背景和头像缺失

This commit is contained in:
2026-03-01 13:48:24 +08:00
parent 9ae4e8e614
commit eaaf7f8c9b
554 changed files with 1871 additions and 1718 deletions

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@@ -1,18 +1,22 @@
生成启动时间为 2020-03-30 20:01:17
1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 3 上(Build 个目标)。
生成启动时间为 2026/2/26 17:05:08
1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServiceD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServiceD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AndroidUserItem.cpp AndroidUserManager.cpp GamePropertyManager.cpp GameService.cpp ServerUserManager.cpp
AndroidUserItem.cpp
正在生成代码...
正在编译...
ServerUserManager.cpp
1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\serverusermanager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\serverusermanager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”可能丢失数据
GameService.cpp
GamePropertyManager.cpp
AndroidUserManager.cpp
1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\androidusermanager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
AndroidUserItem.cpp
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameService.res" GameService.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServiceD.dll" /INCREMENTAL /NOLOGO /DEF:".\GameServiceD.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../运行/Debug/Ansi/GameServiceD.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../链接库/Ansi/GameServiceD.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameService.res
Debug\AndroidUserItem.obj
@@ -23,7 +27,7 @@
Debug\Stdafx.obj
1>AndroidUserItem.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 ../../链接库/Ansi/GameServiceD.lib 和对象 ../../链接库/Ansi/GameServiceD.exp
GameService.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\../../../运行/Debug/Ansi/GameServiceD.dll
GameService.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\../../../运行/Debug/Ansi/GameServiceD.dll
PostBuildEvent:
mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
copy /y ..\..\..\运行\Debug\Ansi\GameServiceD.dll ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServiceD.dll
@@ -31,8 +35,8 @@
:VCEnd
子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
已复制 1 个文件。
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Build 个目标)的操作。
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:31.73
已用时间 00:00:02.54

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@@ -1,27 +1,21 @@
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameserviced.pch
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\vc120.pdb
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\vc120.idb
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\stdafx.obj
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\androiduseritem.obj
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\androidusermanager.obj
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gamepropertymanager.obj
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameservice.obj
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\serverusermanager.obj
h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.ilk
h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.dll
h:\git\wnmj\wnmj\运行\debug\ansi\gameserviced.pdb
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\gameservice.res
h:\git\wnmj\wnmj\servers\链接库\ansi\gameserviced.lib
h:\git\wnmj\wnmj\servers\链接库\ansi\gameserviced.exp
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.command.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.read.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.write.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.command.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.read.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.write.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.command.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.read.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.write.1.tlog
h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\游戏服务.write.1u.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameserviced.pch
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\vc120.pdb
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\vc120.idb
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\stdafx.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\androiduseritem.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\androidusermanager.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gamepropertymanager.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameservice.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\serverusermanager.obj
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\gameservice.res
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\cl.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\link.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\游戏服务.tlog\rc.write.1.tlog

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (7f3faa3a).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (e8780180).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 20:59:30 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 17:05:08 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (7f3faa3a).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (e8780180).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 20:59:30 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 17:05:08 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务</ProjectName>
<ProjectGuid>{07F0CF5A-4D5D-4DBB-A723-4DF612C3AB33}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -258,6 +257,4 @@ copy /y ..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组件\
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,34 +1,9 @@
生成启动时间为 2020-04-04 20:06:14
1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 3 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Release\GameService.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /O2 /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _AFXEXT /D GAME_SERVICE_DLL /D _WINDLL /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Release\GameService.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AndroidUserItem.cpp AndroidUserManager.cpp GamePropertyManager.cpp GameService.cpp ServerUserManager.cpp
AndroidUserItem.cpp
AndroidUserManager.cpp
1>AndroidUserManager.cpp(675): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
1>AndroidUserManager.cpp(691): warning C4244: “参数”: 从“DWORD”转换到“WORD”可能丢失数据
GamePropertyManager.cpp
GameService.cpp
ServerUserManager.cpp
1>ServerUserManager.cpp(325): warning C4244: “初始化”: 从“__time64_t”转换到“DWORD”可能丢失数据
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D NDEBUG /D _AFXDLL /l"0x0804" /IRelease\ /nologo /fo"Release\GameService.res" GameService.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Release/Ansi/GameService.dll" /INCREMENTAL:NO /NOLOGO /DEF:".\GameService.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../运行/Release/Ansi/GameService.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../链接库/Ansi/GameService.lib" /MACHINE:X86 /SAFESEH /DLL Release\GameService.res
Release\AndroidUserItem.obj
Release\AndroidUserManager.obj
Release\GamePropertyManager.obj
Release\GameService.obj
Release\ServerUserManager.obj
Release\Stdafx.obj
正在创建库 ../../链接库/Ansi/GameService.lib 和对象 ../../链接库/Ansi/GameService.exp
GameService.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\../../../运行/Release/Ansi/GameService.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Rebuild 个目标)的操作。
生成启动时间为 2026/2/26 15:23:43
1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”在节点 2 上(Build 个目标)。
1>Link:
GameService.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\../../../运行/Release/Ansi/GameService.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务\GameService.vcxproj”(Build 个目标)的操作。
生成成功。
已用时间 00:00:13.48
已用时间 00:00:00.02

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (94874175).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (139bb0e8).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 04/04/20 at 20:06:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 15:23:31 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (94874175).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (139bb0e8).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务\release\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务\release\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 04/04/20 at 20:06:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 15:23:31 - DO NOT EDIT!
#pragma once

View File

@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Release|Win32|H:\git\wnmj\wnmj\Servers\|
Release|Win32|D:\Mine\wnmj200419\wnmj\Servers\|