背景和头像缺失
This commit is contained in:
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-03-30 21:41:43。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 18:34:05。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
|
||||
Stdafx.cpp
|
||||
@@ -8,12 +8,14 @@
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt GameLogic.cpp GameServer.cpp GameServerManager.cpp
|
||||
GameServerManager.cpp
|
||||
GameServer.cpp
|
||||
1>h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\gameserver.cpp(18): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
1>d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\gameserver.cpp(18): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
c:\program files (x86)\microsoft visual studio 12.0\vc\include\stdio.h(211) : 参见“fopen”的声明
|
||||
GameLogic.cpp
|
||||
正在生成代码...
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\WNMJServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4244 /analyze- /errorReport:prompt TableFrameSink.cpp
|
||||
TableFrameSink.cpp
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/WNMJServer.dll" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../../运行/Debug/ansi/WNMJServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../../../运行/Debug/ansi/GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
|
||||
Debug\GameLogic.obj
|
||||
@@ -23,9 +25,9 @@
|
||||
Debug\TableFrameSink.obj
|
||||
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 ../../../../运行/Debug/ansi/GameServer.lib 和对象 ../../../../运行/Debug/ansi/GameServer.exp
|
||||
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\../../../../运行/Debug/ansi/WNMJServer.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
|
||||
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\../../../../运行/Debug/ansi/WNMJServer.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:10.69
|
||||
已用时间 00:00:01.50
|
||||
|
||||
@@ -12,15 +12,17 @@ h:\git\wnmj\wnmj\运行\debug\ansi\wnmjserver.pdb
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\gameserver.res
|
||||
h:\git\wnmj\wnmj\运行\debug\ansi\gameserver.lib
|
||||
h:\git\wnmj\wnmj\运行\debug\ansi\gameserver.exp
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.command.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.read.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.write.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.command.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.read.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.write.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.command.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.read.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.write.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\麻将游戏服务器.write.1u.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\gameserver.res
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\../../../../运行/debug/ansi/wnmjserver.dll
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\cl.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\link.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\rc.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\麻将游戏服务器.tlog\麻将游戏服务器.write.1u.tlog
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (ad09a0aa).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b848ef61).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 03/29/20 at 21:02:05 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:34:06 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (ad09a0aa).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b848ef61).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\万年麻将\游戏服务器\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 03/29/20 at 21:02:05 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:34:06 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\万年麻将\|
|
||||
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\万年麻将\|
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
@@ -11,7 +11,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>麻将游戏服务器</ProjectName>
|
||||
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
|
||||
<Keyword>MFCDLLProj</Keyword>
|
||||
@@ -19,13 +18,13 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -153,6 +152,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-04-06 22:01:36。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 18:33:23。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt GameLogic.cpp GameServer.cpp GameServerManager.cpp Stdafx.cpp TableFrameSink.cpp
|
||||
TableFrameSink.cpp
|
||||
@@ -18,7 +18,9 @@
|
||||
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
|
||||
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
|
||||
正在生成代码...
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\SRDZServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\SRDZServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1188,5): warning MSB8012: TargetName(SKServer) does not match the Linker's OutputFile property value (SRDZServer). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/SRDZServer.dll" /INCREMENTAL /NOLOGO /DEF:".\GameServer.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\SKServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
|
||||
@@ -30,9 +32,9 @@
|
||||
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 Debug\GameServer.lib 和对象 Debug\GameServer.exp
|
||||
1>GameServer.exp : warning LNK4070: .EXP 中的 /OUT:GameServer.dll 指令与输出文件名“../../../../运行/Debug/Ansi/SRDZServer.dll”不同;忽略指令
|
||||
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
|
||||
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\Debug\SKServer.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:34.10
|
||||
已用时间 00:00:03.99
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (63e44519).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (04b2aa36).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 09/07/19 at 18:49:00 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:33:23 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (63e44519).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (04b2aa36).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\上饶打炸\游戏服务器\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 09/07/19 at 18:49:00 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:33:23 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\上饶打炸\|
|
||||
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\上饶打炸\|
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
@@ -19,7 +19,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>游戏服务器</ProjectName>
|
||||
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
|
||||
<SccProjectName />
|
||||
@@ -31,25 +30,25 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -257,6 +256,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
@@ -19,7 +19,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>机器人服务</ProjectName>
|
||||
<ProjectGuid>{487AE71A-160E-49E0-A1EF-6D115F6B8A3F}</ProjectGuid>
|
||||
<SccProjectName />
|
||||
@@ -31,25 +30,25 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -261,6 +260,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
@@ -1,13 +1,30 @@
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pch
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\vc120.pdb
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pch
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\vc120.idb
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\stdafx.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\dlgcustomrule.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gamelogic.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gamelogic2.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameservicemanager.obj
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.command.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.read.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.write.1.tlog
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\tableframesink.obj
|
||||
h:\git\wnmj\wnmj\运行\debug\ansi\13sserver.ilk
|
||||
h:\git\wnmj\wnmj\运行\debug\ansi\13sserver.dll
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\13sserver.pdb
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.res
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.lib
|
||||
h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.exp
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.res
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\gameserver.exp
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\cl.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\link.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.command.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.read.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\rc.write.1.tlog
|
||||
d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\十三张服务端.tlog\十三张服务端.write.1u.tlog
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-04-06 22:03:09。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 18:33:40。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\13SServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
|
||||
Stdafx.cpp
|
||||
@@ -26,7 +26,9 @@
|
||||
TableFrameSink.cpp
|
||||
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
|
||||
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\13SServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\13SServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/13SServer.dll" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\13SServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
|
||||
Debug\DlgCustomRule.obj
|
||||
@@ -38,9 +40,9 @@
|
||||
Debug\TableFrameSink.obj
|
||||
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 Debug\GameServer.lib 和对象 Debug\GameServer.exp
|
||||
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
|
||||
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\Debug\13SServer.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:14.64
|
||||
已用时间 00:00:05.68
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (c3a09d79).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (1e372cce).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 07/31/19 at 21:27:35 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:33:41 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (c3a09d79).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (1e372cce).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\十三水\游戏服务器\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 07/31/19 at 21:27:35 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:33:41 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\十三水\|
|
||||
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\十三水\|
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
@@ -19,7 +19,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>十三张服务端</ProjectName>
|
||||
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
|
||||
<Keyword>MFCDLLProj</Keyword>
|
||||
@@ -27,25 +26,25 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -266,6 +265,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-04-06 21:58:03。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 18:32:51。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
|
||||
stdafx.cpp
|
||||
@@ -10,7 +10,9 @@
|
||||
ServerControl.cpp
|
||||
GameLogic.cpp
|
||||
正在生成代码...
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\NiuNiuServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
|
||||
Debug\GameLogic.obj
|
||||
@@ -20,9 +22,9 @@
|
||||
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
|
||||
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/NiuNiuServerControl.dll”不同;忽略指令
|
||||
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
|
||||
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:08.70
|
||||
已用时间 00:00:01.34
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
|
||||
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
@@ -19,7 +19,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>控制服务器</ProjectName>
|
||||
<ProjectGuid>{E30A6C9B-6B5E-4348-BC0E-67E1A22EEAAF}</ProjectGuid>
|
||||
<Keyword>MFCDLLProj</Keyword>
|
||||
@@ -27,25 +26,25 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -258,6 +257,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-04-06 21:58:03。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 18:31:29。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
|
||||
@@ -15,6 +15,8 @@
|
||||
正在生成代码...
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4244 /analyze- /errorReport:prompt TableFrameSink.cpp
|
||||
TableFrameSink.cpp
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServer.DLL" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\..\运行\Debug\Ansi\NiuNiuServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
|
||||
Debug\DlgCustomRule.obj
|
||||
@@ -26,9 +28,9 @@
|
||||
Debug\TableFrameSink.obj
|
||||
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 ..\..\..\..\运行\Debug\Ansi\GameServer.lib 和对象 ..\..\..\..\运行\Debug\Ansi\GameServer.exp
|
||||
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
|
||||
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:09.00
|
||||
已用时间 00:00:01.47
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
|
||||
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
|
||||
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
|
||||
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
@@ -19,7 +19,6 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>游戏服务端</ProjectName>
|
||||
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
|
||||
<Keyword>MFCDLLProj</Keyword>
|
||||
@@ -27,25 +26,25 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -267,6 +266,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
||||
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
生成启动时间为 2020-04-06 21:57:14。
|
||||
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
|
||||
生成启动时间为 2026/2/26 16:57:44。
|
||||
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
|
||||
1>ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\LandServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
|
||||
stdafx.cpp
|
||||
@@ -11,7 +11,7 @@
|
||||
正在生成代码...
|
||||
ResourceCompile:
|
||||
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/LandServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\LandServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
|
||||
Debug\ServerControl.obj
|
||||
@@ -20,9 +20,9 @@
|
||||
1>ServerControl.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
|
||||
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
|
||||
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/LandServerControl.dll”不同;忽略指令
|
||||
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
|
||||
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
|
||||
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
|
||||
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
|
||||
|
||||
生成成功。
|
||||
|
||||
已用时间 00:00:07.66
|
||||
已用时间 00:00:01.26
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
|
||||
//
|
||||
// C++ source equivalent of Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
#pragma pack(push, 8)
|
||||
@@ -3133,7 +3133,7 @@ _Record : _ADO
|
||||
// Wrapper method implementations
|
||||
//
|
||||
|
||||
#include "h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
|
||||
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
|
||||
|
||||
} // namespace ADOCG
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
|
||||
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
|
||||
//
|
||||
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
|
||||
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
|
||||
//
|
||||
// Wrapper implementations for Win32 type library MSADO15.DLL
|
||||
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
|
||||
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user