init
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69
Classes/Games/DaZha/DZ_SmallCardSprite.h
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69
Classes/Games/DaZha/DZ_SmallCardSprite.h
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#ifndef __DZSmallCardSprite__
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#define __DZSmallCardSprite__
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#include "cocos2d.h"
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#include "DZ_GameLogic.h"
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#include "DZ_BaseCardSprite.h"
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USING_NS_CC;
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class DZSmallCardSprite : public DZBaseCardSprite
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{
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public:
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DZSmallCardSprite();
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virtual ~DZSmallCardSprite();
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virtual void onEnter();
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virtual void onExit();
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virtual void onEnterTransitionDidFinish();
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bool init(uint8 cbCardData);
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static DZSmallCardSprite* create(uint8 cbCardData);
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void updateUIData(uint8 cbCardData);
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//弹起;
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void shootCard();
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//落下;
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void downCard();
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//变灰;
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void toGray();
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//正常;
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void toNormal();
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//是否选择;
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bool isGray() { return m_bCardSelect; }
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//是否弹起;
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bool isShoot() { return m_bCardShoot; }
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//获取扑克牌;
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uint8 getCardData() { return m_cbCardData; }
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//可选牌;
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void setSelectEnabled(bool bEnabled) { m_bSelectEnabled = bEnabled; }
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//是否可选;
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bool isSelectEnabled() { return m_bSelectEnabled; }
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//设置必选;
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void setMustShoot(bool bFlag) { m_bMustShoot = bFlag; }
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//是否必选;
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bool isMustShoot() { return m_bMustShoot; }
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public:
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DZ_CGameLogic m_ClientLogic; //逻辑类
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Node* m_pRootPanel; //扑克根面板
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Sprite* _imgCardBack; //绑定界面元素
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Sprite* _imgCardNum; //牌值
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Sprite* _imgCardColor; //花色
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Sprite* _imgCardMark;
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bool m_bCardShoot;
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bool m_bCardSelect;
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bool m_bSelectEnabled;
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bool m_bMustShoot;
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uint8 m_cbCardData;
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};
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#endif /* defined(__SmallCardSprite__) */
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