背景和头像缺失
@@ -0,0 +1,58 @@
|
||||
#include "cocos2d.h"
|
||||
#include "AppDelegate.h"
|
||||
#include "audio/include/SimpleAudioEngine.h"
|
||||
#include "base/CCScriptSupport.h"
|
||||
#include "CCLuaEngine.h"
|
||||
#include "scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.hpp"
|
||||
#include "scripting/lua-bindings/manual/controller/lua_cocos2dx_controller_manual.hpp"
|
||||
|
||||
USING_NS_CC;
|
||||
using namespace CocosDenshion;
|
||||
|
||||
AppDelegate::AppDelegate()
|
||||
{
|
||||
// fixed me
|
||||
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
|
||||
}
|
||||
|
||||
AppDelegate::~AppDelegate()
|
||||
{
|
||||
// end simple audio engine here, or it may crashed on win32
|
||||
SimpleAudioEngine::getInstance()->end();
|
||||
//CCScriptEngineManager::destroyInstance();
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
LuaEngine* engine = LuaEngine::getInstance();
|
||||
ScriptEngineManager::getInstance()->setScriptEngine(engine);
|
||||
LuaStack* stack = engine->getLuaStack();
|
||||
lua_State* L = stack->getLuaState();
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ||CC_TARGET_PLATFORM == CC_PLATFORM_IOS )
|
||||
lua_getglobal(L, "_G");
|
||||
if (lua_istable(L,-1))//stack:...,_G,
|
||||
{
|
||||
register_all_cocos2dx_controller(L);
|
||||
register_all_cocos2dx_controller_manual(L);
|
||||
}
|
||||
lua_pop(L, 1);//statck:...
|
||||
#endif
|
||||
engine->executeString("require 'src/main.lua'");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||||
void AppDelegate::applicationDidEnterBackground()
|
||||
{
|
||||
Director::getInstance()->stopAnimation();
|
||||
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
||||
}
|
||||
|
||||
// this function will be called when the app is active again
|
||||
void AppDelegate::applicationWillEnterForeground()
|
||||
{
|
||||
Director::getInstance()->startAnimation();
|
||||
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef _APP_DELEGATE_H_
|
||||
#define _APP_DELEGATE_H_
|
||||
|
||||
#include "platform/CCApplication.h"
|
||||
|
||||
/**
|
||||
@brief The cocos2d Application.
|
||||
|
||||
The reason for implement as private inheritance is to hide some interface call by Director.
|
||||
*/
|
||||
class AppDelegate : private cocos2d::Application
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
virtual bool applicationDidFinishLaunching();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter background
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationDidEnterBackground();
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter foreground
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationWillEnterForeground();
|
||||
};
|
||||
|
||||
#endif // _APP_DELEGATE_H_
|
||||
|
||||
7
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
2
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/app/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
/build
|
||||
/jniLibs
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.LuaGameControllerTest"
|
||||
android:installLocation="auto">
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
<uses-permission android:name="android.permission.BLUETOOTH" />
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher">
|
||||
|
||||
<!-- Tell Cocos2dxActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="lua_game_controller" />
|
||||
|
||||
<activity
|
||||
android:name=".AppActivity"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
@@ -0,0 +1,49 @@
|
||||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 22
|
||||
buildToolsVersion "22.0.1"
|
||||
|
||||
defaultConfig {
|
||||
applicationId "org.cocos2dx.LuaGameControllerTest"
|
||||
minSdkVersion 10
|
||||
targetSdkVersion 22
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
}
|
||||
|
||||
sourceSets.main {
|
||||
java.srcDir "src"
|
||||
res.srcDir "res"
|
||||
jniLibs.srcDir "libs"
|
||||
manifest.srcFile "AndroidManifest.xml"
|
||||
assets.srcDir "assets"
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
|
||||
release {
|
||||
if (project.hasProperty("RELEASE_STORE_FILE")) {
|
||||
storeFile file(RELEASE_STORE_FILE)
|
||||
storePassword RELEASE_STORE_PASSWORD
|
||||
keyAlias RELEASE_KEY_ALIAS
|
||||
keyPassword RELEASE_KEY_PASSWORD
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
if (project.hasProperty("RELEASE_STORE_FILE")) {
|
||||
signingConfig signingConfigs.release
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compile fileTree(dir: 'libs', include: ['*.jar'])
|
||||
compile project(':libcocos2dx_with_controller')
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := lua_game_controller_test_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := liblua_game_controller
|
||||
|
||||
LOCAL_SRC_FILES := main.cpp \
|
||||
../../../Classes/AppDelegate.cpp \
|
||||
../../../../../../cocos/scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.cpp \
|
||||
../../../../../../cocos/scripting/lua-bindings/manual/controller/lua_cocos2dx_controller_manual.cpp \
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes \
|
||||
$(LOCAL_PATH)/../../../../../../external/lua/tolua \
|
||||
$(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/auto \
|
||||
$(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/manual\controller \
|
||||
$(LOCAL_PATH)/../../../../../../cocos/base
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/lua-bindings/proj.android)
|
||||
@@ -0,0 +1,13 @@
|
||||
APP_STL := gnustl_static
|
||||
|
||||
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
|
||||
APP_LDFLAGS := -latomic
|
||||
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
|
||||
APP_OPTIM := debug
|
||||
else
|
||||
APP_CPPFLAGS += -DNDEBUG
|
||||
APP_OPTIM := release
|
||||
endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (JNIEnv* env) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new (std::nothrow) AppDelegate();
|
||||
}
|
||||
17
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/app/proguard-rules.pro
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in E:\developSoftware\Android\SDK/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the proguardFiles
|
||||
# directive in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">LuaGameControllerTest</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,44 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2015 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
package org.cocos2dx.LuaGameControllerTest;
|
||||
|
||||
import org.cocos2dx.lib.GameControllerActivity;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
public class AppActivity extends GameControllerActivity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
//The standard controller,without doing anything special. e.g: Amazon Fire TV
|
||||
|
||||
//Manually specify an adapter.
|
||||
this.connectController(DRIVERTYPE_NIBIRU);
|
||||
//this.connectController(DRIVERTYPE_MOGA);
|
||||
//this.connectController(DRIVERTYPE_OUYA);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"ndk_module_path" :[
|
||||
"../../../..",
|
||||
"../../../../cocos",
|
||||
"../../../../external"
|
||||
],
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../res",
|
||||
"to": "res"
|
||||
},
|
||||
{
|
||||
"from": "../../../../cocos/scripting/lua-bindings/script/",
|
||||
"to": "src/cocos"
|
||||
},
|
||||
{
|
||||
"from": "../../../game-controller-test/Resources",
|
||||
"to": "res",
|
||||
"exclude": [
|
||||
"*.gz"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:1.3.0'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
# Project-wide Gradle settings.
|
||||
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
# Default value: -Xmx10248m -XX:MaxPermSize=256m
|
||||
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
BIN
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
#Fri Jul 31 20:40:49 CST 2015
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip
|
||||
164
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/gradlew
vendored
Normal file
@@ -0,0 +1,164 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
||||
if $cygwin ; then
|
||||
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
||||
fi
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >&-
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >&-
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
||||
90
cocos2d/tests/lua-game-controller-test/project/proj.android-studio/gradlew.bat
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
@@ -0,0 +1,4 @@
|
||||
include ':libcocos2dx_with_controller'
|
||||
project(':libcocos2dx_with_controller').projectDir = new File(settingsDir, '../../../../cocos/platform/android/libcocos2dx-with-controller')
|
||||
include ':LuaGameControllerTest'
|
||||
project(':LuaGameControllerTest').projectDir = new File(settingsDir, 'app')
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
|
||||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="output" path="bin/classes"/>
|
||||
</classpath>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>LuaGameControllerTest</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
<nature>org.eclipse.cdt.core.cnature</nature>
|
||||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
||||
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.LuaGameControllerTest"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="9"/>
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon">
|
||||
|
||||
<!-- Tell Cocos2dxActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="lua_game_controller" />
|
||||
|
||||
<activity android:name=".AppActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<supports-screens android:anyDensity="true"
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
</manifest>
|
||||
@@ -0,0 +1,17 @@
|
||||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"ndk_module_path" :[
|
||||
"../../../..",
|
||||
"../../../../cocos",
|
||||
"../../../../external"
|
||||
],
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../res",
|
||||
"to": "res"
|
||||
},
|
||||
{
|
||||
"from": "../../../../cocos/scripting/lua-bindings/script/",
|
||||
"to": "src/cocos"
|
||||
},
|
||||
{
|
||||
"from": "../../../game-controller-test/Resources",
|
||||
"to": "res",
|
||||
"exclude": [
|
||||
"*.gz"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="LuaGameControllerTest" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
||||
@@ -0,0 +1,24 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := lua_game_controller_test_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := liblua_game_controller
|
||||
|
||||
LOCAL_SRC_FILES := main.cpp \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../../../../cocos/scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.cpp \
|
||||
../../../../../cocos/scripting/lua-bindings/manual/controller/lua_cocos2dx_controller_manual.cpp \
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
|
||||
$(LOCAL_PATH)/../../../../../external/lua/tolua \
|
||||
$(LOCAL_PATH)/../../../../../cocos/scripting/lua-bindings/auto \
|
||||
$(LOCAL_PATH)/../../../../../cocos/scripting/lua-bindings/manual\controller \
|
||||
$(LOCAL_PATH)/../../../../../cocos/base
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/lua-bindings/proj.android)
|
||||
@@ -0,0 +1,13 @@
|
||||
APP_STL := gnustl_static
|
||||
|
||||
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
|
||||
APP_LDFLAGS := -latomic
|
||||
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
|
||||
APP_OPTIM := debug
|
||||
else
|
||||
APP_CPPFLAGS += -DNDEBUG
|
||||
APP_OPTIM := release
|
||||
endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (JNIEnv* env) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new (std::nothrow) AppDelegate();
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">LuaGameControllerTest</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,20 @@
|
||||
package org.cocos2dx.LuaGameControllerTest;
|
||||
|
||||
import org.cocos2dx.lib.GameControllerActivity;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
public class AppActivity extends GameControllerActivity {
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
//The standard controller,without doing anything special. e.g: Amazon Fire TV
|
||||
|
||||
//Manually specify an adapter.
|
||||
this.connectController(DRIVERTYPE_NIBIRU);
|
||||
//this.connectController(DRIVERTYPE_MOGA);
|
||||
//this.connectController(DRIVERTYPE_OUYA);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIApplicationDelegate> {
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "AppController.h"
|
||||
#import "cocos2d.h"
|
||||
#import "CCEAGLView-ios.h"
|
||||
#import "AppDelegate.h"
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
@implementation AppController
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
||||
// cocos2d application instance
|
||||
static AppDelegate s_sharedApplication;
|
||||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH_COMPONENT16
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples: 0 ];
|
||||
|
||||
// Use RootViewController manage CCEAGLView
|
||||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
viewController.wantsFullScreenLayout = YES;
|
||||
viewController.view = eaglView;
|
||||
|
||||
// Set RootViewController to window
|
||||
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
||||
{
|
||||
// warning: addSubView doesn't work on iOS6
|
||||
[window addSubview: viewController.view];
|
||||
}
|
||||
else
|
||||
{
|
||||
// use this method on ios6
|
||||
[window setRootViewController:viewController];
|
||||
}
|
||||
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: YES];
|
||||
|
||||
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
|
||||
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
||||
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
||||
|
||||
cocos2d::Application *app = cocos2d::Application::getInstance();
|
||||
app->run();
|
||||
return YES;
|
||||
}
|
||||
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->pause();
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
/*
|
||||
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->resume();
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||
/*
|
||||
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
/*
|
||||
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
/*
|
||||
Called when the application is about to terminate.
|
||||
See also applicationDidEnterBackground:.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Memory management
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
/*
|
||||
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
|
||||
|
After Width: | Height: | Size: 189 KiB |
|
After Width: | Height: | Size: 747 KiB |
|
After Width: | Height: | Size: 574 KiB |
|
After Width: | Height: | Size: 87 KiB |
|
After Width: | Height: | Size: 567 KiB |
@@ -0,0 +1,8 @@
|
||||
//
|
||||
// Prefix header for all source files of the 'HelloLua' target in the 'HelloLua' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
||||
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 8.8 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon-57.png</string>
|
||||
<key>CFBundleIcons</key>
|
||||
<dict>
|
||||
<key>CFBundlePrimaryIcon</key>
|
||||
<dict>
|
||||
<key>CFBundleIconFiles</key>
|
||||
<array>
|
||||
<string></string>
|
||||
<string>Icon.png</string>
|
||||
<string>Icon-57.png</string>
|
||||
<string>Icon-114.png</string>
|
||||
<string>Icon-72.png</string>
|
||||
<string>Icon-144.png</string>
|
||||
</array>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UILaunchImages</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Portrait</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{320, 480}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Landscape</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{320, 480}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-568h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Portrait</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{320, 568}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-568h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Landscape</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{320, 568}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-667h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Portrait</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{375, 667}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-667h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Landscape</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{375, 667}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-736h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Portrait</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{414, 736}</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>UILaunchImageMinimumOSVersion</key>
|
||||
<string>8.0</string>
|
||||
<key>UILaunchImageName</key>
|
||||
<string>Default-736h</string>
|
||||
<key>UILaunchImageOrientation</key>
|
||||
<string>Landscape</string>
|
||||
<key>UILaunchImageSize</key>
|
||||
<string>{414, 736}</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<dict>
|
||||
<key>accelerometer</key>
|
||||
<true/>
|
||||
<key>opengles-1</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>UIStatusBarHidden</key>
|
||||
<true/>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,33 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
|
||||
}
|
||||
- (BOOL)prefersStatusBarHidden;
|
||||
@end
|
||||
@@ -0,0 +1,96 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
// This method is deprecated on ios6
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
- (NSUInteger) supportedInterfaceOrientations{
|
||||
#ifdef __IPHONE_6_0
|
||||
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||
#endif
|
||||
}
|
||||
|
||||
- (BOOL) shouldAutorotate {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//fix not hide status on ios7
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
||||
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// main.m
|
||||
// HelloLua
|
||||
//
|
||||
// Created by Walzer on 11-6-15.
|
||||
// Copyright __MyCompanyName__ 2011. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
NSAutoreleasePool *pool = [NSAutoreleasePool new];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
||||