背景和头像缺失

This commit is contained in:
2026-03-01 13:48:24 +08:00
parent 9ae4e8e614
commit eaaf7f8c9b
554 changed files with 1871 additions and 1718 deletions

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:58:03
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
生成启动时间为 2026/2/26 18:32:51
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
stdafx.cpp
@@ -10,7 +10,9 @@
ServerControl.cpp
GameLogic.cpp
正在生成代码...
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\NiuNiuServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\NiuNiuServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
Debug\GameLogic.obj
@@ -20,9 +22,9 @@
1>GameLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/NiuNiuServerControl.dll”不同忽略指令
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\Debug\NiuNiuServerControl.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:08.70
已用时间 00:00:01.34

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (488b4da9).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (b5f0efd7).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\服务器控制\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:27 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:32:52 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>控制服务器</ProjectName>
<ProjectGuid>{E30A6C9B-6B5E-4348-BC0E-67E1A22EEAAF}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -258,6 +257,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:58:03
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 18:31:29
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
@@ -15,6 +15,8 @@
正在生成代码...
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\NiuNiuServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4244 /analyze- /errorReport:prompt TableFrameSink.cpp
TableFrameSink.cpp
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/NiuNiuServer.DLL" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\..\运行\Debug\Ansi\NiuNiuServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
Debug\DlgCustomRule.obj
@@ -26,9 +28,9 @@
Debug\TableFrameSink.obj
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 ..\..\..\..\运行\Debug\Ansi\GameServer.lib 和对象 ..\..\..\..\运行\Debug\Ansi\GameServer.exp
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\..\..\..\..\运行\Debug\Ansi\NiuNiuServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:09.00
已用时间 00:00:01.47

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (bcaf8081).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (5f95067e).
//
// h:\git\wnmj\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\房卡牛牛\游戏服务器\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 12/08/19 at 19:39:19 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 18:31:30 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\房卡牛牛\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\房卡牛牛\|

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务端</ProjectName>
<ProjectGuid>{CA071FF5-97BF-42C3-99AF-FE8F8A0F0AF2}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -267,6 +266,4 @@ copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>