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34
Servers/服务器组件/游戏服务器/Release/GameServer.Build.CppClean.log
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34
Servers/服务器组件/游戏服务器/Release/GameServer.Build.CppClean.log
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\gameserver.pch
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\vc120.pdb
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\stdafx.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\tableframe.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\stockmanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\serviceunits.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\serverlistmanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\serverctrldlg.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\sensitivewordsfilter.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\initparameter.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\gameserverdlg.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\gameserver.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\distributemanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\dbcorrespondmanager.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\databaseenginesink.obj
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\attemperenginesink.obj
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h:\git\wnmj\wnmj\运行\release\ansi\gameserver.exe
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h:\git\wnmj\wnmj\运行\release\ansi\gameserver.pdb
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\gameserver.res
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h:\git\wnmj\wnmj\运行\release\ansi\gameserver.lib
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h:\git\wnmj\wnmj\运行\release\ansi\gameserver.exp
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\msado15.tli
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\msado15.tlh
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\../../../运行/release/ansi/gameserver.exe
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\cl.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\cl.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\cl.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\link.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\link.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\link.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\rc.command.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\rc.read.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\rc.write.1.tlog
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h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\release\游戏服务器.tlog\游戏服务器.write.1u.tlog
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55
Servers/服务器组件/游戏服务器/Release/GameServer.log
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Servers/服务器组件/游戏服务器/Release/GameServer.log
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生成启动时间为 2020-04-04 20:06:33。
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1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 5 上(Rebuild 个目标)。
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Release\GameServer.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt Stdafx.cpp
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Stdafx.cpp
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1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D NDEBUG /D _MBCS /D _AFXDLL /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Release\GameServer.pch" /Fo"Release\\" /Fd"Release\vc120.pdb" /Gd /TP /analyze- /errorReport:prompt AttemperEngineSink.cpp DataBaseEngineSink.cpp DBCorrespondManager.cpp DistributeManager.cpp GameServer.cpp GameServerDlg.cpp InitParameter.cpp SensitiveWordsFilter.cpp ServerCtrlDlg.cpp ServerListManager.cpp ServiceUnits.cpp StockManager.cpp TableFrame.cpp
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AttemperEngineSink.cpp
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DataBaseEngineSink.cpp
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1>DataBaseEngineSink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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1>DataBaseEngineSink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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DBCorrespondManager.cpp
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DistributeManager.cpp
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GameServer.cpp
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GameServerDlg.cpp
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InitParameter.cpp
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SensitiveWordsFilter.cpp
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ServerCtrlDlg.cpp
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ServerListManager.cpp
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ServiceUnits.cpp
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StockManager.cpp
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TableFrame.cpp
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1>TableFrame.cpp(34): warning C4996: 'strncpy': This function or variable may be unsafe. Consider using strncpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\string.h(195) : 参见“strncpy”的声明
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正在生成代码...
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ResourceCompile:
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C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D NDEBUG /D _AFXDLL /l"0x0804" /IRelease\ /nologo /fo"Release\GameServer.res" GameServer.rc
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Release/Ansi/GameServer.exe" /INCREMENTAL:NO /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"../../../运行/Release/Ansi/GameServer.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"../../../运行/Release/Ansi/GameServer.lib" /MACHINE:X86 /SAFESEH Release\GameServer.res
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Release\AttemperEngineSink.obj
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Release\DataBaseEngineSink.obj
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Release\DBCorrespondManager.obj
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Release\DistributeManager.obj
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Release\GameServer.obj
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Release\GameServerDlg.obj
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Release\InitParameter.obj
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Release\SensitiveWordsFilter.obj
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Release\ServerCtrlDlg.obj
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Release\ServerListManager.obj
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Release\ServiceUnits.obj
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Release\Stdafx.obj
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Release\StockManager.obj
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Release\TableFrame.obj
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\KernelEngine.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ServiceCore.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\ModuleManager.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\GameService.lib"
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"H:\git\wnmj\wnmj\Servers\链接库\Ansi\PrivateService.lib"
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GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\../../../运行/Release/Ansi/GameServer.exe
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1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Rebuild 个目标)的操作。
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生成成功。
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已用时间 00:00:05.26
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Servers/服务器组件/游戏服务器/Release/GameServer.res
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Servers/服务器组件/游戏服务器/Release/msado15.tli
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
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Release|Win32|H:\git\wnmj\wnmj\Servers\|
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