背景和头像缺失
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#ifndef _RENDERTEXTURE_TEST_H_
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#define _RENDERTEXTURE_TEST_H_
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#include "cocos2d.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(RenderTextureTests);
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class RenderTextureTest : public TestCase
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{
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};
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class RenderTextureSave : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureSave);
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RenderTextureSave();
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~RenderTextureSave();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void clearImage(cocos2d::Ref* pSender);
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void saveImage(cocos2d::Ref* pSender);
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private:
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cocos2d::RenderTexture* _target;
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cocos2d::Vector<cocos2d::Sprite*> _brushs;
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};
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class RenderTextureIssue937 : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureIssue937);
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RenderTextureIssue937();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class RenderTextureZbuffer : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureZbuffer);
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RenderTextureZbuffer();
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void renderScreenShot();
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private:
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cocos2d::SpriteBatchNode *mgr;;
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cocos2d::Sprite *sp1;
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cocos2d::Sprite *sp2;
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cocos2d::Sprite *sp3;
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cocos2d::Sprite *sp4;
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cocos2d::Sprite *sp5;
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cocos2d::Sprite *sp6;
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cocos2d::Sprite *sp7;
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cocos2d::Sprite *sp8;
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cocos2d::Sprite *sp9;
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};
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class RenderTextureTestDepthStencil : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureTestDepthStencil);
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RenderTextureTestDepthStencil();
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virtual ~RenderTextureTestDepthStencil();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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private:
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cocos2d::CustomCommand _renderCmds[4];
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void onBeforeClear();
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void onBeforeStencil();
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void onBeforDraw();
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void onAfterDraw();
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private:
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cocos2d::RenderTexture* _rend;
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cocos2d::Sprite* _spriteDS;
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cocos2d::Sprite* _spriteDraw;
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};
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class RenderTextureTargetNode : public RenderTextureTest
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{
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private:
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cocos2d::Sprite *sprite1, *sprite2;
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cocos2d::RenderTexture *renderTexture;
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public:
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CREATE_FUNC(RenderTextureTargetNode);
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RenderTextureTargetNode();
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virtual void update(float t)override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void touched(cocos2d::Ref* sender);
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};
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class RenderTexturePartTest : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTexturePartTest);
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RenderTexturePartTest();
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virtual ~RenderTexturePartTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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private:
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cocos2d::RenderTexture* _rend;
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cocos2d::Sprite* _spriteDraw;
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};
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class SpriteRenderTextureBug : public RenderTextureTest
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{
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public:
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class SimpleSprite : public cocos2d::Sprite
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{
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public:
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static SimpleSprite* create(const char* filename, const cocos2d::Rect &rect);
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SimpleSprite();
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~SimpleSprite();
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags);
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public:
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cocos2d::RenderTexture* _rt;
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};
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public:
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CREATE_FUNC(SpriteRenderTextureBug);
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SpriteRenderTextureBug();
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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SimpleSprite* addNewSpriteWithCoords(const cocos2d::Vec2& p);
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};
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#endif
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