init
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40
Classes/Games/ZJH/ZJH_OpenResultScene.h
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40
Classes/Games/ZJH/ZJH_OpenResultScene.h
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#ifndef _ZJH_OpenResultScene_H_
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#define _ZJH_OpenResultScene_H_
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#include "cocos2d.h"
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#include "ui/CocosGUI.h"
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#include "Define.h"
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#include "Types.h"
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#include "ZJH_CMD.h"
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#include "ZJH_OpenResultItem.h"
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USING_NS_CC;
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using namespace ui;
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class ZJHOpenResultScene : public Node
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{
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public:
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ZJHOpenResultScene();
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virtual ~ZJHOpenResultScene();
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bool init();
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//´´˝¨;
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CREATE_FUNC(ZJHOpenResultScene);
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void updateUIData(uint32 dwRoomID, std::vector<tagZJHOpenResultItem>* pAryItem, bool bUnionGoldOpen = false);
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void updateTime();
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private:
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ImageView* _MainPanel;
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Layout* _FinishListView;
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Button* _btnShare;
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Button* _btnLobby;
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Text* _txtTime;
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Text* _txtRoomID;
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};
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#endif
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