背景和头像缺失
This commit is contained in:
@@ -1,18 +1,22 @@
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生成启动时间为 2020-03-30 20:01:17。
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1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 3 上(Build 个目标)。
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生成启动时间为 2026/2/26 17:05:08。
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1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 2 上(Rebuild 个目标)。
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServiceD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
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Stdafx.cpp
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1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
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c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServiceD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AndroidUserItem.cpp AndroidUserManager.cpp GamePropertyManager.cpp GameService.cpp ServerUserManager.cpp
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AndroidUserItem.cpp
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正在生成代码...
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正在编译...
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ServerUserManager.cpp
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1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\serverusermanager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\serverusermanager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”,可能丢失数据
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GameService.cpp
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GamePropertyManager.cpp
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AndroidUserManager.cpp
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1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
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1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
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AndroidUserItem.cpp
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正在生成代码...
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ResourceCompile:
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C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameService.res" GameService.rc
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServiceD.dll" /INCREMENTAL /NOLOGO /DEF:".\GameServiceD.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../运行/Debug/Ansi/GameServiceD.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../链接库/Ansi/GameServiceD.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameService.res
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Debug\AndroidUserItem.obj
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@@ -23,7 +27,7 @@
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Debug\Stdafx.obj
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1>AndroidUserItem.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
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正在创建库 ../../链接库/Ansi/GameServiceD.lib 和对象 ../../链接库/Ansi/GameServiceD.exp
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GameService.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\../../../运行/Debug/Ansi/GameServiceD.dll
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GameService.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\../../../运行/Debug/Ansi/GameServiceD.dll
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PostBuildEvent:
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mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
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copy /y ..\..\..\运行\Debug\Ansi\GameServiceD.dll ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServiceD.dll
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@@ -31,8 +35,8 @@
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:VCEnd
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子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
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已复制 1 个文件。
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1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Build 个目标)的操作。
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1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Rebuild 个目标)的操作。
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生成成功。
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已用时间 00:00:31.73
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已用时间 00:00:02.54
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@@ -1,27 +1,21 @@
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameserviced.pch
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\vc120.pdb
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\vc120.idb
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\stdafx.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\androiduseritem.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\androidusermanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gamepropertymanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameservice.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\serverusermanager.obj
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h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.ilk
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h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.dll
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h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.pdb
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameservice.res
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h:\git\wnmj\wnmj\servers\链接库\ansi\gameserviced.lib
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h:\git\wnmj\wnmj\servers\链接库\ansi\gameserviced.exp
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\游戏服务.write.1u.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameserviced.pch
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\vc120.pdb
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\vc120.idb
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\stdafx.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\androiduseritem.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\androidusermanager.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gamepropertymanager.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameservice.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\serverusermanager.obj
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameservice.res
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.command.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.read.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.write.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.command.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.read.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.write.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.command.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.read.1.tlog
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d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.write.1.tlog
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@@ -1,9 +1,9 @@
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (7f3faa3a).
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (e8780180).
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//
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// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
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// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
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//
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// C++ source equivalent of Win32 type library MSADO15.DLL
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// compiler-generated file created 03/29/20 at 20:59:30 - DO NOT EDIT!
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// compiler-generated file created 02/26/26 at 17:05:08 - DO NOT EDIT!
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#pragma once
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#pragma pack(push, 8)
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@@ -3133,7 +3133,7 @@ _Record : _ADO
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// Wrapper method implementations
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//
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#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli"
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#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli"
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} // namespace ADOCG
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@@ -1,9 +1,9 @@
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (7f3faa3a).
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (e8780180).
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//
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// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
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// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
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//
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// Wrapper implementations for Win32 type library MSADO15.DLL
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// compiler-generated file created 03/29/20 at 20:59:30 - DO NOT EDIT!
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// compiler-generated file created 02/26/26 at 17:05:08 - DO NOT EDIT!
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#pragma once
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@@ -1,2 +1,2 @@
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
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Debug|Win32|H:\git\wnmj\wnmj\Servers\|
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Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\|
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Unicode|Win32">
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<Configuration>Debug_Unicode</Configuration>
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@@ -19,7 +19,6 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>游戏服务</ProjectName>
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<ProjectGuid>{07F0CF5A-4D5D-4DBB-A723-4DF612C3AB33}</ProjectGuid>
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<Keyword>MFCDLLProj</Keyword>
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@@ -27,25 +26,25 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v110</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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||||
<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@@ -258,6 +257,4 @@ copy /y ..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组件\
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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||||
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||||
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||||
</Project>
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@@ -1,34 +1,9 @@
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生成启动时间为 2020-04-04 20:06:14。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 3 上(Rebuild 个目标)。
|
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1>ClCompile:
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||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Release\GameService.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
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||||
Stdafx.cpp
|
||||
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Release\GameService.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AndroidUserItem.cpp AndroidUserManager.cpp GamePropertyManager.cpp GameService.cpp ServerUserManager.cpp
|
||||
AndroidUserItem.cpp
|
||||
AndroidUserManager.cpp
|
||||
1>AndroidUserManager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
|
||||
1>AndroidUserManager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”,可能丢失数据
|
||||
GamePropertyManager.cpp
|
||||
GameService.cpp
|
||||
ServerUserManager.cpp
|
||||
1>ServerUserManager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”,可能丢失数据
|
||||
正在生成代码...
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D NDEBUG /D _AFXDLL /l"0x0804" /IRelease\ /nologo /fo"Release\GameService.res" GameService.rc
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Release/Ansi/GameService.dll" /INCREMENTAL:NO /NOLOGO /DEF:".\GameService.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../运行/Release/Ansi/GameService.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../链接库/Ansi/GameService.lib" /MACHINE:X86 /SAFESEH /DLL Release\GameService.res
|
||||
Release\AndroidUserItem.obj
|
||||
Release\AndroidUserManager.obj
|
||||
Release\GamePropertyManager.obj
|
||||
Release\GameService.obj
|
||||
Release\ServerUserManager.obj
|
||||
Release\Stdafx.obj
|
||||
正在创建库 ../../链接库/Ansi/GameService.lib 和对象 ../../链接库/Ansi/GameService.exp
|
||||
GameService.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\../../../运行/Release/Ansi/GameService.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Rebuild 个目标)的操作。
|
||||
生成启动时间为 2026/2/26 15:23:43。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 2 上(Build 个目标)。
|
||||
1>Link:
|
||||
GameService.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\../../../运行/Release/Ansi/GameService.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Build 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:13.48
|
||||
已用时间 00:00:00.02
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (94874175).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (139bb0e8).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 04/04/20 at 20:06:17 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 15:23:31 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (94874175).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (139bb0e8).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 04/04/20 at 20:06:17 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 15:23:31 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
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@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Release|Win32|H:\git\wnmj\wnmj\Servers\|
|
||||
Release|Win32|D:\Mine\wnmj200419\wnmj\Servers\|
|
||||
|
||||
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Reference in New Issue
Block a user