背景和头像缺失
This commit is contained in:
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生成启动时间为 2020-04-04 18:07:52。
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1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
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生成启动时间为 2026/2/26 15:56:36。
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1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 3 上(Build 个目标)。
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1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt DataBaseEngineSink.cpp
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt Stdafx.cpp
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Stdafx.cpp
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1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
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c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt AttemperEngineSink.cpp DataBaseEngineSink.cpp DBCorrespondManager.cpp DistributeManager.cpp GameServer.cpp GameServerDlg.cpp InitParameter.cpp SensitiveWordsFilter.cpp ServerCtrlDlg.cpp ServerListManager.cpp ServiceUnits.cpp StockManager.cpp TableFrame.cpp
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TableFrame.cpp
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StockManager.cpp
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ServiceUnits.cpp
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ServerListManager.cpp
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ServerCtrlDlg.cpp
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SensitiveWordsFilter.cpp
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InitParameter.cpp
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GameServerDlg.cpp
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GameServer.cpp
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DistributeManager.cpp
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DBCorrespondManager.cpp
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DataBaseEngineSink.cpp
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1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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AttemperEngineSink.cpp
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正在生成代码...
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ResourceCompile:
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C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServer.exe" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\运行\Debug\Ansi\GameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH Debug\GameServer.res
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Debug\AttemperEngineSink.obj
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@@ -22,12 +41,13 @@
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Debug\Stdafx.obj
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Debug\StockManager.obj
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Debug\TableFrame.obj
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
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GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
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1>AttemperEngineSink.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
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GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
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PostBuildEvent:
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mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
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copy /y ..\..\..\运行\Debug\Ansi\GameServer.exe ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServer.exe
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@@ -35,8 +55,8 @@
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:VCEnd
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子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
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已复制 1 个文件。
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1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
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1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
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生成成功。
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已用时间 00:00:12.56
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已用时间 00:00:02.24
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@@ -1,9 +1,9 @@
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (105a6082).
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (837549a6).
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//
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// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tlh
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// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tlh
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//
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// C++ source equivalent of Win32 type library MSADO15.DLL
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// compiler-generated file created 03/29/20 at 20:59:53 - DO NOT EDIT!
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// compiler-generated file created 02/26/26 at 15:56:37 - DO NOT EDIT!
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#pragma once
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#pragma pack(push, 8)
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@@ -3133,7 +3133,7 @@ _Record : _ADO
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// Wrapper method implementations
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//
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#include "h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli"
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#include "d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli"
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} // namespace ADOCG
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@@ -1,9 +1,9 @@
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (105a6082).
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// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (837549a6).
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//
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// h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli
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// d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\debug\msado15.tli
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//
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// Wrapper implementations for Win32 type library MSADO15.DLL
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// compiler-generated file created 03/29/20 at 20:59:53 - DO NOT EDIT!
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// compiler-generated file created 02/26/26 at 15:56:37 - DO NOT EDIT!
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#pragma once
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@@ -1,2 +1,2 @@
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
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Debug|Win32|H:\git\wnmj\wnmj\Servers\|
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Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\|
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_Unicode|Win32">
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<Configuration>Debug_Unicode</Configuration>
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@@ -19,7 +19,6 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>游戏服务器</ProjectName>
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<ProjectGuid>{267C213B-3F02-4627-8734-E361A61C83F9}</ProjectGuid>
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<Keyword>MFCProj</Keyword>
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@@ -27,25 +26,25 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v110</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>Dynamic</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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@@ -301,6 +300,4 @@ copy /y ..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组件\
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<UserProperties RESOURCE_FILE="GameServer.rc" />
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</VisualStudio>
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</ProjectExtensions>
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</Project>
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</Project>
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