背景和头像缺失

This commit is contained in:
2026-03-01 13:48:24 +08:00
parent 9ae4e8e614
commit eaaf7f8c9b
554 changed files with 1871 additions and 1718 deletions

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@@ -1,5 +1,5 @@
生成启动时间为 2020-03-30 21:41:43
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 18:34:05
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
@@ -8,12 +8,14 @@
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt GameLogic.cpp GameServer.cpp GameServerManager.cpp
GameServerManager.cpp
GameServer.cpp
1>h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\gameserver.cpp(18): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\gameserver.cpp(18): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 12.0\vc\include\stdio.h(211) : 参见“fopen”的声明
GameLogic.cpp
正在生成代码...
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4244 /analyze- /errorReport:prompt TableFrameSink.cpp
TableFrameSink.cpp
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/WNMJServer.dll" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../../运行/Debug/ansi/WNMJServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../../../运行/Debug/ansi/GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
Debug\GameLogic.obj
@@ -23,9 +25,9 @@
Debug\TableFrameSink.obj
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 ../../../../运行/Debug/ansi/GameServer.lib 和对象 ../../../../运行/Debug/ansi/GameServer.exp
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\../../../../运行/Debug/ansi/WNMJServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\../../../../运行/Debug/ansi/WNMJServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:10.69
已用时间 00:00:01.50

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@@ -12,15 +12,17 @@ h:\git\wnmj\wnmj\运行\debug\ansi\wnmjserver.pdb
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\gameserver.res
h:\git\wnmj\wnmj\运行\debug\ansi\gameserver.lib
h:\git\wnmj\wnmj\运行\debug\ansi\gameserver.exp
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.command.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.read.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.write.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.command.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.read.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.write.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.command.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.read.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.write.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\麻将游戏服务器.write.1u.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\gameserver.res
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\../../../../运行/debug/ansi/wnmjserver.dll
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\麻将游戏服务器.write.1u.tlog

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (ad09a0aa).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b848ef61).
//
// h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 21:02:05 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:34:06 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (ad09a0aa).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b848ef61).
//
// h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 03/29/20 at 21:02:05 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:34:06 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@@ -11,7 +11,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>麻将游戏服务器</ProjectName>
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -19,13 +18,13 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -153,6 +152,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 22:01:36
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 18:33:23
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt GameLogic.cpp GameServer.cpp GameServerManager.cpp Stdafx.cpp TableFrameSink.cpp
TableFrameSink.cpp
@@ -18,7 +18,9 @@
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
正在生成代码...
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\SRDZServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\SRDZServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1188,5): warning MSB8012: TargetName(SKServer) does not match the Linker's OutputFile property value (SRDZServer). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/SRDZServer.dll" /INCREMENTAL /NOLOGO /DEF:".\GameServer.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\SKServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
@@ -30,9 +32,9 @@
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\GameServer.lib 和对象 Debug\GameServer.exp
1>GameServer.exp : warning LNK4070: .EXP 中的 /OUT:GameServer.dll 指令与输出文件名“../../../../运行/Debug/Ansi/SRDZServer.dll”不同忽略指令
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:34.10
已用时间 00:00:03.99

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (63e44519).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (04b2aa36).
//
// h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 09/07/19 at 18:49:00 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:33:23 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (63e44519).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (04b2aa36).
//
// h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 09/07/19 at 18:49:00 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:33:23 - DO NOT EDIT!
#pragma once

View File

@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务器</ProjectName>
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
<SccProjectName />
@@ -31,25 +30,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -257,6 +256,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>机器人服务</ProjectName>
<ProjectGuid>{487AE71A-160E-49E0-A1EF-6D115F6B8A3F}</ProjectGuid>
<SccProjectName />
@@ -31,25 +30,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -261,6 +260,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,13 +1,30 @@
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pch
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\vc120.pdb
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pch
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\vc120.idb
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\stdafx.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\dlgcustomrule.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gamelogic.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gamelogic2.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameservicemanager.obj
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.command.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.read.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.write.1.tlog
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\tableframesink.obj
h:\git\wnmj\wnmj\运行\debug\ansi\13sserver.ilk
h:\git\wnmj\wnmj\运行\debug\ansi\13sserver.dll
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pdb
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.res
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.lib
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.exp
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.res
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.exp
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.command.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.read.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.write.1.tlog
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\十三张服务端.write.1u.tlog

View File

@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 22:03:09
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 18:33:40
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\13SServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
@@ -26,7 +26,9 @@
TableFrameSink.cpp
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\13SServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\13SServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/13SServer.dll" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\13SServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
Debug\DlgCustomRule.obj
@@ -38,9 +40,9 @@
Debug\TableFrameSink.obj
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\GameServer.lib 和对象 Debug\GameServer.exp
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:14.64
已用时间 00:00:05.68

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (c3a09d79).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (1e372cce).
//
// h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 07/31/19 at 21:27:35 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:33:41 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (c3a09d79).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (1e372cce).
//
// h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 07/31/19 at 21:27:35 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:33:41 - DO NOT EDIT!
#pragma once

View File

@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\十三水\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\|

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>十三张服务端</ProjectName>
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -266,6 +265,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:58:03
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
生成启动时间为 2026/2/26 18:32:51
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
stdafx.cpp
@@ -10,7 +10,9 @@
ServerControl.cpp
GameLogic.cpp
正在生成代码...
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\NiuNiuServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
Debug\GameLogic.obj
@@ -20,9 +22,9 @@
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/NiuNiuServerControl.dll”不同忽略指令
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:08.70
已用时间 00:00:01.34

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
#pragma once

View File

@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>控制服务器</ProjectName>
<ProjectGuid>{E30A6C9B-6B5E-4348-BC0E-67E1A22EEAAF}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -258,6 +257,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:58:03
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 18:31:29
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
@@ -15,6 +15,8 @@
正在生成代码...
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4244 /analyze- /errorReport:prompt TableFrameSink.cpp
TableFrameSink.cpp
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServer.DLL" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\..\运行\Debug\Ansi\NiuNiuServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
Debug\DlgCustomRule.obj
@@ -26,9 +28,9 @@
Debug\TableFrameSink.obj
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 ..\..\..\..\运行\Debug\Ansi\GameServer.lib 和对象 ..\..\..\..\运行\Debug\Ansi\GameServer.exp
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:09.00
已用时间 00:00:01.47

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
#pragma once

View File

@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务端</ProjectName>
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -267,6 +266,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:57:14。
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
生成启动时间为 2026/2/26 16:57:44。
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\LandServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
stdafx.cpp
@@ -11,7 +11,7 @@
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/LandServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\LandServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
Debug\ServerControl.obj
@@ -20,9 +20,9 @@
1>ServerControl.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/LandServerControl.dll”不同忽略指令
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:07.66
已用时间 00:00:01.26

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
#pragma once

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