背景和头像缺失

This commit is contained in:
2026-03-01 13:48:24 +08:00
parent 9ae4e8e614
commit eaaf7f8c9b
554 changed files with 1871 additions and 1718 deletions

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:57:14。
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 3 上(Build 个目标)。
生成启动时间为 2026/2/26 16:57:44。
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\LandServerControl.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt stdafx.cpp
stdafx.cpp
@@ -11,7 +11,7 @@
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\ServerControl.res" ServerControl.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\LandServerControl.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/LandServerControl.dll" /INCREMENTAL /NOLOGO /DEF:".\ServerControl.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\LandServerControl.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\ServerControl.lib" /MACHINE:X86 /SAFESEH /DLL Debug\ServerControl.res
Debug\ServerControl.obj
@@ -20,9 +20,9 @@
1>ServerControl.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\ServerControl.lib 和对象 Debug\ServerControl.exp
1>ServerControl.exp : warning LNK4070: .EXP 中的 /OUT:ServerControl.dll 指令与输出文件名“../../../../运行/Debug/Ansi/LandServerControl.dll”不同忽略指令
ServerControl.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Build 个目标)的操作。
ServerControl.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\Debug\LandServerControl.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器控制\ServerControl.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:07.66
已用时间 00:00:01.26

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (716b56a4).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (62a11593).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器控制\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:17 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:45 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>控制服务器</ProjectName>
<ProjectGuid>{E30A6C9B-6B5E-4348-BC0E-67E1A22EEAAF}</ProjectGuid>
<Keyword>MFCDLLProj</Keyword>
@@ -27,25 +26,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -254,6 +253,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:57:12
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器组件\GameServer.vcxproj”在节点 4 上(Build 个目标)。
生成启动时间为 2026/2/26 16:57:05
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器组件\GameServer.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\LandServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
@@ -27,7 +27,7 @@
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器组件\Debug\LandServer.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\LandServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器组件\Debug\LandServer.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\LandServer.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/LandServer.dll" /INCREMENTAL /NOLOGO /DEF:".\GameServer.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\LandServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\GameServer.lib" /MACHINE:X86 /SAFESEH /DLL Debug\GameServer.res
Debug\DlgCustomRule.obj
@@ -40,9 +40,9 @@
1>DlgCustomRule.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\GameServer.lib 和对象 Debug\GameServer.exp
1>GameServer.exp : warning LNK4070: .EXP 中的 /OUT:GameServer.dll 指令与输出文件名“../../../../运行/Debug/Ansi/LandServer.dll”不同忽略指令
GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器组件\Debug\LandServer.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\服务器组件\GameServer.vcxproj”(Build 个目标)的操作。
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器组件\Debug\LandServer.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\服务器组件\GameServer.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:18.04
已用时间 00:00:05.55

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (35471064).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (07617f87).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:15 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:05 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tli"
} // namespace ADOCG

View File

@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (35471064).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (07617f87).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\服务器组件\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:15 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:05 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\|

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>游戏服务器</ProjectName>
<ProjectGuid>{390B89DC-4355-442B-AD09-91F6D9AF32DD}</ProjectGuid>
<SccProjectName />
@@ -31,25 +30,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -266,6 +265,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Unicode|Win32">
<Configuration>Debug_Unicode</Configuration>
@@ -19,7 +19,6 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>机器人服务</ProjectName>
<ProjectGuid>{487AE71A-160E-49E0-A1EF-6D115F6B8A3F}</ProjectGuid>
<SccProjectName />
@@ -31,25 +30,25 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -264,6 +263,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@@ -1,5 +1,5 @@
生成启动时间为 2020-04-06 21:57:09
1>项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\机器人服务\AndroidService.vcxproj”在节点 2 上(Build 个目标)。
生成启动时间为 2026/2/26 16:57:35
1>项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\机器人服务\AndroidService.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\LandAndroidD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
@@ -7,7 +7,7 @@
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _AFXEXT /D _WINDLL /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\LandAndroidD.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AndroidLogic.cpp AndroidService.cpp AndroidServiceManager.cpp AndroidUserItemSink.cpp GameLogic.cpp
GameLogic.cpp
1>h:\git\wnmj\wnmj\servers\游戏组件\斗地主\机器人服务\gamelogic.cpp(97): warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\机器人服务\gamelogic.cpp(97): warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 12.0\vc\include\stdio.h(304) : 参见“sscanf”的声明
AndroidUserItemSink.cpp
AndroidServiceManager.cpp
@@ -16,7 +16,7 @@
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\AndroidService.res" AndroidService.rc
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\机器人服务\Debug\LandAndroidD.dll) does not match the Linker's OutputFile property value (H:\git\wnmj\wnmj\运行\Debug\Ansi\LandAndroidD.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(1186,5): warning MSB8012: TargetPath(D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\机器人服务\Debug\LandAndroidD.dll) does not match the Linker's OutputFile property value (D:\Mine\wnmj200419\wnmj\运行\Debug\Ansi\LandAndroidD.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../../运行/Debug/Ansi/LandAndroidD.dll" /INCREMENTAL /NOLOGO /DEF:".\AndroidServiceD.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"Debug\LandAndroidD.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"Debug\LandAndroidD.lib" /MACHINE:X86 /SAFESEH /DLL Debug\AndroidService.res
Debug\AndroidLogic.obj
@@ -28,9 +28,9 @@
1>AndroidLogic.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
正在创建库 Debug\LandAndroidD.lib 和对象 Debug\LandAndroidD.exp
1>LandAndroidD.exp : warning LNK4070: .EXP 中的 /OUT:AndroidServiceD.dll 指令与输出文件名“../../../../运行/Debug/Ansi/LandAndroidD.dll”不同忽略指令
AndroidService.vcxproj -> H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\机器人服务\Debug\LandAndroidD.dll
1>已完成生成项目“H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\机器人服务\AndroidService.vcxproj”(Build 个目标)的操作。
AndroidService.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\机器人服务\Debug\LandAndroidD.dll
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\机器人服务\AndroidService.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:00:10.33
已用时间 00:00:01.43

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (9719b257).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (923d6b53).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tlh
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tlh
//
// C++ source equivalent of Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:12 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:36 - DO NOT EDIT!
#pragma once
#pragma pack(push, 8)
@@ -3133,7 +3133,7 @@ _Record : _ADO
// Wrapper method implementations
//
#include "h:\git\wnmj\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tli"
#include "d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tli"
} // namespace ADOCG

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@@ -1,9 +1,9 @@
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (9719b257).
// Created by Microsoft (R) C/C++ Compiler Version 12.00.21005.1 (923d6b53).
//
// h:\git\wnmj\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tli
// d:\mine\wnmj200419\wnmj\servers\游戏组件\斗地主\机器人服务\debug\msado15.tli
//
// Wrapper implementations for Win32 type library MSADO15.DLL
// compiler-generated file created 04/06/20 at 21:57:12 - DO NOT EDIT!
// compiler-generated file created 02/26/26 at 16:57:36 - DO NOT EDIT!
#pragma once

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@@ -1,2 +1,2 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
Debug|Win32|H:\git\wnmj\wnmj\Servers\游戏组件\斗地主\|
Debug|Win32|D:\Mine\wnmj200419\wnmj\Servers\游戏组件\斗地主\|