背景和头像缺失

This commit is contained in:
2026-03-01 13:51:43 +08:00
parent eaaf7f8c9b
commit 7d2f6399af
5947 changed files with 1441367 additions and 0 deletions

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/build
/jniLibs

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.cocos2dx.js_tests"
android:installLocation="auto">
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_LOGS" />
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.VIBRATE"/>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher">
<!-- Tell Cocos2dxActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="js_tests" />
<activity
android:name=".AppActivity"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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apply plugin: 'com.android.application'
android {
compileSdkVersion 22
buildToolsVersion "22.0.1"
defaultConfig {
applicationId "org.cocos2dx.js_tests"
minSdkVersion 10
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
jniLibs.srcDir "libs"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "assets"
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile project(':libcocos2dx')
}

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := js_tests_shared
LOCAL_MODULE_FILENAME := libjs_tests
LOCAL_SRC_FILES := main.cpp \
../../../Classes/AppDelegate.cpp \
../../../Classes/js_DrawNode3D_bindings.cpp \
../../../Classes/js_Effect3D_bindings.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=1
include $(BUILD_SHARED_LIBRARY)
$(call import-module,scripting/js-bindings/proj.android)

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APP_STL := gnustl_static
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
#APP_ABI := armeabi-v7a
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic
USE_ARM_MODE := 1
ifeq ($(NDK_DEBUG),1)
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
APP_OPTIM := debug
else
APP_CPPFLAGS += -DNDEBUG
APP_OPTIM := release
endif

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#include "AppDelegate.h"
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace cocos2d;
void cocos_android_app_init (JNIEnv* env) {
LOGD("cocos_android_app_init");
AppDelegate *pAppDelegate = new AppDelegate();
JavaVM* vm;
env->GetJavaVM(&vm);
}

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in E:\developSoftware\Android\SDK/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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<resources>
<string name="app_name">JSTests</string>
</resources>

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/****************************************************************************
Copyright (c) 2015 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.js_tests;
import org.cocos2dx.js_tests.R;
import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
import org.cocos2dx.lib.Cocos2dxJavascriptJavaBridge;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
public class AppActivity extends Cocos2dxActivity {
private static AppActivity app = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
app = this;
}
@Override
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// TestCpp should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
public static void showAlertDialog(final String title, final String message) {
app.runOnUiThread(new Runnable() {
@Override
public void run() {
AlertDialog alertDialog = new AlertDialog.Builder(app).create();
alertDialog.setTitle(title);
alertDialog.setMessage(message);
alertDialog.setCancelable(true);
alertDialog.setIcon(R.mipmap.ic_launcher);
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
app.runOnGLThread(new Runnable() {
@Override
public void run() {
Cocos2dxJavascriptJavaBridge.evalString("cc.log(\"Javascript Java bridge!\")");
}
});
}
});
alertDialog.show();
}
});
}
}