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82
Classes/Mission/UserInGameServer.h
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82
Classes/Mission/UserInGameServer.h
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#pragma once
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#include "cocos2d.h"
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#include "PlatformHeader.h"
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#include "SocketMission.h"
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#include "CallMission.h"
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//////////////////////////////////////////////////////////////////////////
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class IUserInGameServerSink
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{
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public:
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virtual ~IUserInGameServerSink(){}
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virtual void onUserInGameServerID(CMD_GP_InGameSeverID* pNetInfo){}
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virtual void onUserGetOnLine(CMD_GP_InGameSeverID* pNetInfo){}
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virtual void onUserInUnion(CMD_GP_InUnion* pNetInfo){}
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virtual void onUnionAndGameInfo(tagUnionAndGameList *pUnionAndGameList){}
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virtual void onUnionRoomInfo(tagRoomItemList *pRoomItemList){}
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virtual void onAutoRoomInfo(tagAutoRoomItemList *pRoomItemList){}
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};
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//////////////////////////////////////////////////////////////////////////
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class UserInGameServer : public CSocketMission
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{
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public:
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UserInGameServer();
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//析构函数
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virtual ~UserInGameServer();
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// 设置回调接口
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void setMissionSink(IUserInGameServerSink* pSink);
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public:
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virtual void onEventTCPSocketLink();
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virtual void onEventTCPSocketShut();
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virtual void onEventTCPSocketError(int errorCode);
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virtual bool onEventTCPSocketRead(int main, int sub, void* data, int dataSize);
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//网络事件
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public:
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void PerformInGameServerID(int iUserID);
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void CB_InGameServerID(int iUserID);
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void Net_InGameServerID(void* data, int dataSize);
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void GetServerOnLine();
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void CB_GetServerOnLine();
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bool onSocketKindOnline(void* data, int size);
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bool onSocketServerOnline(void* data, int size);
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void PerformInUnion(int dwUnionCode);
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void CB_InUnion(int dwUnionCode);
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void Net_InUnion(void* data, int dataSize);
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void PerformGetUnionList(int iUserID);
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void CB_GetUnionList(int iUserID);
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bool Net_UnionList(void* data, int dataSize);
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void PerformGetUnionRoomList(int iUserID);
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void CB_GetUnionRoomList(int iUserID);
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void PerformGetUnionRoomList(CMD_GR_GetUnionRoomInfo* pkSendNet);
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void CB_GetUnionRoomList(CMD_GR_GetUnionRoomInfo* pkSendNet);
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bool Net_UnionRoomList(void* data, int dataSize);
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void PerformGetAutoRoomList(int iUserID);
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void CB_GetAutoRoomList(int iUserID);
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bool Net_AutoRoomList(void* data, int dataSize);
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private:
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// 回调
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IUserInGameServerSink* m_pInGameServerInfoSink;
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// 任务类型
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uint16 mMissionType;
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int mMissionParameter;
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CMD_GR_GetUnionRoomInfo m_GetUnionRoomInfo;
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};
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