背景和头像缺失

This commit is contained in:
2026-03-01 13:48:24 +08:00
parent 9ae4e8e614
commit eaaf7f8c9b
554 changed files with 1871 additions and 1718 deletions

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@@ -1,11 +1,30 @@
生成启动时间为 2020-04-04 18:07:52
1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 15:56:36
1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 3 上(Build 个目标)。
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt DataBaseEngineSink.cpp
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt AttemperEngineSink.cpp DataBaseEngineSink.cpp DBCorrespondManager.cpp DistributeManager.cpp GameServer.cpp GameServerDlg.cpp InitParameter.cpp SensitiveWordsFilter.cpp ServerCtrlDlg.cpp ServerListManager.cpp ServiceUnits.cpp StockManager.cpp TableFrame.cpp
TableFrame.cpp
StockManager.cpp
ServiceUnits.cpp
ServerListManager.cpp
ServerCtrlDlg.cpp
SensitiveWordsFilter.cpp
InitParameter.cpp
GameServerDlg.cpp
GameServer.cpp
DistributeManager.cpp
DBCorrespondManager.cpp
DataBaseEngineSink.cpp
1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
AttemperEngineSink.cpp
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServer.exe" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\运行\Debug\Ansi\GameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH Debug\GameServer.res
Debug\AttemperEngineSink.obj
@@ -22,12 +41,13 @@
Debug\Stdafx.obj
Debug\StockManager.obj
Debug\TableFrame.obj
"H:\git\wnmj\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
"H:\git\wnmj\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
"H:\git\wnmj\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
1>AttemperEngineSink.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
PostBuildEvent:
mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
copy /y ..\..\..\运行\Debug\Ansi\GameServer.exe ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServer.exe
@@ -35,8 +55,8 @@
:VCEnd
子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
已复制 1 个文件。
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
生成成功。
已用时间 00:00:12.56
已用时间 00:00:02.24

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (105a6082).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (837549a6).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 20:59:53 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 15:56:37 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (105a6082).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (837549a6).
//
// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 20:59:53 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 15:56:37 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务器</ProjectName>
<ProjectGuid>{267C213B-3F02-4627-8734-E361A61C83F9}</ProjectGuid>
<Keyword>MFCProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -301,6 +300,4 @@ copy /y ..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组件\
<UserProperties RESOURCE_FILE="GameServer.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>
</Project>