init
This commit is contained in:
807
Servers/服务器组件/游戏服务器/ServiceUnits.cpp
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807
Servers/服务器组件/游戏服务器/ServiceUnits.cpp
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#include "StdAfx.h"
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#include "ServiceUnits.h"
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#include "ControlPacket.h"
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//////////////////////////////////////////////////////////////////////////////////
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//静态变量
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CServiceUnits * CServiceUnits::g_pServiceUnits=NULL; //对象指针
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//////////////////////////////////////////////////////////////////////////////////
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BEGIN_MESSAGE_MAP(CServiceUnits, CWnd)
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ON_MESSAGE(WM_UICONTROL_REQUEST,OnUIControlRequest)
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END_MESSAGE_MAP()
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//////////////////////////////////////////////////////////////////////////////////
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//构造函数
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CServiceUnits::CServiceUnits()
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{
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//服务参数
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m_ServiceStatus=ServiceStatus_Stop;
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//设置接口
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m_pIServiceUnitsSink=NULL;
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//设置对象
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ASSERT(g_pServiceUnits==NULL);
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if (g_pServiceUnits==NULL) g_pServiceUnits=this;
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//组件配置
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ZeroMemory(&m_GameParameter,sizeof(m_GameParameter));
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ZeroMemory(&m_DataBaseParameter,sizeof(m_DataBaseParameter));
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ZeroMemory(&m_GameServiceAttrib,sizeof(m_GameServiceAttrib));
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ZeroMemory(&m_GameServiceOption,sizeof(m_GameServiceOption));
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ZeroMemory(&m_GameMatchOption,sizeof(m_GameMatchOption));
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return;
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}
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//析构函数
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CServiceUnits::~CServiceUnits()
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{
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}
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//设置接口
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bool CServiceUnits::SetServiceUnitsSink(IServiceUnitsSink * pIServiceUnitsSink)
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{
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//设置变量
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m_pIServiceUnitsSink=pIServiceUnitsSink;
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return true;
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}
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//投递请求
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bool CServiceUnits::PostControlRequest(WORD wIdentifier, VOID * pData, WORD wDataSize)
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{
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//状态判断
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ASSERT(IsWindow(m_hWnd));
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if (IsWindow(m_hWnd)==FALSE) return false;
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//插入队列
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CWHDataLocker DataLocker(m_CriticalSection);
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if (m_DataQueue.InsertData(wIdentifier,pData,wDataSize)==false) return false;
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//发送消息
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PostMessage(WM_UICONTROL_REQUEST,wIdentifier,wDataSize);
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return true;
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}
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//启动服务
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bool CServiceUnits::StartService()
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{
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//效验状态
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ASSERT(m_ServiceStatus==ServiceStatus_Stop);
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if (m_ServiceStatus!=ServiceStatus_Stop) return false;
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//设置状态
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SetServiceStatus(ServiceStatus_Config);
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//创建窗口
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if (m_hWnd==NULL)
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{
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CRect rcCreate(0,0,0,0);
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Create(NULL,NULL,WS_CHILD,rcCreate,AfxGetMainWnd(),100);
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}
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//创建模块
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if (CreateServiceDLL()==false)
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{
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ConcludeService();
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return false;
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}
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//调整参数
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if (RectifyServiceParameter()==false)
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{
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ConcludeService();
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return false;
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}
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//配置服务
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if (InitializeService()==false)
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{
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ConcludeService();
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return false;
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}
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//启动内核
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if (StartKernelService()==false)
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{
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ConcludeService();
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return false;
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}
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//加载配置
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SendControlPacket(CT_LOAD_SERVICE_CONFIG,NULL,0);
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return true;
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}
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//停止服务
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bool CServiceUnits::ConcludeService()
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{
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//设置变量
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SetServiceStatus(ServiceStatus_Stop);
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//内核组件
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if (m_TimerEngine.GetInterface()!=NULL) m_TimerEngine->ConcludeService();
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if (m_AttemperEngine.GetInterface()!=NULL) m_AttemperEngine->ConcludeService();
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if (m_TCPSocketService.GetInterface()!=NULL) m_TCPSocketService->ConcludeService();
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if (m_TCPNetworkEngine.GetInterface()!=NULL) m_TCPNetworkEngine->ConcludeService();
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//数据引擎
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if (m_RecordDataBaseEngine.GetInterface()!=NULL) m_RecordDataBaseEngine->ConcludeService();
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if (m_KernelDataBaseEngine.GetInterface()!=NULL) m_KernelDataBaseEngine->ConcludeService();
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m_DBCorrespondManager.ConcludeService();
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//注销组件
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if (m_GameServiceManager.GetInterface()!=NULL) m_GameServiceManager.CloseInstance();
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if(m_MatchServiceManager.GetInterface()!=NULL)m_MatchServiceManager.CloseInstance();
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if(m_PrivateServiceManager.GetInterface()!=NULL)m_PrivateServiceManager.CloseInstance();
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return true;
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}
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//服务器维护
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bool CServiceUnits::MaintainService(BYTE cbFlag)
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{
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BYTE cbTempFlag = cbFlag;
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//通知服务器维护
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SendControlPacket(CT_MAINTAIN_SERVICE, &cbTempFlag, sizeof(BYTE));
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return true;
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}
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//发送系统消息
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bool CServiceUnits::SendSystemMessage(CMD_CM_SystemMessage* pMsg)
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{
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SendControlPacket(CT_SEND_SYSTEM_MESSAGE, pMsg, sizeof(CMD_CM_SystemMessage));
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return true;
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}
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//解锁本服务器所有玩家
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bool CServiceUnits::UnlockAllUser()
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{
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SendControlPacket(CT_UNLOCK_ALL_USER, NULL, 0);
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return true;
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}
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//更新版本
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bool CServiceUnits::UpDateVersion()
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{
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SendControlPacket(CT_UPDATE_VERSION, NULL, 0);
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return true;
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}
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//游戏配置
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bool CServiceUnits::CollocateService(LPCTSTR pszGameModule, tagGameServiceOption & GameServiceOption)
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{
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//效验状态
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ASSERT(m_ServiceStatus==ServiceStatus_Stop);
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if (m_ServiceStatus!=ServiceStatus_Stop) return false;
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//配置模块
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m_GameServiceOption=GameServiceOption;
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m_GameServiceManager.SetModuleCreateInfo(pszGameModule,GAME_SERVICE_CREATE_NAME);
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return true;
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}
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//游戏配置
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bool CServiceUnits::CollocateService(tagGameMatchOption & GameMatchOption)
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{
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//效验状态
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ASSERT(m_ServiceStatus==ServiceStatus_Stop);
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if (m_ServiceStatus!=ServiceStatus_Stop) return false;
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//设置变量
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m_GameMatchOption = GameMatchOption;
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return true;
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}
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//创建模块
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bool CServiceUnits::CreateServiceDLL()
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{
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//时间引擎
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if ((m_TimerEngine.GetInterface()==NULL)&&(m_TimerEngine.CreateInstance()==false))
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{
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CTraceService::TraceString(m_TimerEngine.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//调度引擎
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if ((m_AttemperEngine.GetInterface()==NULL)&&(m_AttemperEngine.CreateInstance()==false))
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{
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CTraceService::TraceString(m_AttemperEngine.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//网络组件
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if ((m_TCPSocketService.GetInterface()==NULL)&&(m_TCPSocketService.CreateInstance()==false))
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{
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CTraceService::TraceString(m_TCPSocketService.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//网络引擎
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if ((m_TCPNetworkEngine.GetInterface()==NULL)&&(m_TCPNetworkEngine.CreateInstance()==false))
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{
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CTraceService::TraceString(m_TCPNetworkEngine.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//数据组件
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if ((m_KernelDataBaseEngine.GetInterface()==NULL)&&(m_KernelDataBaseEngine.CreateInstance()==false))
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{
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CTraceService::TraceString(m_KernelDataBaseEngine.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//数据组件
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if ((m_RecordDataBaseEngine.GetInterface()==NULL)&&(m_RecordDataBaseEngine.CreateInstance()==false))
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{
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CTraceService::TraceString(m_RecordDataBaseEngine.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//游戏模块
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if ((m_GameServiceManager.GetInterface()==NULL)&&(m_GameServiceManager.CreateInstance()==false))
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{
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CTraceService::TraceString(m_GameServiceManager.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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//比赛模块
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if ((m_GameServiceOption.wServerType&GAME_GENRE_MATCH)!=0)
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{
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if ((m_MatchServiceManager.GetInterface()==NULL)&&(m_MatchServiceManager.CreateInstance()==false))
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{
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CTraceService::TraceString(m_MatchServiceManager.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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}
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//私人场模块
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if ((m_GameServiceOption.wServerType&GAME_GENRE_EDUCATE)!=0)
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{
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if ((m_PrivateServiceManager.GetInterface()==NULL)&&(m_PrivateServiceManager.CreateInstance()==false))
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{
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CTraceService::TraceString(m_PrivateServiceManager.GetErrorDescribe(),TraceLevel_Exception);
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return false;
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}
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}
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return true;
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}
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//配置组件
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bool CServiceUnits::InitializeService()
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{
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//加载参数
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m_InitParameter.LoadInitParameter();
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//配置参数
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m_GameParameter.wMedalRate=1L;
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m_GameParameter.wRevenueRate=1L;
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//连接信息
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LPCTSTR pszDataBaseAddr=m_GameServiceOption.szDataBaseAddr;
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LPCTSTR pszDataBaseName=m_GameServiceOption.szDataBaseName;
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if (LoadDataBaseParameter(pszDataBaseAddr,pszDataBaseName,m_DataBaseParameter)==false) return false;
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//组件接口
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IUnknownEx * pIAttemperEngine=m_AttemperEngine.GetInterface();
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IUnknownEx * pITCPNetworkEngine=m_TCPNetworkEngine.GetInterface();
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IUnknownEx * pIAttemperEngineSink=QUERY_OBJECT_INTERFACE(m_AttemperEngineSink,IUnknownEx);
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//数据引擎
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IUnknownEx * pIDataBaseEngineRecordSink[CountArray(m_RecordDataBaseSink)];
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IUnknownEx * pIDataBaseEngineKernelSink[CountArray(m_KernelDataBaseSink)];
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for (WORD i=0;i<CountArray(pIDataBaseEngineRecordSink);i++) pIDataBaseEngineRecordSink[i]=QUERY_OBJECT_INTERFACE(m_RecordDataBaseSink[i],IUnknownEx);
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for (WORD i=0;i<CountArray(pIDataBaseEngineKernelSink);i++) pIDataBaseEngineKernelSink[i]=QUERY_OBJECT_INTERFACE(m_KernelDataBaseSink[i],IUnknownEx);
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//绑定接口
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if (m_AttemperEngine->SetAttemperEngineSink(pIAttemperEngineSink)==false) return false;
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if (m_RecordDataBaseEngine->SetDataBaseEngineSink(pIDataBaseEngineRecordSink,CountArray(pIDataBaseEngineRecordSink))==false) return false;
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if (m_KernelDataBaseEngine->SetDataBaseEngineSink(pIDataBaseEngineKernelSink,CountArray(pIDataBaseEngineKernelSink))==false) return false;
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//查询接口
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IGameServiceCustomTime * pIGameServiceSustomTime = QUERY_OBJECT_PTR_INTERFACE(m_GameServiceManager.GetInterface(), IGameServiceCustomTime);
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//时间引擎
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if (pIGameServiceSustomTime != NULL)
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{
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//单元时间
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DWORD dwTimeCell = dwTimeCell = pIGameServiceSustomTime->GetTimerEngineTimeCell();
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if (dwTimeCell > TIME_CELL) dwTimeCell = TIME_CELL;
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//设置时间
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m_TimerEngine->SetTimeCell(dwTimeCell);
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}
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//内核组件
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if (m_TimerEngine->SetTimerEngineEvent(pIAttemperEngine)==false) return false;
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if (m_AttemperEngine->SetNetworkEngine(pITCPNetworkEngine)==false) return false;
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if (m_TCPNetworkEngine->SetTCPNetworkEngineEvent(pIAttemperEngine)==false) return false;
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//协调服务
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if (m_TCPSocketService->SetServiceID(NETWORK_CORRESPOND)==false) return false;
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if (m_TCPSocketService->SetTCPSocketEvent(pIAttemperEngine)==false) return false;
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//创建比赛
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if(m_MatchServiceManager.GetInterface()!=NULL)
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{
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if(m_MatchServiceManager->CreateGameMatch(m_GameMatchOption.cbMatchType)==false) return false;
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}
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//创建私人场
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if(m_PrivateServiceManager.GetInterface()!=NULL)
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{
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if(m_PrivateServiceManager->CreatePrivateMatch()==false) return false;
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}
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//数据协调
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m_DBCorrespondManager.InitDBCorrespondManager(m_KernelDataBaseEngine.GetInterface());
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//调度回调
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m_AttemperEngineSink.m_pInitParameter=&m_InitParameter;
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m_AttemperEngineSink.m_pGameParameter=&m_GameParameter;
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m_AttemperEngineSink.m_pGameMatchOption=&m_GameMatchOption;
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m_AttemperEngineSink.m_pGameServiceAttrib=&m_GameServiceAttrib;
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m_AttemperEngineSink.m_pGameServiceOption=&m_GameServiceOption;
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//调度回调
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m_AttemperEngineSink.m_pITimerEngine=m_TimerEngine.GetInterface();
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m_AttemperEngineSink.m_pIAttemperEngine=m_AttemperEngine.GetInterface();
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m_AttemperEngineSink.m_pITCPSocketService=m_TCPSocketService.GetInterface();
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m_AttemperEngineSink.m_pITCPNetworkEngine=m_TCPNetworkEngine.GetInterface();
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m_AttemperEngineSink.m_pIGameServiceSustomTime = pIGameServiceSustomTime;
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m_AttemperEngineSink.m_pIGameServiceManager=m_GameServiceManager.GetInterface();
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m_AttemperEngineSink.m_pIRecordDataBaseEngine=m_RecordDataBaseEngine.GetInterface();
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m_AttemperEngineSink.m_pIKernelDataBaseEngine=m_KernelDataBaseEngine.GetInterface();
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m_AttemperEngineSink.m_pIMatchServiceManager=m_MatchServiceManager.GetInterface();
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m_AttemperEngineSink.m_pIPrivateServiceManager=m_PrivateServiceManager.GetInterface();
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m_AttemperEngineSink.m_pIDBCorrespondManager=(IDBCorrespondManager*)m_DBCorrespondManager.QueryInterface(IID_IDBCorrespondManager,VER_IDBCorrespondManager);
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//数据回调
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for (INT i=0;i<CountArray(m_RecordDataBaseSink);i++)
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{
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m_RecordDataBaseSink[i].m_pInitParameter=&m_InitParameter;
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m_RecordDataBaseSink[i].m_pGameParameter=&m_GameParameter;
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m_RecordDataBaseSink[i].m_pDataBaseParameter=&m_DataBaseParameter;
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m_RecordDataBaseSink[i].m_pGameServiceAttrib=&m_GameServiceAttrib;
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m_RecordDataBaseSink[i].m_pGameServiceOption=&m_GameServiceOption;
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m_RecordDataBaseSink[i].m_pIGameServiceManager=m_GameServiceManager.GetInterface();
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m_RecordDataBaseSink[i].m_pIDataBaseEngineEvent=QUERY_OBJECT_PTR_INTERFACE(pIAttemperEngine,IDataBaseEngineEvent);
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}
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//数据回调
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for (INT i=0;i<CountArray(m_KernelDataBaseSink);i++)
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{
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m_KernelDataBaseSink[i].m_pInitParameter=&m_InitParameter;
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m_KernelDataBaseSink[i].m_pGameParameter=&m_GameParameter;
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m_KernelDataBaseSink[i].m_pDataBaseParameter=&m_DataBaseParameter;
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m_KernelDataBaseSink[i].m_pGameServiceAttrib=&m_GameServiceAttrib;
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m_KernelDataBaseSink[i].m_pGameServiceOption=&m_GameServiceOption;
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m_KernelDataBaseSink[i].m_pIGameServiceManager=m_GameServiceManager.GetInterface();
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m_KernelDataBaseSink[i].m_pIDataBaseEngineEvent=QUERY_OBJECT_PTR_INTERFACE(pIAttemperEngine,IDataBaseEngineEvent);
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m_KernelDataBaseSink[i].m_pIDBCorrespondManager=(IDBCorrespondManager*)m_DBCorrespondManager.QueryInterface(IID_IDBCorrespondManager,VER_IDBCorrespondManager);
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}
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//配置网络
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m_TCPNetworkEngine->SetServiceParameter(m_GameServiceOption.wServerPort,m_GameServiceOption.wMaxPlayer,NULL);
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return true;
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}
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//配置文件
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bool CServiceUnits::InitParameter()
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{
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//加载参数
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m_InitParameter.LoadInitParameter();
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return true;
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}
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//启动内核
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bool CServiceUnits::StartKernelService()
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{
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//时间引擎
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if (m_TimerEngine->StartService()==false)
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{
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ASSERT(FALSE);
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return false;
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}
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//调度引擎
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if (m_AttemperEngine->StartService()==false)
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{
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ASSERT(FALSE);
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return false;
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}
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//协调引擎
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if (m_TCPSocketService->StartService()==false)
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{
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ASSERT(FALSE);
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return false;
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}
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//数据引擎
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if (m_RecordDataBaseEngine->StartService()==false)
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{
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ASSERT(FALSE);
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return false;
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}
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//数据引擎
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if (m_KernelDataBaseEngine->StartService()==false)
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{
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ASSERT(FALSE);
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return false;
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}
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//数据协调
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if (m_DBCorrespondManager.StartService()==false)
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{
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||||
ASSERT(FALSE);
|
||||
return false;
|
||||
}
|
||||
//启动比赛
|
||||
if (m_MatchServiceManager.GetInterface()!=NULL)
|
||||
{
|
||||
if(m_MatchServiceManager->StartService()==false)
|
||||
{
|
||||
ASSERT(FALSE);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//启动比赛
|
||||
if (m_PrivateServiceManager.GetInterface()!=NULL)
|
||||
{
|
||||
if(m_PrivateServiceManager->StartService()==false)
|
||||
{
|
||||
ASSERT(FALSE);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//启动网络
|
||||
bool CServiceUnits::StartNetworkService()
|
||||
{
|
||||
//网络引擎
|
||||
if (m_TCPNetworkEngine->StartService()==false)
|
||||
{
|
||||
ASSERT(FALSE);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//调整参数
|
||||
bool CServiceUnits::RectifyServiceParameter()
|
||||
{
|
||||
//读取属性
|
||||
m_GameServiceManager->GetServiceAttrib(m_GameServiceAttrib);
|
||||
if (lstrcmp(m_GameServiceAttrib.szServerDLLName,m_GameServiceManager.m_szModuleDllName)!=0)
|
||||
{
|
||||
CTraceService::TraceString(TEXT("游戏模块的绑定 DLL 名字与配置模块 DLL 名字不一致"),TraceLevel_Exception);
|
||||
return false;
|
||||
}
|
||||
|
||||
//调整参数
|
||||
if (m_GameServiceManager->RectifyParameter(m_GameServiceOption)==false)
|
||||
{
|
||||
CTraceService::TraceString(TEXT("游戏模块调整配置参数失败"),TraceLevel_Exception);
|
||||
return false;
|
||||
}
|
||||
|
||||
//服务类型
|
||||
if ((m_GameServiceOption.wServerType&m_GameServiceAttrib.wSupporType)==0)
|
||||
{
|
||||
CTraceService::TraceString(TEXT("游戏模块不支持配置中指定的房间模式类型"),TraceLevel_Exception);
|
||||
return false;
|
||||
}
|
||||
|
||||
//占位调整
|
||||
if (m_GameServiceAttrib.wChairCount==MAX_CHAIR)
|
||||
{
|
||||
CServerRule::SetAllowAndroidSimulate(m_GameServiceOption.dwServerRule,false);
|
||||
}
|
||||
|
||||
////作弊模式
|
||||
//if ((m_GameServiceOption.cbDistributeRule&DISTRIBUTE_ALLOW)!=0)
|
||||
//{
|
||||
// //设置作弊
|
||||
// CServerRule::SetAllowAvertCheatMode(m_GameServiceOption.dwServerRule,true);
|
||||
|
||||
// //最少人数
|
||||
// m_GameServiceOption.wMinDistributeUser=__max(m_GameServiceAttrib.wChairCount,m_GameServiceOption.wMinDistributeUser);
|
||||
|
||||
// //最大人数
|
||||
// if (m_GameServiceOption.wMaxDistributeUser!=0)
|
||||
// {
|
||||
// m_GameServiceOption.wMaxDistributeUser=__max(m_GameServiceOption.wMaxDistributeUser,m_GameServiceOption.wMinDistributeUser);
|
||||
// }
|
||||
//}
|
||||
|
||||
//作弊模式
|
||||
if ((m_GameServiceOption.cbDistributeRule&DISTRIBUTE_ALLOW) != 0)
|
||||
{
|
||||
//禁止规则
|
||||
CServerRule::SetForfendGameRule(m_GameServiceOption.dwServerRule, true);
|
||||
|
||||
//设置作弊;
|
||||
CServerRule::SetAllowAvertCheatMode(m_GameServiceOption.dwServerRule, true);
|
||||
|
||||
//分组间隔;
|
||||
if (m_GameServiceOption.wDistributeTimeSpace == 0)
|
||||
{
|
||||
m_GameServiceOption.wDistributeTimeSpace = 15;
|
||||
}
|
||||
|
||||
//分组局数;
|
||||
if (m_GameServiceOption.wDistributeDrawCount == 0)
|
||||
{
|
||||
m_GameServiceOption.wDistributeDrawCount = 1;
|
||||
}
|
||||
|
||||
//最少人数;
|
||||
m_GameServiceOption.wMinDistributeUser = __max(m_GameServiceAttrib.wChairCount, m_GameServiceOption.wMinDistributeUser);
|
||||
|
||||
//最大游戏人数;
|
||||
if (m_GameServiceOption.wMaxDistributeUser != 0)
|
||||
{
|
||||
m_GameServiceOption.wMaxDistributeUser = __max(m_GameServiceOption.wMaxDistributeUser, m_GameServiceOption.wMinDistributeUser);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//游戏记录
|
||||
if (m_GameServiceOption.wServerType&(GAME_GENRE_GOLD|GAME_GENRE_MATCH))
|
||||
{
|
||||
CServerRule::SetRecordGameScore(m_GameServiceOption.dwServerRule,true);
|
||||
}
|
||||
|
||||
//即时写分
|
||||
if (m_GameServiceOption.wServerType&(GAME_GENRE_GOLD|GAME_GENRE_MATCH))
|
||||
{
|
||||
CServerRule::SetImmediateWriteScore(m_GameServiceOption.dwServerRule,true);
|
||||
}
|
||||
|
||||
//挂接设置
|
||||
if (m_GameServiceOption.wSortID==0) m_GameServiceOption.wSortID=500;
|
||||
if (m_GameServiceOption.wKindID==0) m_GameServiceOption.wKindID=m_GameServiceAttrib.wKindID;
|
||||
|
||||
//最大人数
|
||||
WORD wMaxPlayer=m_GameServiceOption.wTableCount*m_GameServiceAttrib.wChairCount;
|
||||
m_GameServiceOption.wMaxPlayer=__max(m_GameServiceOption.wMaxPlayer,wMaxPlayer+RESERVE_USER_COUNT);
|
||||
|
||||
//最小积分
|
||||
if (m_GameServiceOption.wServerType&GAME_GENRE_GOLD)
|
||||
{
|
||||
m_GameServiceOption.lMinTableScore+=m_GameServiceOption.lServiceScore;
|
||||
m_GameServiceOption.lMinTableScore=__max(m_GameServiceOption.lMinTableScore,m_GameServiceOption.lServiceScore);
|
||||
}
|
||||
|
||||
//限制调整
|
||||
if (m_GameServiceOption.lMaxEnterScore!=0L)
|
||||
{
|
||||
m_GameServiceOption.lMaxEnterScore=__max(m_GameServiceOption.lMaxEnterScore,m_GameServiceOption.lMinTableScore);
|
||||
}
|
||||
|
||||
//比赛配置
|
||||
if((m_GameServiceOption.wServerType&GAME_GENRE_MATCH)!=0)
|
||||
{
|
||||
if(m_GameMatchOption.dwMatchID==0)
|
||||
{
|
||||
CTraceService::TraceString(TEXT("未加载比赛配置"),TraceLevel_Exception);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//设置状态
|
||||
bool CServiceUnits::SetServiceStatus(enServiceStatus ServiceStatus)
|
||||
{
|
||||
//状态判断
|
||||
if (m_ServiceStatus!=ServiceStatus)
|
||||
{
|
||||
//错误通知
|
||||
if ((m_ServiceStatus!=ServiceStatus_Service)&&(ServiceStatus==ServiceStatus_Stop))
|
||||
{
|
||||
LPCTSTR pszString=TEXT("服务启动失败");
|
||||
CTraceService::TraceString(pszString,TraceLevel_Exception);
|
||||
}
|
||||
|
||||
//设置变量
|
||||
m_ServiceStatus=ServiceStatus;
|
||||
|
||||
//状态通知
|
||||
ASSERT(m_pIServiceUnitsSink!=NULL);
|
||||
if (m_pIServiceUnitsSink!=NULL) m_pIServiceUnitsSink->OnServiceUnitsStatus(m_ServiceStatus);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//发送控制
|
||||
bool CServiceUnits::SendControlPacket(WORD wControlID, VOID * pData, WORD wDataSize)
|
||||
{
|
||||
//状态效验
|
||||
ASSERT(m_AttemperEngine.GetInterface()!=NULL);
|
||||
if (m_AttemperEngine.GetInterface()==NULL) return false;
|
||||
|
||||
//发送控制
|
||||
m_AttemperEngine->OnEventControl(wControlID,pData,wDataSize);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//连接信息
|
||||
bool CServiceUnits::LoadDataBaseParameter(LPCTSTR pszDataBaseAddr, LPCTSTR pszDataBaseName, tagDataBaseParameter & DataBaseParameter)
|
||||
{
|
||||
//变量定义
|
||||
CDataBaseAide PlatformDBAide;
|
||||
CDataBaseHelper PlatformDBModule;
|
||||
|
||||
//创建对象
|
||||
if ((PlatformDBModule.GetInterface()==NULL)&&(PlatformDBModule.CreateInstance()==false))
|
||||
{
|
||||
ASSERT(FALSE);
|
||||
return false;
|
||||
}
|
||||
|
||||
//变量定义
|
||||
tagDataBaseParameter * pPlatformDBParameter=&m_InitParameter.m_PlatformDBParameter;
|
||||
|
||||
//设置连接
|
||||
PlatformDBModule->SetConnectionInfo(pPlatformDBParameter->szDataBaseAddr,pPlatformDBParameter->wDataBasePort,
|
||||
pPlatformDBParameter->szDataBaseName,pPlatformDBParameter->szDataBaseUser,pPlatformDBParameter->szDataBasePass);
|
||||
|
||||
//获取信息
|
||||
try
|
||||
{
|
||||
//发起连接
|
||||
PlatformDBModule->OpenConnection();
|
||||
PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
|
||||
|
||||
//连接信息
|
||||
PlatformDBAide.ResetParameter();
|
||||
PlatformDBAide.AddParameter(TEXT("@strDataBaseAddr"),pszDataBaseAddr);
|
||||
|
||||
//执行查询
|
||||
if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadDataBaseInfo"),true)!=DB_SUCCESS)
|
||||
{
|
||||
//构造信息
|
||||
TCHAR szErrorDescribe[128]=TEXT("");
|
||||
PlatformDBAide.GetValue_String(TEXT("ErrorDescribe"),szErrorDescribe,CountArray(szErrorDescribe));
|
||||
|
||||
//提示消息
|
||||
CTraceService::TraceString(szErrorDescribe,TraceLevel_Exception);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//读取密文
|
||||
TCHAR szDBUserRead[512]=TEXT(""),szDBPassRead[512]=TEXT("");
|
||||
PlatformDBAide.GetValue_String(TEXT("DBUser"),szDBUserRead,CountArray(szDBUserRead));
|
||||
PlatformDBAide.GetValue_String(TEXT("DBPassword"),szDBPassRead,CountArray(szDBPassRead));
|
||||
|
||||
//获取信息
|
||||
DataBaseParameter.wDataBasePort=PlatformDBAide.GetValue_WORD(TEXT("DBPort"));
|
||||
lstrcpyn(DataBaseParameter.szDataBaseAddr,pszDataBaseAddr,CountArray(DataBaseParameter.szDataBaseAddr));
|
||||
lstrcpyn(DataBaseParameter.szDataBaseName,pszDataBaseName,CountArray(DataBaseParameter.szDataBaseName));
|
||||
|
||||
//解密密文
|
||||
TCHAR szDataBaseUser[32]=TEXT(""),szDataBasePass[32]=TEXT("");
|
||||
lstrcpyn(DataBaseParameter.szDataBaseUser,szDBUserRead,CountArray(DataBaseParameter.szDataBaseUser));
|
||||
lstrcpyn(DataBaseParameter.szDataBasePass,szDBPassRead,CountArray(DataBaseParameter.szDataBasePass));
|
||||
//CWHEncrypt::XorCrevasse(szDBUserRead,DataBaseParameter.szDataBaseUser,CountArray(DataBaseParameter.szDataBaseUser));
|
||||
//CWHEncrypt::XorCrevasse(szDBPassRead,DataBaseParameter.szDataBasePass,CountArray(DataBaseParameter.szDataBasePass));
|
||||
}
|
||||
catch (IDataBaseException * pIException)
|
||||
{
|
||||
//错误信息
|
||||
LPCTSTR pszDescribe=pIException->GetExceptionDescribe();
|
||||
CTraceService::TraceString(pszDescribe,TraceLevel_Exception);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//控制消息
|
||||
LRESULT CServiceUnits::OnUIControlRequest(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
//变量定义
|
||||
tagDataHead DataHead;
|
||||
BYTE cbBuffer[MAX_ASYNCHRONISM_DATA];
|
||||
|
||||
//提取数据
|
||||
CWHDataLocker DataLocker(m_CriticalSection);
|
||||
if (m_DataQueue.DistillData(DataHead,cbBuffer,sizeof(cbBuffer))==false)
|
||||
{
|
||||
ASSERT(FALSE);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//数据处理
|
||||
switch (DataHead.wIdentifier)
|
||||
{
|
||||
case UI_CORRESPOND_RESULT: //协调成功
|
||||
{
|
||||
//效验消息
|
||||
ASSERT(DataHead.wDataSize==sizeof(CP_ControlResult));
|
||||
if (DataHead.wDataSize!=sizeof(CP_ControlResult)) return 0;
|
||||
|
||||
//变量定义
|
||||
CP_ControlResult * pControlResult=(CP_ControlResult *)cbBuffer;
|
||||
|
||||
//失败处理
|
||||
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_FAILURE))
|
||||
{
|
||||
ConcludeService();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//成功处理
|
||||
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_SUCCESS))
|
||||
{
|
||||
//设置状态
|
||||
SetServiceStatus(ServiceStatus_Service);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
case UI_SERVICE_CONFIG_RESULT: //配置结果
|
||||
{
|
||||
//效验消息
|
||||
ASSERT(DataHead.wDataSize==sizeof(CP_ControlResult));
|
||||
if (DataHead.wDataSize!=sizeof(CP_ControlResult)) return 0;
|
||||
|
||||
//变量定义
|
||||
CP_ControlResult * pControlResult=(CP_ControlResult *)cbBuffer;
|
||||
|
||||
//失败处理
|
||||
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_FAILURE))
|
||||
{
|
||||
ConcludeService();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//成功处理
|
||||
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_SUCCESS))
|
||||
{
|
||||
//启动网络
|
||||
if (StartNetworkService()==false)
|
||||
{
|
||||
ConcludeService();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//连接协调
|
||||
SendControlPacket(CT_CONNECT_CORRESPOND,NULL,0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
Reference in New Issue
Block a user