背景和头像缺失
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system weaponTrail
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{
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technique
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{
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visual_particle_quota 1
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material weaponTrail
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renderer Billboard
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{
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texture_coords_rows 6
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texture_coords_columns 6
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billboard_rotation_type vertex
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}
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emitter Point Emitter32
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{
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angle 0
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time_to_live 0.27
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velocity 0.001
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colour 1 0 0 0.501961
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force_emission true
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}
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affector TextureAnimator Affector47
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{
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time_step 0.03
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end_texture_coords_range 8
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texture_start_random false
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}
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}
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}
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