背景和头像缺失
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234
cocos2d/tests/cpp-tests/Classes/ParallaxTest/ParallaxTest.cpp
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234
cocos2d/tests/cpp-tests/Classes/ParallaxTest/ParallaxTest.cpp
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#include "ParallaxTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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enum
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{
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kTagNode,
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kTagGrossini,
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};
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ParallaxTests::ParallaxTests()
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{
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ADD_TEST_CASE(Parallax1);
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ADD_TEST_CASE(Parallax2);
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ADD_TEST_CASE(Issue2572);
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}
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//------------------------------------------------------------------
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//
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// Parallax1
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//
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//------------------------------------------------------------------
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Parallax1::Parallax1()
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{
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// Top Layer, a simple image
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auto cocosImage = Sprite::create(s_Power);
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// scale the image (optional)
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cocosImage->setScale( 2.5f );
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// change the transform anchor point to 0,0 (optional)
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cocosImage->setAnchorPoint( Vec2(0,0) );
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// Middle layer: a Tile map atlas
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auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
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tilemap->releaseMap();
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// change the transform anchor to 0,0 (optional)
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tilemap->setAnchorPoint( Vec2(0, 0) );
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// Anti Aliased images
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tilemap->getTexture()->setAntiAliasTexParameters();
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// background layer: another image
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auto background = Sprite::create(s_back);
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// scale the image (optional)
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background->setScale( 1.5f );
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// change the transform anchor point (optional)
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background->setAnchorPoint( Vec2(0,0) );
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// create a void node, a parent node
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auto voidNode = ParallaxNode::create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode->addChild(background, -1, Vec2(0.4f,0.5f), Vec2::ZERO);
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// tiles are moved at a ratio of 2.2x, 1.0y
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voidNode->addChild(tilemap, 1, Vec2(2.2f,1.0f), Vec2(0,-200) );
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode->addChild(cocosImage, 2, Vec2(3.0f,2.5f), Vec2(200,800) );
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// now create some actions that will move the 'void' node
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// and the children of the 'void' node will move at different
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// speed, thus, simulation the 3D environment
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auto goUp = MoveBy::create(4, Vec2(0,-500) );
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auto goDown = goUp->reverse();
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auto go = MoveBy::create(8, Vec2(-1000,0) );
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auto goBack = go->reverse();
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auto seq = Sequence::create(goUp, go, goDown, goBack, nullptr);
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voidNode->runAction( (RepeatForever::create(seq) ));
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addChild( voidNode );
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}
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std::string Parallax1::title() const
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{
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return "Parallax: parent and 3 children";
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}
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//------------------------------------------------------------------
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//
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// Parallax2
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//
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//------------------------------------------------------------------
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Parallax2::Parallax2()
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesMoved = CC_CALLBACK_2(Parallax2::onTouchesMoved, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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// Top Layer, a simple image
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auto cocosImage = Sprite::create(s_Power);
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// scale the image (optional)
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cocosImage->setScale( 2.5f );
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// change the transform anchor point to 0,0 (optional)
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cocosImage->setAnchorPoint( Vec2(0,0) );
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// Middle layer: a Tile map atlas
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auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
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tilemap->releaseMap();
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// change the transform anchor to 0,0 (optional)
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tilemap->setAnchorPoint( Vec2(0, 0) );
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// Anti Aliased images
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tilemap->getTexture()->setAntiAliasTexParameters();
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// background layer: another image
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auto background = Sprite::create(s_back);
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// scale the image (optional)
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background->setScale( 1.5f );
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// change the transform anchor point (optional)
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background->setAnchorPoint( Vec2(0,0) );
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// create a void node, a parent node
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auto voidNode = ParallaxNode::create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode->addChild(background, -1, Vec2(0.4f,0.5f), Vec2::ZERO);
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// tiles are moved at a ratio of 1.0, 1.0y
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voidNode->addChild(tilemap, 1, Vec2(1.0f,1.0f), Vec2(0,-200) );
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode->addChild( cocosImage, 2, Vec2(3.0f,2.5f), Vec2(200,1000) );
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addChild(voidNode, 0, kTagNode);
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}
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void Parallax2::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
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{
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auto diff = touches[0]->getDelta();
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auto node = getChildByTag(kTagNode);
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auto currentPos = node->getPosition();
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node->setPosition(currentPos + diff);
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}
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std::string Parallax2::title() const
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{
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return "Parallax: drag screen";
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}
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//------------------------------------------------------------------
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//
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// Issue2572
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//
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//------------------------------------------------------------------
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Issue2572::Issue2572()
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: _moveTimer(0.0f)
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, _addTimer(0.0f)
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, _preListSize(0)
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, _printCount(0)
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{
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_addChildStep = 1.0f;
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_wholeMoveTime = 3.0f;
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_wholeMoveSize = Vec2(-300, 0);
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// create a parallax node, a parent node
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_paraNode = ParallaxNode::create();
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addChild(_paraNode, 0, kTagNode);
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this->scheduleUpdate();
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}
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void Issue2572::update(float dt)
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{
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_addTimer += dt;
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_moveTimer += dt;
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if (_moveTimer >= _wholeMoveTime) {
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this->unscheduleUpdate();
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return;
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}
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_paraNode->setPosition(_paraNode->getPosition() + _wholeMoveSize * dt / _wholeMoveTime);
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if (_addTimer >= _addChildStep) {
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_addTimer = 0.0f;
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auto child = Sprite::create("Images/Icon.png");
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Size viewSize = Director::getInstance()->getVisibleSize();
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Vec2 offset = Vec2(viewSize.width / 2, viewSize.height/2);
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_paraNode->addChild(child, 1, Vec2( 1, 0 ), offset );
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_childList.pushBack(child);
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}
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// After a child added, output the position of the children 3 times.
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// Bug : The first output is much different with the second one & the third one.
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if (_childList.size() != _preListSize) {
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switch (_printCount) {
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case 0:
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case 1:
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case 2:
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log( "--child count-- %zd", _childList.size());
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for (const auto& obj : _childList)
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{
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Sprite* obstacle = dynamic_cast<Sprite*>( obj );
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log("child position : (%.2f, %.2f)", obstacle->getPositionX(), obstacle->getPositionY());
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}
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log("-------------------");
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_printCount++;
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break;
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case 3:
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_preListSize = _childList.size();
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_printCount = 0;
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break;
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default:
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break;
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}
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}
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}
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std::string Issue2572::title() const
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{
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return "Issue 2572";
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}
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std::string Issue2572::subtitle() const
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{
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return "Look at the output in console";
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}
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67
cocos2d/tests/cpp-tests/Classes/ParallaxTest/ParallaxTest.h
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67
cocos2d/tests/cpp-tests/Classes/ParallaxTest/ParallaxTest.h
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@@ -0,0 +1,67 @@
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#ifndef _PARALLAX_TEST_H_
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#define _PARALLAX_TEST_H_
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(ParallaxTests);
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class ParallaxDemo : public TestCase
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{
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protected:
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cocos2d::TextureAtlas* _atlas;
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};
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class Parallax1 : public ParallaxDemo
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{
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protected:
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cocos2d::Node* _root;
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cocos2d::Node* _target;
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cocos2d::MotionStreak* _streak;
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public:
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CREATE_FUNC(Parallax1);
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Parallax1();
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virtual std::string title() const override;
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};
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class Parallax2 : public ParallaxDemo
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{
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protected:
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cocos2d::Node* _root;
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cocos2d::Node* _target;
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cocos2d::MotionStreak* _streak;
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public:
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CREATE_FUNC(Parallax2);
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Parallax2();
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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virtual std::string title() const override;
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};
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class Issue2572 : public ParallaxDemo
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{
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protected:
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cocos2d::ParallaxNode* _paraNode;
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float _moveTimer;
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float _addTimer;
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cocos2d::Vector<cocos2d::Sprite*> _childList;
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ssize_t _preListSize;
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int _printCount;
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float _addChildStep;
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float _wholeMoveTime;
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cocos2d::Vec2 _wholeMoveSize;
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virtual void update(float dt) override;
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public:
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CREATE_FUNC(Issue2572);
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Issue2572();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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#endif
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