修复稳定
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@@ -1584,6 +1584,8 @@ void SSSGameScene::onSubBankerCompareCard(const void * pBuffer, uint16 wDataSize
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//发牌结束;
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void SSSGameScene::sendSendCardOverMsg()
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{
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// Only send if still in send card state, avoid race condition with server
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if (_cbGameStatus != SSS_GS_WK_SEND_CARD) return;
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SendSocketData(SSS_SUB_C_SEND_OVER);
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}
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