修复稳定
This commit is contained in:
@@ -1040,6 +1040,8 @@ void ZJHGameScene::onSubCompareCard(const void * pBuffer, uint16 wDataSize)
|
||||
//发牌结束;
|
||||
void ZJHGameScene::sendSendCardOverMsg()
|
||||
{
|
||||
// Only send if still in send card state, avoid race condition with server
|
||||
if (m_cbGameStatus != ZJH_GS_SEND_CARD) return;
|
||||
SendSocketData(ZJH_SUB_C_SEND_OVER);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user