(ClickAndMoveTestCase::onTouchEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto sprite = Sprite::create(s_pathGrossini);
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auto layer = LayerColor::create(Color4B(255,255,0,255));
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addChild(layer, -1);
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addChild(sprite, 0, kTagSprite);
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sprite->setPosition(20,150);
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sprite->runAction( JumpTo::create(4, Vec2(300,48), 100, 4) );
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layer->runAction( RepeatForever::create(
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Sequence::create(
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FadeIn::create(1),
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FadeOut::create(1),
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nullptr)
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));
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}
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bool ClickAndMoveTestCase::onTouchBegan(Touch* touch, Event *event)
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{
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return true;
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}
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void ClickAndMoveTestCase::onTouchEnded(Touch* touch, Event *event)
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{
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auto location = touch->getLocation();
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auto s = getChildByTag(kTagSprite);
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s->stopAllActions();
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s->runAction( MoveTo::create(1, Vec2(location.x, location.y) ) );
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float o = location.x - s->getPosition().x;
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float a = location.y - s->getPosition().y;
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float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
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if( a < 0 )
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{
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if( o < 0 )
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at = 180 + fabs(at);
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else
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at = 180 - fabs(at);
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}
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s->runAction( RotateTo::create(1, at) );
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}
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