init
This commit is contained in:
29
Servers/游戏组件/十三水/机器人服务/AndroidService.cpp
Normal file
29
Servers/游戏组件/十三水/机器人服务/AndroidService.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "Stdafx.h"
|
||||
#include "AfxDLLx.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//¾²Ì¬±äÁ¿
|
||||
static AFX_EXTENSION_MODULE AndroidServiceDLL={NULL,NULL};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//DLL Ö÷º¯Êý
|
||||
extern "C" INT APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(lpReserved);
|
||||
|
||||
if (dwReason==DLL_PROCESS_ATTACH)
|
||||
{
|
||||
if (!AfxInitExtensionModule(AndroidServiceDLL, hInstance)) return 0;
|
||||
new CDynLinkLibrary(AndroidServiceDLL);
|
||||
}
|
||||
else if (dwReason==DLL_PROCESS_DETACH)
|
||||
{
|
||||
AfxTermExtensionModule(AndroidServiceDLL);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
6
Servers/游戏组件/十三水/机器人服务/AndroidService.def
Normal file
6
Servers/游戏组件/十三水/机器人服务/AndroidService.def
Normal file
@@ -0,0 +1,6 @@
|
||||
; AndroidService.def : 声明 DLL 的模块参数。
|
||||
|
||||
LIBRARY "AndroidService"
|
||||
|
||||
EXPORTS
|
||||
; 此处可以是显式导出
|
||||
121
Servers/游戏组件/十三水/机器人服务/AndroidService.rc
Normal file
121
Servers/游戏组件/十三水/机器人服务/AndroidService.rc
Normal file
@@ -0,0 +1,121 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// 中文(简体,中国) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
|
||||
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
|
||||
#pragma code_page(936)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_OLE_RESOURCES\r\n"
|
||||
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
|
||||
"\r\n"
|
||||
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
|
||||
"LANGUAGE 4, 2\r\n"
|
||||
"#pragma code_page(936)\r\n"
|
||||
"#include ""res\\AndroidService.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n"
|
||||
"#include ""afxres.rc"" // 标准组件\r\n"
|
||||
"#endif\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 6,6,0,3
|
||||
PRODUCTVERSION 6,6,0,3
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "080403a8"
|
||||
BEGIN
|
||||
VALUE "Comments", "科技有限公司"
|
||||
VALUE "CompanyName", "科技有限公司"
|
||||
VALUE "FileDescription", "机器人服务组件"
|
||||
VALUE "FileVersion", "6.6.0.3"
|
||||
VALUE "InternalName", "AndroidService.dll"
|
||||
VALUE "LegalCopyright", "深圳市网狐科技有限公司保留所有权利。"
|
||||
VALUE "OriginalFilename", "AndroidService.dll"
|
||||
VALUE "ProductName", "机器人服务组件"
|
||||
VALUE "ProductVersion", "6.6.0.3"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x804, 936
|
||||
END
|
||||
END
|
||||
|
||||
#endif // 中文(简体,中国) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
#define _AFX_NO_SPLITTER_RESOURCES
|
||||
#define _AFX_NO_OLE_RESOURCES
|
||||
#define _AFX_NO_TRACKER_RESOURCES
|
||||
#define _AFX_NO_PROPERTY_RESOURCES
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
|
||||
LANGUAGE 4, 2
|
||||
#pragma code_page(936)
|
||||
#include "res\AndroidService.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源
|
||||
#include "afxres.rc" // 标准组件
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
263
Servers/游戏组件/十三水/机器人服务/AndroidService.vcxproj
Normal file
263
Servers/游戏组件/十三水/机器人服务/AndroidService.vcxproj
Normal file
@@ -0,0 +1,263 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_Unicode|Win32">
|
||||
<Configuration>Debug_Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release_Unicode|Win32">
|
||||
<Configuration>Release_Unicode</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>机器人服务</ProjectName>
|
||||
<ProjectGuid>{487AE71A-160E-49E0-A1EF-6D115F6B8A3F}</ProjectGuid>
|
||||
<SccProjectName />
|
||||
<SccAuxPath />
|
||||
<SccLocalPath />
|
||||
<SccProvider />
|
||||
<Keyword>MFCDLLProj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>Debug\</OutDir>
|
||||
<IntDir>Debug\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>ZaJinHuaAndroid</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>Release\</OutDir>
|
||||
<IntDir>Release\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<TargetName>ZaJinHuaAndroid</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<TargetName>ZaJinHuaAndroid</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>../../../../运行/Debug/Ansi/ZaJinHuaAndroid.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<ImportLibrary />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0804</Culture>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>../../../../运行/Release/Ansi/ZaJinHuaAndroid.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<ImportLibrary />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0804</Culture>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_AFXEXT;_UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>../../../../运行/Debug/Unicode/ZaJinHuaAndroid.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\AndroidServiceD.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<ImportLibrary />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Command>mkdir ..\..\..\发布组件\服务器组件\Debug\Unicode
|
||||
copy /y ..\..\..\..\运行\Debug\Unicode\$(TargetFileName) ..\..\..\发布组件\服务器组件\Debug\Unicode\$(TargetFileName)
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0804</Culture>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_AFXEXT;ANDROID_SERVICE_DLL;_UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>../../../../运行/Release/Unicode/ZaJinHuaAndroid.dll</OutputFile>
|
||||
<ModuleDefinitionFile>.\AndroidService.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<ImportLibrary />
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Command>mkdir ..\..\..\发布组件\服务器组件\Release\Unicode\
|
||||
copy /y ..\..\..\..\运行\Release\Unicode\$(TargetFileName) ..\..\..\发布组件\服务器组件\Release\Unicode\$(TargetFileName)
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0804</Culture>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AndroidService.cpp" />
|
||||
<ClCompile Include="AndroidServiceManager.cpp" />
|
||||
<ClCompile Include="AndroidUserItemSink.cpp" />
|
||||
<ClCompile Include="Stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Unicode|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Unicode|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AndroidServiceManager.h" />
|
||||
<ClInclude Include="AndroidUserItemSink.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="Stdafx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="AndroidService.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\AndroidService.rc2" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
55
Servers/游戏组件/十三水/机器人服务/AndroidService.vcxproj.filters
Normal file
55
Servers/游戏组件/十三水/机器人服务/AndroidService.vcxproj.filters
Normal file
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AndroidService.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AndroidUserItemSink.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Stdafx.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AndroidServiceManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AndroidUserItemSink.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Stdafx.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AndroidServiceManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="AndroidService.rc">
|
||||
<Filter>资源文件</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\AndroidService.rc2">
|
||||
<Filter>资源文件</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
6
Servers/游戏组件/十三水/机器人服务/AndroidServiceD.def
Normal file
6
Servers/游戏组件/十三水/机器人服务/AndroidServiceD.def
Normal file
@@ -0,0 +1,6 @@
|
||||
; AndroidServiceD.def : 声明 DLL 的模块参数。
|
||||
|
||||
LIBRARY "AndroidServiceD"
|
||||
|
||||
EXPORTS
|
||||
; 此处可以是显式导出
|
||||
95
Servers/游戏组件/十三水/机器人服务/AndroidServiceManager.cpp
Normal file
95
Servers/游戏组件/十三水/机器人服务/AndroidServiceManager.cpp
Normal file
@@ -0,0 +1,95 @@
|
||||
#include "StdAfx.h"
|
||||
#include "AndroidServiceManager.h"
|
||||
#include "AndroidUserItemSink.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//构造函数
|
||||
CGameServiceManager::CGameServiceManager()
|
||||
{
|
||||
}
|
||||
|
||||
//析构函数
|
||||
CGameServiceManager::~CGameServiceManager()
|
||||
{
|
||||
}
|
||||
|
||||
//接口查询
|
||||
void * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
|
||||
{
|
||||
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
|
||||
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//创建机器
|
||||
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
|
||||
{
|
||||
//变量定义
|
||||
CAndroidUserItemSink * pAndroidUserItemSink=NULL;
|
||||
|
||||
try
|
||||
{
|
||||
//建立对象
|
||||
pAndroidUserItemSink=new CAndroidUserItemSink();
|
||||
if (pAndroidUserItemSink==NULL) throw TEXT("创建失败");
|
||||
|
||||
//查询接口
|
||||
VOID * pObject=pAndroidUserItemSink->QueryInterface(Guid,dwQueryVer);
|
||||
if (pObject==NULL) throw TEXT("接口查询失败");
|
||||
|
||||
return pObject;
|
||||
}
|
||||
catch (...) {}
|
||||
|
||||
//删除对象
|
||||
SafeDelete(pAndroidUserItemSink);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//创建游戏桌
|
||||
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
//创建数据
|
||||
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//获取属性
|
||||
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//参数修改
|
||||
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
|
||||
{
|
||||
//效验参数
|
||||
ASSERT(&GameServiceOption!=NULL);
|
||||
if (&GameServiceOption==NULL) return false;
|
||||
|
||||
//单元积分
|
||||
GameServiceOption.lCellScore -=__max(1L,GameServiceOption.lCellScore);
|
||||
|
||||
//积分下限
|
||||
GameServiceOption.lMinTableScore=__max(1000L,GameServiceOption.lMinTableScore);
|
||||
|
||||
//积分上限
|
||||
if (GameServiceOption.lRestrictScore!=0L)
|
||||
{
|
||||
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//建立对象
|
||||
DECLARE_CREATE_MODULE(GameServiceManager)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
46
Servers/游戏组件/十三水/机器人服务/AndroidServiceManager.h
Normal file
46
Servers/游戏组件/十三水/机器人服务/AndroidServiceManager.h
Normal file
@@ -0,0 +1,46 @@
|
||||
#ifndef ANDROID_SERVICE_HEAD_FILE
|
||||
#define ANDROID_SERVICE_HEAD_FILE
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//游戏服务器管理类
|
||||
class CGameServiceManager : public IGameServiceManager
|
||||
{
|
||||
//函数定义
|
||||
public:
|
||||
//构造函数
|
||||
CGameServiceManager(void);
|
||||
//析构函数
|
||||
virtual ~CGameServiceManager(void);
|
||||
|
||||
//基础接口
|
||||
public:
|
||||
//释放对象
|
||||
virtual VOID Release() { return; }
|
||||
//接口查询
|
||||
virtual VOID * QueryInterface(const IID & Guid, DWORD dwQueryVer);
|
||||
|
||||
//创建接口
|
||||
public:
|
||||
//创建桌子
|
||||
virtual VOID * CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer);
|
||||
//创建机器
|
||||
virtual VOID * CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer);
|
||||
//创建数据
|
||||
virtual VOID * CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer);
|
||||
|
||||
//参数接口
|
||||
public:
|
||||
//组件属性
|
||||
virtual bool GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib);
|
||||
//调整参数
|
||||
virtual bool RectifyParameter(tagGameServiceOption & GameServiceOption);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endif
|
||||
474
Servers/游戏组件/十三水/机器人服务/AndroidUserItemSink.cpp
Normal file
474
Servers/游戏组件/十三水/机器人服务/AndroidUserItemSink.cpp
Normal file
@@ -0,0 +1,474 @@
|
||||
#include "Stdafx.h"
|
||||
#include "AndroidUserItemSink.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define TIME_AN_START_GAME 4 //开始时间
|
||||
#define IDI_READY 100
|
||||
#define IDI_SHOW_CARD 101
|
||||
#define IDI_SHOW_CARD2 102
|
||||
#define IDI_BANKER 105 //机器人存取款
|
||||
//构造函数
|
||||
CAndroidUserItemSink::CAndroidUserItemSink()
|
||||
{
|
||||
//AllocConsole();
|
||||
//freopen("CON","wt",stdout);
|
||||
ZeroMemory(m_bHandCardData,sizeof(m_bHandCardData));
|
||||
ZeroMemory(m_bSegmentCard,sizeof(m_bSegmentCard));
|
||||
ZeroMemory(m_bSpecialCardData,sizeof(m_bSpecialCardData));
|
||||
ZeroMemory(m_bPlayer,sizeof(m_bPlayer));
|
||||
ZeroMemory(m_bAllUserCardData,sizeof(m_bAllUserCardData));
|
||||
m_bHandCardCount=0;
|
||||
static LONG dwRandCount=0L;
|
||||
srand((unsigned)time(NULL)+dwRandCount++);
|
||||
m_bWait=false;
|
||||
m_nRobotPlayMaxCount=2+rand()%3;
|
||||
m_nRobotPlayCount=0;
|
||||
m_nAndroidNum=0;
|
||||
|
||||
}
|
||||
|
||||
//析构函数
|
||||
CAndroidUserItemSink::~CAndroidUserItemSink()
|
||||
{
|
||||
}
|
||||
|
||||
//接口查询
|
||||
void * CAndroidUserItemSink::QueryInterface(REFGUID Guid, DWORD dwQueryVer)
|
||||
{
|
||||
QUERYINTERFACE(IAndroidUserItemSink,Guid,dwQueryVer);
|
||||
QUERYINTERFACE_IUNKNOWNEX(IAndroidUserItemSink,Guid,dwQueryVer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//初始接口
|
||||
bool CAndroidUserItemSink::Initialization(IUnknownEx * pIUnknownEx)
|
||||
{
|
||||
//查询接口
|
||||
m_pIAndroidUserItem=QUERY_OBJECT_PTR_INTERFACE(pIUnknownEx,IAndroidUserItem);
|
||||
if (m_pIAndroidUserItem==NULL) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//重置接口
|
||||
bool CAndroidUserItemSink::RepositionSink()
|
||||
{
|
||||
ZeroMemory(m_bHandCardData,sizeof(m_bHandCardData));
|
||||
ZeroMemory(m_bSegmentCard,sizeof(m_bSegmentCard));
|
||||
ZeroMemory(m_bSpecialCardData,sizeof(m_bSpecialCardData));
|
||||
ZeroMemory(m_bPlayer,sizeof(m_bPlayer));
|
||||
ZeroMemory(m_bAllUserCardData,sizeof(m_bAllUserCardData));
|
||||
m_bHandCardCount=0;
|
||||
return true;
|
||||
}
|
||||
|
||||
//时间消息
|
||||
bool CAndroidUserItemSink::OnEventTimer(UINT nTimerID)
|
||||
{
|
||||
switch(nTimerID)
|
||||
{
|
||||
case IDI_READY:
|
||||
{
|
||||
//发送准备
|
||||
m_pIAndroidUserItem->SendUserReady(NULL,0);
|
||||
m_pIAndroidUserItem->KillGameTimer(IDI_READY);
|
||||
|
||||
return true;
|
||||
}
|
||||
case IDI_SHOW_CARD:
|
||||
{
|
||||
ShowCard();
|
||||
m_pIAndroidUserItem->KillGameTimer(IDI_SHOW_CARD);
|
||||
return true;
|
||||
}
|
||||
case IDI_BANKER:
|
||||
{
|
||||
BankOperate(2);
|
||||
return true;
|
||||
}
|
||||
case IDI_SHOW_CARD2:
|
||||
{
|
||||
m_nAndroidNum++;
|
||||
m_pIAndroidUserItem->SetGameTimer(IDI_SHOW_CARD2,1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//游戏消息
|
||||
bool CAndroidUserItemSink::OnEventGameMessage(WORD wSubCmdID, void * pData, WORD wDataSize)
|
||||
{
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//游戏消息
|
||||
bool CAndroidUserItemSink::OnEventFrameMessage(WORD wSubCmdID, void * pData, WORD wDataSize)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//场景消息
|
||||
bool CAndroidUserItemSink::OnEventSceneMessage(BYTE cbGameStatus, bool bLookonOther, void * pData, WORD wDataSize)
|
||||
{
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//银行操作
|
||||
void CAndroidUserItemSink::BankOperate(BYTE cbType)
|
||||
{
|
||||
// IServerUserItem *pUserItem = m_pIAndroidUserItem->GetMeUserItem();
|
||||
// if(pUserItem->GetUserStatus()>=US_SIT)
|
||||
// {
|
||||
// if(cbType==1)
|
||||
// {
|
||||
// CString strInfo;
|
||||
// strInfo.Format(TEXT("大厅:状态不对,不执行存取款"));
|
||||
// NcaTextOut(strInfo);
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //变量定义
|
||||
// SCORE lRobotScore = pUserItem->GetUserScore();
|
||||
//
|
||||
// {
|
||||
// CString strInfo;
|
||||
// strInfo.Format(TEXT("[%s] 分数(%I64d)"),pUserItem->GetNickName(),lRobotScore);
|
||||
//
|
||||
// if (lRobotScore > m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore)
|
||||
// {
|
||||
// CString strInfo1;
|
||||
// strInfo1.Format(TEXT("满足存款条件(%I64d)"),m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore);
|
||||
// strInfo+=strInfo1;
|
||||
//
|
||||
// NcaTextOut(strInfo);
|
||||
// }
|
||||
// else if (lRobotScore < m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore)
|
||||
// {
|
||||
// CString strInfo1;
|
||||
// strInfo1.Format(TEXT("满足取款条件(%I64d)"),m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore);
|
||||
// strInfo+=strInfo1;
|
||||
//
|
||||
// NcaTextOut(strInfo);
|
||||
// }
|
||||
//
|
||||
// //判断存取
|
||||
// if (lRobotScore >m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore)
|
||||
// {
|
||||
// SCORE lSaveScore=0L;
|
||||
// lSaveScore = lRobotScore - m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore;
|
||||
//
|
||||
// if (lSaveScore > 0)
|
||||
// {
|
||||
// lSaveScore += (rand()%(m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore - m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore));
|
||||
// m_pIAndroidUserItem->PerformSaveScore(lSaveScore);
|
||||
// }
|
||||
// SCORE lRobotNewScore = pUserItem->GetUserScore();
|
||||
//
|
||||
// CString strInfo;
|
||||
// strInfo.Format(TEXT("[%s] 执行存款:存款前金币(%I64d),存款后金币(%I64d)"),pUserItem->GetNickName(),lRobotScore,lRobotNewScore);
|
||||
//
|
||||
// NcaTextOut(strInfo);
|
||||
// }
|
||||
// else if (lRobotScore < m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore)
|
||||
// {
|
||||
// CString strInfo;
|
||||
// SCORE lScore=m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore-lRobotScore;
|
||||
// if (lScore > 0)
|
||||
// {
|
||||
// lScore += (rand()%(m_pIAndroidUserItem->GetAndroidParameter()->lMaxTakeScore - m_pIAndroidUserItem->GetAndroidParameter()->lMinTakeScore));
|
||||
// m_pIAndroidUserItem->PerformTakeScore(lScore);
|
||||
// }
|
||||
//
|
||||
// SCORE lRobotNewScore = pUserItem->GetUserScore();
|
||||
// strInfo.Format(TEXT("[%s] 执行取款:取款前金币(%I64d),取款后金币(%I64d)"),pUserItem->GetNickName(),lRobotScore,lRobotNewScore);
|
||||
//
|
||||
// NcaTextOut(strInfo);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
//用户进入
|
||||
void CAndroidUserItemSink::OnEventUserEnter(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//用户离开
|
||||
void CAndroidUserItemSink::OnEventUserLeave(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//用户积分
|
||||
void CAndroidUserItemSink::OnEventUserScore(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//用户状态
|
||||
void CAndroidUserItemSink::OnEventUserStatus(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//用户段位
|
||||
void CAndroidUserItemSink::OnEventUserSegment(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//游戏开始
|
||||
bool CAndroidUserItemSink::OnSubSendCard(void * pData, WORD wDataSize)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//游戏结束
|
||||
bool CAndroidUserItemSink::OnSubGameEnd(void * pData, WORD wDataSize)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAndroidUserItemSink::GetSpecialCard( BYTE CardData[],BYTE CardCount )
|
||||
{
|
||||
|
||||
}
|
||||
void CAndroidUserItemSink::ShowCard()
|
||||
{
|
||||
}
|
||||
//void CAndroidUserItemSink::ShowCard()
|
||||
//{
|
||||
// bool bSpecialCard = false;
|
||||
// if(m_GameLogic.GetCardType(m_bHandCardData,HAND_CARD_COUNT)!=CT_INVALID)
|
||||
// {
|
||||
// //得到所有用户的水数
|
||||
// BYTE btCardData[52];
|
||||
// CopyMemory(btCardData,m_bAllUserCardData,sizeof(btCardData));
|
||||
// LONG lUserDaoShu[GAME_PLAYER];
|
||||
// ZeroMemory(lUserDaoShu, sizeof(lUserDaoShu));
|
||||
// WORD wMeChairID = m_pIAndroidUserItem->GetChairID();
|
||||
// //获得特殊牌型下自己的水数
|
||||
// GetAllUserDaoShu(btCardData,lUserDaoShu,wMeChairID,true);
|
||||
// LONG lUserDaoShu1[GAME_PLAYER];
|
||||
// ZeroMemory(lUserDaoShu1, sizeof(lUserDaoShu1));
|
||||
// //获得普通牌型下自己的水数
|
||||
// GetAllUserDaoShu(btCardData,lUserDaoShu1,wMeChairID,false);
|
||||
// if (lUserDaoShu[wMeChairID] > lUserDaoShu1[wMeChairID])
|
||||
// bSpecialCard = true;
|
||||
// else
|
||||
// bSpecialCard = false;
|
||||
//
|
||||
// m_GameLogic.SortCardList(m_bHandCardData,HAND_CARD_COUNT);
|
||||
// BYTE cbHandCardCount=HAND_CARD_COUNT;
|
||||
// BYTE cbSegmentCard[3][5];
|
||||
// ZeroMemory(cbSegmentCard,sizeof(cbSegmentCard));
|
||||
// tagAnalyseType tagCardType11; //类型及组合
|
||||
// ZeroMemory(&tagCardType11,sizeof(tagCardType11));
|
||||
// tagCardType11=m_GameLogic.GetType(m_bHandCardData,cbHandCardCount);
|
||||
// m_GameLogic.TheBestCard(tagCardType11,m_bHandCardData,cbHandCardCount,cbSegmentCard[0],cbSegmentCard[1],cbSegmentCard[2]);
|
||||
// if (CT_FIVE_FOUR_ONE<=m_GameLogic.GetCardType(cbSegmentCard[2],5/*,m_GameLogic.btCardSpecialData*/) && lUserDaoShu[wMeChairID] - lUserDaoShu1[wMeChairID] < 10)
|
||||
// {
|
||||
// bSpecialCard = false;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//
|
||||
// if(m_GameLogic.GetCardType(m_bHandCardData,HAND_CARD_COUNT/*,m_GameLogic.btCardSpecialData*/)!=CT_INVALID && bSpecialCard == true)
|
||||
// {
|
||||
// m_GameLogic.SortCardList(m_bHandCardData,HAND_CARD_COUNT,enAscend);
|
||||
// GetSpecialCard(m_bHandCardData,HAND_CARD_COUNT);
|
||||
//
|
||||
// WORD wType = m_GameLogic.GetSpecialType(m_bHandCardData);
|
||||
// m_GameLogic.SortSpacialCard(m_bHandCardData,wType);
|
||||
//
|
||||
// CMD_C_ShowCard AllSegmentCard ;
|
||||
// memset(&AllSegmentCard , 0 , sizeof(AllSegmentCard)) ;
|
||||
// for(int i=0;i<3;i++)
|
||||
// {
|
||||
// m_bSegmentCard[0][i]=m_bHandCardData[i];
|
||||
// }
|
||||
//
|
||||
// for(int i=0;i<5;i++)
|
||||
// {
|
||||
// m_bSegmentCard[1][i]=m_bHandCardData[3+i];
|
||||
// }
|
||||
//
|
||||
// for(int i=0;i<5;i++)
|
||||
// {
|
||||
// m_bSegmentCard[2][i]=m_bHandCardData[8+i];
|
||||
// }
|
||||
// m_GameLogic.SortCardList(m_bSegmentCard[0],3);
|
||||
// m_GameLogic.SortCardList(m_bSegmentCard[1],5);
|
||||
// m_GameLogic.SortCardList(m_bSegmentCard[2],5);
|
||||
// CopyMemory(AllSegmentCard.bFrontCard,m_bSegmentCard[0],CountArray(AllSegmentCard.bFrontCard));
|
||||
// CopyMemory(AllSegmentCard.bMidCard,m_bSegmentCard[1],CountArray(AllSegmentCard.bMidCard));
|
||||
// CopyMemory(AllSegmentCard.bBackCard,m_bSegmentCard[2],CountArray(AllSegmentCard.bBackCard));
|
||||
//
|
||||
// AllSegmentCard.bSpecialType=true;
|
||||
//
|
||||
// CopyMemory(m_bSpecialCardData,m_bHandCardData,sizeof(m_bSpecialCardData));
|
||||
// CopyMemory(AllSegmentCard.btSpecialData,m_bSpecialCardData,sizeof(AllSegmentCard.btSpecialData));
|
||||
//
|
||||
// m_pIAndroidUserItem->SendSocketData(SUB_C_SHOWCARD,&AllSegmentCard,sizeof(AllSegmentCard));
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_GameLogic.SortCardList(m_bHandCardData,HAND_CARD_COUNT);
|
||||
//
|
||||
// m_bHandCardCount=HAND_CARD_COUNT;
|
||||
// tagAnalyseType tagCardType; //类型及组合
|
||||
// ZeroMemory(&tagCardType,sizeof(tagCardType));
|
||||
// tagCardType=m_GameLogic.GetType(m_bHandCardData,m_bHandCardCount);
|
||||
// m_GameLogic.TheBestCard(tagCardType,m_bHandCardData,m_bHandCardCount,m_bSegmentCard[0],m_bSegmentCard[1],m_bSegmentCard[2]);
|
||||
//
|
||||
// CMD_C_ShowCard AllSegmentCard ;
|
||||
// memset(&AllSegmentCard , 0 , sizeof(AllSegmentCard)) ;
|
||||
// CopyMemory(AllSegmentCard.bFrontCard,m_bSegmentCard[0],sizeof(AllSegmentCard.bFrontCard));
|
||||
// CopyMemory(AllSegmentCard.bMidCard,m_bSegmentCard[1],sizeof(AllSegmentCard.bMidCard));
|
||||
// CopyMemory(AllSegmentCard.bBackCard,m_bSegmentCard[2],sizeof(AllSegmentCard.bBackCard));
|
||||
// //乌龙判断
|
||||
// bool bDragon = false ;
|
||||
// if((true==m_GameLogic.CompareCard(AllSegmentCard.bFrontCard , AllSegmentCard.bMidCard , 3 , 5 , false)) &&
|
||||
// (true==m_GameLogic.CompareCard(AllSegmentCard.bMidCard, AllSegmentCard.bBackCard , 5 , 5 , false)))
|
||||
// bDragon = false ;
|
||||
// else
|
||||
// bDragon = true ;
|
||||
// AllSegmentCard.bDragon=bDragon;
|
||||
// if(AllSegmentCard.bDragon)
|
||||
// {
|
||||
// memset(&AllSegmentCard , 0 , sizeof(AllSegmentCard)) ;
|
||||
// //恢复扑克
|
||||
// BYTE bCardCount=HAND_CARD_COUNT;
|
||||
//
|
||||
// const BYTE SEARCHE_COUNT = 10 ;
|
||||
// ASSERT(bCardCount==13) ;
|
||||
// if(bCardCount!=13) return ;
|
||||
// BYTE bAllSegmentCardIndex[SEARCHE_COUNT][3][5] ; //分段扑克
|
||||
//
|
||||
// BYTE bSegmentScore[SEARCHE_COUNT] ; //分段权重
|
||||
// BYTE bCardDataIndex[13] = {0,1,2,3,4,5,6,7,8,9,10,11,12} ; //扑克下标
|
||||
// BYTE bFrontCardType , //前墩类型
|
||||
// bMidCardType, //中墩类型
|
||||
// bBackCardType; //后墩类型
|
||||
// BYTE bCardData[5] ;
|
||||
// ZeroMemory(bAllSegmentCardIndex , sizeof(bAllSegmentCardIndex)) ;
|
||||
// ZeroMemory(bSegmentScore , sizeof(bSegmentScore)) ;
|
||||
//
|
||||
// srand((unsigned)time( NULL ));
|
||||
//
|
||||
// int bSegCount=0 ;
|
||||
// LONG bSearchCount = 0 ;
|
||||
// bool bStop = false ;
|
||||
// while(false==bStop)
|
||||
// {
|
||||
// ++bSearchCount ;
|
||||
// BYTE bCardIndex=0 ; //扑克下标
|
||||
// //前墩扑克
|
||||
//
|
||||
//
|
||||
// for(BYTE bFrontCard=0 ; bFrontCard<3 ; ++bFrontCard)
|
||||
// {
|
||||
// bCardIndex = rand()%(13-bFrontCard) ;
|
||||
// bAllSegmentCardIndex[bSegCount][0][bFrontCard] = bCardDataIndex[bCardIndex] ;
|
||||
// bCardData[bFrontCard] = m_bHandCardData[bCardDataIndex[bCardIndex]] ;
|
||||
// bCardDataIndex[bCardIndex] = bCardDataIndex[13-bFrontCard-1] ;
|
||||
// }
|
||||
//
|
||||
// m_GameLogic.SortCardList(bCardData , 3 , enDescend) ;
|
||||
// bFrontCardType = m_GameLogic.GetCardType(bCardData , 3/*,m_GameLogic.btCardSpecialData*/) ;
|
||||
//
|
||||
// //中墩扑克
|
||||
// for(BYTE bMidCard=0 ; bMidCard<5 ; ++bMidCard)
|
||||
// {
|
||||
// bCardIndex = rand()%(10-bMidCard) ;
|
||||
// bAllSegmentCardIndex[bSegCount][1][bMidCard] = bCardDataIndex[bCardIndex] ;
|
||||
// bCardData[bMidCard] = m_bHandCardData[bCardDataIndex[bCardIndex]] ;
|
||||
// bCardDataIndex[bCardIndex] = bCardDataIndex[10-bMidCard-1] ;
|
||||
// }
|
||||
//
|
||||
// m_GameLogic.SortCardList(bCardData , 5 , enDescend) ;
|
||||
// bMidCardType = m_GameLogic.GetCardType(bCardData , 5/*,m_GameLogic.btCardSpecialData*/) ;
|
||||
//
|
||||
// //后墩扑克
|
||||
// for(BYTE bBackCard=0 ; bBackCard<5 ; ++bBackCard)
|
||||
// {
|
||||
// bAllSegmentCardIndex[bSegCount][2][bBackCard] = bCardDataIndex[bBackCard] ;
|
||||
// bCardData[bBackCard] = m_bHandCardData[bCardDataIndex[bBackCard]] ;
|
||||
// }
|
||||
// m_GameLogic.SortCardList(bCardData , 5 , enDescend) ;
|
||||
//
|
||||
//
|
||||
// bBackCardType = m_GameLogic.GetCardType(bCardData , 5/*,m_GameLogic.btCardSpecialData*/) ;
|
||||
//
|
||||
//
|
||||
// if(bBackCardType>bMidCardType && bMidCardType>bFrontCardType)
|
||||
// {
|
||||
// bSegmentScore[bSegCount] = bFrontCardType+bMidCardType+bBackCardType ;
|
||||
// bSegCount++;
|
||||
// }
|
||||
//
|
||||
// //恢复数据
|
||||
// for(BYTE i=0 ; i<13 ; ++i)
|
||||
// bCardDataIndex[i] = i ;
|
||||
//
|
||||
// //停止搜索
|
||||
// if(bSegCount>=SEARCHE_COUNT || bSearchCount>=10000) bStop = true ;
|
||||
// //搜到一个
|
||||
// if(true==bStop && 0==bSegCount) bStop = false ;
|
||||
//
|
||||
// //搜索不到
|
||||
// if(bSearchCount>=100000)
|
||||
// {
|
||||
// BYTE bIndex=0 ;
|
||||
// for(BYTE i=0 ; i<3 ; ++i)
|
||||
// for(BYTE j=0 ; j<5 ; ++j)
|
||||
// bAllSegmentCardIndex[0][i][j]=bIndex++ ;
|
||||
// bStop = true ;
|
||||
// break ;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //最大权重
|
||||
// BYTE bMaxScore=bSegmentScore[0] ;
|
||||
// BYTE bIndex=0 ;
|
||||
// for(BYTE i=0 ; i<bSegCount ; ++i)
|
||||
// if(bMaxScore<bSegmentScore[i])
|
||||
// {
|
||||
// bIndex=i ;
|
||||
// bMaxScore=bSegmentScore[i] ;
|
||||
// }
|
||||
// //设置前墩
|
||||
// for(int i=0;i<3;i++)
|
||||
// {
|
||||
// AllSegmentCard.bFrontCard[i]=m_bHandCardData[bAllSegmentCardIndex[bIndex][0][i]];
|
||||
// }
|
||||
// //设置中敦,后敦
|
||||
// for(int i=0;i<5;i++)
|
||||
// {
|
||||
// AllSegmentCard.bMidCard[i]=m_bHandCardData[bAllSegmentCardIndex[bIndex][1][i]];
|
||||
// AllSegmentCard.bBackCard[i]=m_bHandCardData[bAllSegmentCardIndex[bIndex][2][i]];
|
||||
// }
|
||||
// }
|
||||
// m_GameLogic.SortCardList(AllSegmentCard.bFrontCard,3);
|
||||
// m_GameLogic.SortCardList(AllSegmentCard.bMidCard,5);
|
||||
// m_GameLogic.SortCardList(AllSegmentCard.bBackCard,5);
|
||||
// m_pIAndroidUserItem->SendSocketData(SUB_C_SHOWCARD,&AllSegmentCard,sizeof(AllSegmentCard));
|
||||
// }
|
||||
//}
|
||||
|
||||
void CAndroidUserItemSink::GetAllUserDaoShu( BYTE btCard[],LONG lUserDaoShu[],WORD wChaiID,bool bSpecial)
|
||||
{
|
||||
|
||||
return ;
|
||||
}
|
||||
95
Servers/游戏组件/十三水/机器人服务/AndroidUserItemSink.h
Normal file
95
Servers/游戏组件/十三水/机器人服务/AndroidUserItemSink.h
Normal file
@@ -0,0 +1,95 @@
|
||||
#ifndef ANDROID_USER_ITEM_SINK_HEAD_FILE
|
||||
#define ANDROID_USER_ITEM_SINK_HEAD_FILE
|
||||
#pragma once
|
||||
|
||||
#include "Stdafx.h"
|
||||
#include "TableFrameSink.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//机器人类
|
||||
class CAndroidUserItemSink : public IAndroidUserItemSink
|
||||
{
|
||||
//扑克变量
|
||||
protected:
|
||||
BYTE m_bHandCardData[HAND_CARD_COUNT]; //机器人手中的牌
|
||||
BYTE m_bHandCardCount; //牌的数量
|
||||
BYTE m_bSegmentCard[3][5]; //分段扑克
|
||||
BYTE m_bSpecialCardData[HAND_CARD_COUNT];//特殊牌的数据
|
||||
int m_nRobotPlayCount; //机器人玩的局数
|
||||
int m_nRobotPlayMaxCount; //机器人最多玩的局数
|
||||
bool m_bPlayer[GAME_PLAYER]; //是否有人
|
||||
BYTE m_bAllUserCardData[GAME_PLAYER][HAND_CARD_COUNT];
|
||||
bool m_bWait; //是否有人
|
||||
TCHAR m_szRoomName[32]; //配置房间
|
||||
|
||||
int m_nAndroidNum;
|
||||
//控件变量
|
||||
protected:
|
||||
CGameLogic m_GameLogic; //游戏逻辑
|
||||
IAndroidUserItem * m_pIAndroidUserItem; //用户接口
|
||||
//函数定义
|
||||
public:
|
||||
//构造函数
|
||||
CAndroidUserItemSink();
|
||||
//析构函数
|
||||
virtual ~CAndroidUserItemSink();
|
||||
private:
|
||||
//银行操作
|
||||
void BankOperate(BYTE cbType);
|
||||
//基础接口
|
||||
public:
|
||||
//释放对象
|
||||
virtual VOID Release() { }
|
||||
//是否有效
|
||||
virtual bool IsValid() { return AfxIsValidAddress(this,sizeof(CAndroidUserItemSink))?true:false; }
|
||||
//接口查询
|
||||
virtual void * QueryInterface(const IID & Guid, DWORD dwQueryVer);
|
||||
|
||||
//控制接口
|
||||
public:
|
||||
//初始接口
|
||||
virtual bool Initialization(IUnknownEx * pIUnknownEx);
|
||||
//重置接口
|
||||
virtual bool RepositionSink();
|
||||
|
||||
//游戏事件
|
||||
public:
|
||||
//时间消息
|
||||
virtual bool OnEventTimer(UINT nTimerID);
|
||||
//游戏消息
|
||||
virtual bool OnEventGameMessage(WORD wSubCmdID, void * pData, WORD wDataSize);
|
||||
//游戏消息
|
||||
virtual bool OnEventFrameMessage(WORD wSubCmdID, void * pData, WORD wDataSize);
|
||||
//场景消息
|
||||
virtual bool OnEventSceneMessage(BYTE cbGameStatus, bool bLookonOther, void * pData, WORD wDataSize);
|
||||
|
||||
//用户事件
|
||||
public:
|
||||
//用户进入
|
||||
virtual void OnEventUserEnter(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser);
|
||||
//用户离开
|
||||
virtual void OnEventUserLeave(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser);
|
||||
//用户积分
|
||||
virtual void OnEventUserScore(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser);
|
||||
//用户状态
|
||||
virtual void OnEventUserStatus(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser);
|
||||
//用户段位
|
||||
virtual void OnEventUserSegment(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser);
|
||||
|
||||
protected:
|
||||
//设置分段
|
||||
//bool OnSubSetSegment(const void * pBuffer , WORD wDataSize);
|
||||
//玩家摊牌
|
||||
//bool OnSubShowCard(const void * pBuffer , WORD wDataSize) ;
|
||||
//游戏开始
|
||||
bool OnSubSendCard(void * pData, WORD wDataSize);
|
||||
//游戏结束
|
||||
bool OnSubGameEnd(void * pData, WORD wDataSize);
|
||||
void GetSpecialCard(BYTE CardData[],BYTE CardCount);
|
||||
void ShowCard();
|
||||
void GetAllUserDaoShu(BYTE btCard[],LONG lUserDaoShu[],WORD wChaiID,bool bSpecial);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endif
|
||||
13
Servers/游戏组件/十三水/机器人服务/Res/AndroidService.rc2
Normal file
13
Servers/游戏组件/十三水/机器人服务/Res/AndroidService.rc2
Normal file
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// AndroidService.RC2 - Microsoft Visual C++ 不会直接编辑的资源
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#error this file is not editable by Microsoft Visual C++
|
||||
#endif //APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// 在此处添加手动编辑的资源...
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
16
Servers/游戏组件/十三水/机器人服务/Resource.h
Normal file
16
Servers/游戏组件/十三水/机器人服务/Resource.h
Normal file
@@ -0,0 +1,16 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by AndroidService.RC
|
||||
//
|
||||
|
||||
// 新对象的下一些默认值
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#define _APS_NEXT_RESOURCE_VALUE 6000
|
||||
#define _APS_NEXT_CONTROL_VALUE 6000
|
||||
#define _APS_NEXT_SYMED_VALUE 6000
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#endif
|
||||
#endif
|
||||
7
Servers/游戏组件/十三水/机器人服务/Stdafx.cpp
Normal file
7
Servers/游戏组件/十三水/机器人服务/Stdafx.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
// stdafx.cpp : 只包括标准包含文件的源文件
|
||||
// AndroidService.pch 将成为预编译头
|
||||
// stdafx.obj 将包含预编译类型信息
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
60
Servers/游戏组件/十三水/机器人服务/Stdafx.h
Normal file
60
Servers/游戏组件/十三水/机器人服务/Stdafx.h
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN
|
||||
#endif
|
||||
|
||||
#ifndef WINVER
|
||||
#define WINVER 0x0501
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINNT
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINDOWS
|
||||
#define _WIN32_WINDOWS 0x0410
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_IE
|
||||
#define _WIN32_IE 0x0400
|
||||
#endif
|
||||
|
||||
#define _ATL_ATTRIBUTES
|
||||
#define _AFX_ALL_WARNINGS
|
||||
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//MFC 文件
|
||||
#include <AfxWin.h>
|
||||
#include <AfxExt.h>
|
||||
#include <AfxCmn.h>
|
||||
#include <AfxDisp.h>
|
||||
|
||||
//组件头文件
|
||||
#include "..\消息定义\CMD_Thirteen.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//系统环境
|
||||
|
||||
//平台环境
|
||||
|
||||
#include "..\..\..\..\系统模块\服务器组件\游戏服务\GameServiceHead.h"
|
||||
|
||||
#ifndef _DEBUG
|
||||
#ifndef _UNICODE
|
||||
#pragma comment (lib,"../../../../系统模块/链接库/Ansi/KernelEngine.lib")
|
||||
#else
|
||||
#pragma comment (lib,"../../../../系统模块/链接库/Unicode/KernelEngine.lib")
|
||||
#endif
|
||||
#else
|
||||
#ifndef _UNICODE
|
||||
#pragma comment (lib,"../../../../系统模块/链接库/Ansi/KernelEngineD.lib")
|
||||
#else
|
||||
#pragma comment (lib,"../../../../系统模块/链接库/Unicode/KernelEngineD.lib")
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user